cantaim said: All they really need to do to make this one of the best rpg's on the 3ds if not the best is two things 1. fix the smirk system way to easy to abuse by both the player and AI doesent need to be taken out of the formula just tweaked so that it is not as broken. 2. overworld navigation now it may seem like I'm blowing this out of proportion but I honestly dont feel like I am. the overworld that you navigate that isnt text based (not nameing out specifically for spoilers), was an absolute mess. I only ever got the gist of the map down 40 hours in but just barely. heck if you asked me how to get to any location in IV right now I honestly couldnt tell you I'd have to watch a walk through to get any where thats how confusing to me it felt. if those two issuse were addressed I'd honestly say that the only other games that could even rival IV:final that year for best rpg of 2016 would be other atlus RPG's like Shin megami tensei X fire emblem and persona 5 (unless dragon quest 11 comes out then all bets are off). |
That game's biggest problems were it's story, the main cast, and the Law vs. Chaos mechanic, so they'd have a lot more than those two, minor by comparison, issues to fix before the game could even come close to being considered on of the best 3DS RPGs.
But they did say they'd fix the overworld. I desperately am hoping for a completely connected map like the ones in #FE and P5. I see no reason why the 3DS can't handle it after seeing some of the games it can. When you were actually in the overworld, the exploration was great. It was just being on the map that sucked.