Far from it, it's probably the worst in the series.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"
Far from it, it's probably the worst in the series.
"I've Underestimated the Horse Power from Mario Kart 8, I'll Never Doubt the WiiU's Engine Again"
ClassicGamingWizzz said:
OP goes to forums and see people spam hate on it and think majority dislikes it, everywhere i see people loving it. |
Exactly what I was thinking. Some people on the forums are not the majority considering how much love I've seen this game get over the past month.
estebxx said: 1) thats a really difficult topic to disscuss for me since even though i do agree that i had WAY more of a blast with the previous games (that are all linear games), i believe that done right we could get the best of both worlds. 2) i feel bad because i forgot the previous games had health bars, and yeah its completely true, regenerating health does incetivize hit and run strategies and i did find myself doing that "strategy" more than a couple of times in the game, it really changes the pacing of the gameplay and it makes it more of an action game were you are not scared of taking an entire base on by yourself. 3) wanna know what my favorite part in MGSV was? the intro in the hospital, structured linear and (as you say) coreagraphed levels are the best ones, and there is actually more of that in the game, there are some parts in the map that are only accesible through some missions (and after that they do open up so you can acces them at any time), and they are linear and structured (but sadly not as coreagraphed as the hospital level). im bringging this up because its really close to what you are proposing, of having an open world made out of structured levels, this game had some structured levels in its open world and those were the best missions by far (at least for me), however there were very few of them and they were really FAR apart from each other, if all the main missions were done in areas like this, and the side ops were just for the rest of the open world, then it would have been much better, this could have been the way that we could have gotten the best of both worlds (a big open world with structured levels like the old games in it), also of course youre suggestion of having an open world version made out of structured levels (a la Dark Souls/Demons Souls) works as well. All in all yeah i agree with everything. |
Yeah, I don't think I got to any of those structured missions. A shame. It's funny, because the hospital scene is now one of my favorite parts in the game too, and I hate that scene. I remember thinking "if this whole game is as uninteractive and cutscene heavy as this, I'm going to hate this game." But at least I cared why I was doing what I was doing, and at least I was invested in what was going on.
Be careful what you wish for, I guess.
This game actually makes me terrified for Zelda U. I have a theory about open world games, and this game supports it: if you need a horse to make traveling from place to place fun, your map is too big and not fun. If you need fast travel to keep your game from being tedious, your game world is too boring on its own. The only game I've ever played that did this well was Wind Waker, and it was literally impossible to get from place to place without the boat, so I'm not even sure that counts.
Hiku said:
How is anyone trying to fool him by stating their thoughts on the game? He asked for other people's opinion. If someone else doesn't like it, that's not fooling the OP in any way. So you're welcome to explain your "don't let them fool you" comment. Regarding your comment about vast minority, in this topic, with the people you claim are someohow trying to fool the OP (again, I'd like to hear what you mean by that), the majority of commentors so far have stated that they dislike the game. Up until my post, 13 people explicitly stated that they dislike it more than they like it, and 11 people said that they like it more than they dislike it. |
Maybe because he made it sound like most people disliked the game and he is weird for liking it when that is not true at all (hence the don't let them fool you part). No matter what you want to contribute it too the vast majority like the game especially the praise I've seen it get the first few weeks from fans and critics alike. A few thousand people on the forums at most not liking it means nothing since from my experience literally anything can make people mad over the internet and bash a game even if it's great. If a million like something and thousands dislike it that makes you the vast minority.
Hell even if I haven't played Destiny and that game gets bashed a lot on forums and the internet constantly most people that play it love it/are addicted and it continues to sell millions, get it now?
''Gameplay was incredible''... well, yes it was, completely wasted and ruined by rubbish missions, but it was very fun to play. However best game ever??? Perhaps you need to play more games...
...The lame ass music playing the second you sit opposite skull head was laughable, I cound't take Skully's philosophy lesson seriously, not that I would have done anyway. .
...Quiets finale made no sense whatsoever. Just thrown in there for the ''feeeelz''. Could have easily been avoided by translator-san.
...The boss fight with Silanthopopolis, while impressive in scale, does not last very long, it can be beaten in minutes, while taking very little damage. This boss fight lacked layers and depth.
...Huey... annoying character right from the second you see him his ending was predictable.
...The final twist... rubbish. Kojimi trying his best to do a ''would you kindly''. It didn't work, the entire concept of this was plain silly... just like the rest of the series I guess.
Hiku said:
Ah, I see what you were refering to now. I thought you were talking about the replies in this topic, but you were refering to what he wrote in his OP. |
I consider anything below 10% the vast minority which seems to fit here. Honestly using Metacritic for anything other than critic reviews is meaningless since user scores are always broken. Any slight thing can change the user score by a lot. I'm honestly surprised it even has an 8.2 with the news that chapers were cut from it which made a lot of people give it a lower score as a user on Metacritic. People will jump on bangwagons easily on the internet especially with making fun of something/bashing something. The taken king is an example of this by having a garbage user review just because it's Destiny.
The game was technically sound and the core gameplay was good, but the mission structure was EXTREMELY repetitive, you literally did the same 2 missions again and again idk how this wasnt a problem for most people, as after about the 30-35 hour mark i already felt like i saw everything the game had to offer and it became kind of a slog to play through after that
I bought it at launch and played it for like 2 days and got bored of it. Sneak into a base and either kill or extract someone......that's mainly what i find myself doing. Sneaking into a base and playing stealthy.....after like 30 minutes i suddenly die and have to restart all over again.......like no freaking check point? That kills it for me.