MGSV is one of the best games I've ever played.

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im with you bro, i loved it as well. I actually really like the ending and the twist but i just wish we got to see more of the real BB but w/e

I hate the FOB stuff tho, i took a week hiatus from the game, came back to all my resources gone (like 300k worth) i was gonna use them to build nukes and finish 4/4 base upgrades. this really put me off and i just said fuck it and stopped playing.

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Nothing looks fun about this game though.

OP, you say that Peace Walker is awful, yet you like MGS5.

This makes no sense, but glad you like MGS5 tho.

Edwardooo said:

I've played every MGS game multiple times (even the awful Peace Walker), I'm a big fan of the series, and the third one, Snake Eater, always was my favorite, but now, I've finally someone to beat it : The Phantom Pain. I'm totally serious.


I'm curious to understand why you say PW is the worst. Big MGS fan here, will play 5 inly next month because I wanted to finish MGS3 right before to get in the mmod. Now I'm on PW, fist time on it, and it seems it is a good game, great controls. I'm still on mission 3 though... anyway, why you dislike PW? , 

it is the only gripe I have is going back later to do missions. the game is hard enough as it is, then u manage to beat the level and because u don't have the proper equipment u have to go back again to play more missions. i still love it and ive played almost all the mgs games. the gameplay is masterful.

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spemanig said:
estebxx said:

the exact reasons and complaints that i had about the game, it gets to repetitive after a while (even if you can tackle a mission in a million different ways if you keep doing the same missions over and over for dozens of hours it will still end up feeling repetitive), and completely agree on the pacing problems that the game has, (that was my original complaint), i sometimes played for 5 hours doing missions and i got not a single important cutscene that would actually move the story forward, only more missions that would (In Kaz words) "get us closer to cipher or skull face", and then when i was tired and about to turn the console off a cutscene would trigger and the game would move its plot forward and throw an important mission on my face, and i would be to tired to go on since i would have been playing for hours and was just about to quit the game for the day.

And i do agree that the story was always the biggest reason that kept me invested in the game, however i always liked the gameplay in MGS and i always had a BLAST playing all the games from a gameplay perspective, and MGSV gameplay is surely the best one so far and by far (therefore i do disagree with your last statement), the gameplay was great and it keept me enterteined for over 90+ hours until i started feeling how repetitive and bad paced the game was.

That's why I fell in love with MGS3, despite its flaws. It absolutely upended the "too many cutscenes" stigma Kojima has attached to his name. The gameplay wasn't mearly good, it's one of the best action games, from a gameplay perspective, I've ever played. That is not a compliment I dole out often, as many here are aware. I am very critical of everything, and even I couldn't help gush over that game. There were definitely a lot of cutscenes, but it was, for the most part, expertly paced. There were only two occasions where I felt that they were in the way. Outside of that, they always came right when I wanted a break from the gameplay. Every. Single. Time. And never, on those occasions, did they overstay their welcome.

I think that, mechanic wise, it's the best. (Well, better than SE) Snake controls better here. 1) But I will debate tooth and nail the sentiment that the open world absolutely ruins MGS's brand of arcade stealth. Maybe this is blasphemous to say, but playing a mission in MGS3 felt exactly like playing a level in SMB to me. It was relatively linear, and a very choreagraphed experience. That made it great. MGSV trades that tight choreography for player agency, and I don't think the game benefits enough from it to warrent the change. 2) I think regenerating health was a terrible compromise that completely shadders the tension found in earlier games and promotes hit and run tactics. I think that supply drops absolutely destroys any incentive to naturally explore the areas you're infiltrating for more than just the specific targets you're looking for. I played for maybe 20 hours and there were absolutely no interior buildings to infiltrate, meaning I literally only had two settings in that playtime: Desert and Safari. Because the levels in Snake Eater were so linear and choreographed, every single mission felt vastly different from the last with their own gimmicks to factor in, the same way every level feels different with their own gimmicks in SM3DW. The idea of that is laughable to the point of ludacrisy in MGSV because they're so focused on so-called "emergent gameplay," which already existed fine in MGS3. Really, I want to think the open world ruined so much of this game, but I genuinely think we could have gotten the best of both worlds somehow. 3) Maybe a smaller, denser, Dark Souls/Bloodborne approach to level design where the areas and routes are, by definition, linear, but all interconnected. I don't know, but what they did here ruined much of what I liked about Snake Eater and I imagine much of what I'll like in the other MGS games.

Also, the bosses suck.

Like I said, I'm glad you enjoyed it. The fact that I lasted 20 hours shows how much I enjoyed MGS3, because if I hadn't, i would have stopped after 6. That's how hard I was hoping it would get better.

1) thats a really difficult topic to disscuss for me since even though i do agree that i had WAY more of a blast with the previous games (that are all linear games), i believe that done right we could get the best of both worlds.

2) i feel bad because i forgot the previous games had health bars, and yeah its completely true, regenerating health does incetivize hit and run strategies and i did find myself doing that "strategy" more than a couple of times in the game, it really changes the pacing of the gameplay and it makes it more of an action game were you are not scared of taking an entire base on by yourself.

3) wanna know what my favorite part in MGSV was? the intro in the hospital, structured linear and (as you say) coreagraphed levels are the best ones, and there is actually more of that in the game, there are some parts in the map that are only accesible through some missions (and after that they do open up so you can acces them at any time), and they are linear and structured (but sadly not as coreagraphed as the hospital level).

im bringging this up because its really close to what you are proposing, of having an open world made out of structured levels, this game had some structured levels in its open world and those were the best missions by far (at least for me), however there were very few of them and they were really FAR apart from each other, if all the main missions were done in areas like this, and the side ops were just for the rest of the open world, then it would have been much better, this could have been the way that we could have gotten the best of both worlds (a big open world with structured levels like the old games in it), also of course youre suggestion of having an open world version made out of structured levels (a la Dark Souls/Demons Souls) works as well.

All in all yeah i agree with everything.

Easily the best MGS gameplay wise, and I think the gameplay alone warrants it being a masterpiece. Stealth gameplay is second to none, and the emergent gameplay is brilliant

I hated PW not because of the story, but the separation of the game in mission was horrible, 'cause you always had to go back to Mother Base each time you finish a mission, even if you wanted to do multiple missions, and the loading times were loooong. Also, Big Boss was too slow in the game, it was frustrating.

In MGSV I can do multiple missions without having to go back to Mother Base, it's way way better. And Big Boss is the fastest man alive.

It's personally my favorite game of all time, next to bioshock infinite.Two games with apparent cut content too, but critically acclaimed. The character arc and development of quiet and Elizabeth are incredible, quiets ending gave me them feels, she put up so much because she loved you. I cried like a baby, the twist however was obvious to me, Kiefer Sutherland voices both the medic and snake, plus the plethora of YouTube theories. Great gameplay and something that emotionally ticks for me see what I consider masterpieces, its truly something when a game makes you feel something that resonates with you, a real tangible experience. Forget the cut content, take the game for what it is. Crazy to see people complaining scenes not in the retail version that were showed off 2 years ago. Most games today are too worried about telling you what to do, scared of trusting the player, while a game like MGS, or say Dark Souls throw you into the fray, reward you for your intelligence. I know MGS 3 & 4 had better bosses, arguably a more complete feeling, but in the end this is what we got, complaining will not fix anything. Now hopefully Konami remakes MGS 1 and 2 with the fox engine, maybe even 3

good 4 you