Those demons looks very good!
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile
Those demons looks very good!
Proud to be the first cool Nintendo fan ever
Number ONE Zelda fan in the Universe
Prediction: No Zelda HD for Wii U, quietly moved to the succesor
Predictions for Nintendo NX and Mobile
Hiku said:
You should have seen how he looked in SMT IV.... |
Thats not so much a redesign, but looks like they got a better to artist. Its kinda old pokemon art (gen1) vs new art (gen2), same designs just better interpretation of them. (same artist still draws pokemon but you get the point)
Hiku said:
Redesign: Changing the fundamental concept is not the only thing that falls under that definition. |
Huuuh? ... The design of Medusa is exactly the the same. Nothing has be added or removed;they just got a much better artist. Your definition is correct, but non of that happened here. If you took 2 artist and had them both draw classic Cloud Strife, they will look different, not because its a redesign everybody just draws diffrent.
Your second sentence in your second paragraph is so broad. If I decide to to draw Sonic using water color, thats not a redesign. Changing Sonics pose does not pass as redesign. Changing color and detail Is even a stretch - Ichigo wears tons of different outfits throughout bleach, I dont think anybody considers them a redesign.
Classic Ifrit vs Nomura Ifrit is a redesign
Classic Sonic vs Modern Sonic is a redesign
Medusa left looks waaaay better, still same design though.
Xxain said: Huuuh? ... The design of Medusa is exactly the the same. Nothing has be added or removed;they just got a much better artist. Your definition is correct, but non of that happened here. If you took 2 artist and had them both draw classic Cloud Strife, they will look different, not because its a redesign everybody just draws diffrent. Your second sentence in your second paragraph is so broad. If I decide to to draw Sonic using water color, thats not a redesign. Changing Sonics pose does not pass as redesign. Changing color and detail Is even a stretch - Ichigo wears tons of different outfits throughout bleach, I dont think anybody considers them a redesign. Classic Ifrit vs Nomura Ifrit is a redesign Classic Sonic vs Modern Sonic is a redesign Medusa left looks waaaay better, still same design though. |
You guys are literally debating over meaningless semantics. The new art looks better. That's all that matters.
Hiku said: Well it's hard to explain the difference in atmosphere, but I'll try. And you can find Loki in there too, having a drink. And some others as well. In this particular area, I really like the red background. In SMT IV, when you're in Tokyo, besides the demon nests, you tend to feel like you're just in a ruined Tokyo. But the environments tend to vary a bit more in SMT III. In SMT III you get a strong sense that there's often a connection to another world. Every now and then you'll travel through something called The Labyrinth of Amala, and its 5 "Kapla". It's pretty much Hell. Just watch the first 45 seconds. Dante was the bees knees back in those days. Both games are dark, but some times in different ways. You could often get an erie feel in SMT III. While some things in SMT IV gave me more of a... I don't want to use the term disgusted feeling, but it's the closest I can think of. Like the brain juice sucking experiments combined with the creepy 8-16 Bit style. Nirasawa's abominations sadly also gave me a bit of a bad aftertaste as well. While Kaneko's stuff is on point consistently in SMT III. |
Yeah, I get where you're coming from now. I think the word you're looking for is grotesque. IV was a very loud game when it came to its atmosphere. War and struggle and strife and gore. I'm guessing that III was a much quieter type of atmosphere by comparison. IV's view of the apocolypes is hell on earth while III's is rapture. As far as I'm aware, there are no humans in III at all outside of the select few.
I definitely see the difference that being able to move in a 3D space and seeing characters fully rendered can bring, but I think that IV handled the switch in presentation extremely well and even lent positively to its atmosphere.
Do you think they'll return to this quiet atmosphere in SMTV, or do you think they'll go back to the more grotesque atmosphere of IV. While I haven't played III, I feel like I'd much prefer the grotesque direction IV took. I think the game did a good job of humanizing the demons while still making way for chaos. I especially enjoy that humans are still part of the world and stuggling to servive by resorting to extremes. It creates an extremely compelling dynamic that I just wouldn't want to lose, showing us Atlus' opinion on how humans would react if the world went to shit.
Though it would be interesting is one could go to Hell in that game, but instead of it being screems and pain, it is, as you say, eerie like in III.
But who knows. Maybe I'll get my fix of anarchy with Final and will want something different for V. Did Strange Journey have that same, quiet atmosphere?
I like SMTIV, so this is great news.
The only concern is that it seems this partner system thing is an expansion of the partner system from SMT IV and the AI for those characters that joined you sucked.Hopefully they will fix that.