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Forums - Nintendo Discussion - SMT IV: Final used fan feedback from IV to make a better game. Goal is to make it the best RPG on the 3DS.

cantaim said:

All they really need to do to make this one of the best rpg's on the 3ds if not the best is two things

1. fix the smirk system way to easy to abuse by both the player and AI doesent need to be taken out of the formula just tweaked so that it is not as broken.

2. overworld navigation now it may seem like I'm blowing this out of proportion but I honestly dont feel like I am. the overworld that you navigate that isnt text based (not nameing out specifically for spoilers), was an absolute mess. I only ever got the gist of the map down 40 hours in but just barely. heck if you asked me how to get to any location in IV right now I honestly couldnt tell you I'd have to watch a walk through to get any where thats how confusing to me it felt.

if those two issuse were addressed I'd honestly say that the only other games that could even rival IV:final that year for best rpg of 2016 would be other atlus RPG's like Shin megami tensei X fire emblem and persona 5 (unless dragon quest 11 comes out then all bets are off). 


That game's biggest problems were it's story, the main cast, and the Law vs. Chaos mechanic, so they'd have a lot more than those two, minor by comparison, issues to fix before the game could even come close to being considered on of the best 3DS RPGs.

But they did say they'd fix the overworld. I desperately am hoping for a completely connected map like the ones in #FE and P5. I see no reason why the 3DS can't handle it after seeing some of the games it can. When you were actually in the overworld, the exploration was great. It was just being on the map that sucked.



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noname2200 said:

Nonsense. Getting railroaded into wiping out all of Tokyo, and/or throwing humanity to the (literal) wolves, all because you like red more than blue is a perfectly legitimate way to design a game!

 


I was wrong, and I am sorry.



spemanig said:
Weird that people keep bringing up Fire Emblem, as that's an SRPG, not a JRPG like he's referring to.

Like, it's made in Japan, but it's an SRPG. He's talking about traditional RPGs like Tales and Bravely default. There real competition will probably be Monster Hunter Stories, though.

When I brought up Fire Emblem, I wasn't think of RPGs split into groups, but all of them bunched together. FE was the one I considered when I thought of all the RPGs available as a whole. I considered Brave and SMT4, but they had issues that sort of lowered them on the list for me.



 

              

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noname2200 said:
Cloudman said:
Hmm, what would be considered the best RPG on the 3DS?

Etrian Odyssey 4 and/or Untold 2.

I've only played some of Untold 1, but I dunno if I would rank an Etrian Odyssey game as the best RPG game personally : P



 

              

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spemanig said:
Salnax said:

Best RPG on the 3DS? A high goal, but I think its possible. SMT4 is one of the better 3DS RPG's already, and if a few major shortcomings are fixed, Final could be one of the best RPG's in recent years.

 

Wishlist

  • Deeper Main Characters
  • Less Confusing World Map
  • Steadier Learning Curve
  • Connections to the original SMT4
  • Incorporate Morality into Gameplay
  • Better Quest Management
  • Further Develop SMT4's four-way morality (Law vs Chaos and Hope vs Despair)


Morality was the worst part about SMT4. The game would be better without morality at all. Seriously, that's what fucked up like 60% of the game's problems. The stupid Law vs. Chaos gimmick.

I don't know. I really liked how the original Devil Survivor handled the Law vs Chaos aspect, tying it to interactions with various NPCs rather than putting up something that could be distilled into a Morality Meter, which is what SMT IV felt like to me.

And, sheesh, they should really improve those Neutral endings. Tying the most boring ending to the only likeable choice of a character in SMT IV is just poor taste.



 
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Cloudman said:

I've only played some of Untold 1, but I dunno if I would rank an Etrian Odyssey game as the best RPG game personally : P

For what it's worth, Untold 1 was a serious step back in a lot of ways. It's not the worst in the series - it's better than the first two games - but it's not as good as 3, 4, or Untold 2. If you liked Untold 1 at all, you really should try 4 or Untold 2.



Cloudman said:

When I brought up Fire Emblem, I wasn't think of RPGs split into groups, but all of them bunched together. FE was the one I considered when I thought of all the RPGs available as a whole. I considered Brave and SMT4, but they had issues that sort of lowered them on the list for me.


I guess that's fair.



TheWPCTraveler said:

I don't know. I really liked how the original Devil Survivor handled the Law vs Chaos aspect, tying it to interactions with various NPCs rather than putting up something that could be distilled into a Morality Meter, which is what SMT IV felt like to me.

And, sheesh, they should really improve those Neutral endings. Tying the most boring ending to the only likeable choice of a character in SMT IV is just poor taste.


I thought the neutral ending was the only good ending. I've never played DS, so I'm not sure how it works. If it's actually ambiguous, and not as black and white as SMT IV, maybe I'd be down, but the law and chaos endings were all legitimately shit, so I don't care how good the path to getting there is if that is still the end result.



noname2200 said:
Cloudman said:

I've only played some of Untold 1, but I dunno if I would rank an Etrian Odyssey game as the best RPG game personally : P

For what it's worth, Untold 1 was a serious step back in a lot of ways. It's not the worst in the series - it's better than the first two games - but it's not as good as 3, 4, or Untold 2. If you liked Untold 1 at all, you really should try 4 or Untold 2.

Yeah, I agree. Untold suffers from some questionable design decisions (like that Floor Jump), and the labyrinths are really different from what I've heard. And, to access the new classes, you have to play through Story Mode at least once.

It's like a Shadow Dragon compared to FE1. Mechanically superior, but some serious content decisions hold it back hard.



 
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spemanig said:
TheWPCTraveler said:

I don't know. I really liked how the original Devil Survivor handled the Law vs Chaos aspect, tying it to interactions with various NPCs rather than putting up something that could be distilled into a Morality Meter, which is what SMT IV felt like to me.

And, sheesh, they should really improve those Neutral endings. Tying the most boring ending to the only likeable choice of a character in SMT IV is just poor taste.


I thought the neutral ending was the only good ending. I've never played DS, so I'm not sure how it works. If it's actually ambiguous, and not as black and white as SMT IV, maybe I'd be down, but the law and chaos endings were all legitimately shit, so I don't care how good the path to getting there is if that is still the end result.

I managed to get the Despair cop-out and the Hope ending. Both pissed me off, since the Despair ending felt like a cop-out, though it did make sense. The Hope ending was just really ambiguous, too much so, and it really felt like they were setting up for a sequel.

Well, now I have my sequel.

Still, there were a lot of missed opportunities with the story, and you managed to capture some of them nicely already, so I won't delve into them further.



 
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