Friendly discussion... but it does seem like it now more than ever.
These points below are meaningless induvidually, but do stimulate ideas when together.
#BuildingTheList
- The increasing focus on creating windows games.
- The lack of first party variety on xbox one.
- The fact microsoft have quite the number of software development studios, however most of them are support, mobile or windows/f2p studios.
- Merging Windows and Xbox into one division headed by Phil Spencer.
- The extended support for PC gaming (4k resolution on Gow:J, so no console parity, being on oculus' stage, Spending 5/10 mins of their xbox conference to show minecraft hololens for windows 10 (not xbox))
- Buying the largest PC gaming ip, Minecraft.
- Buying the arguably best physics engine recently, Havok.
- The above two showing that they are moving to making money from the industry more as a liscensor rather than a developer
- Allowing their game studios recently to split and become independant.
- Increased focus of cloud and how cloud can process games, removing the need for dedicated hardware.
- Allowing titles like Minecraft story mode to release on competing platforms (They could potentially stop this from happening, but they don't seem interested)
Any more to add?
I mean it's not a bash at microsoft. They'll ride this gen out, make some great xbox one games and partner with studios to make great xbox one games for them, but it seems they are taking a new direction where they'll finish this gen and become a sort of 'valve company'.
They will create games with their 3 or 4 AAA focused studios, but mainly make their money consistently on liscensing their technologies to others, be it Havok, cloud services or engines.
It does tie in with the fact that many investors want to spin off xbox, so what if Satya, rather than spinning off xbox, just reforms the xbox into a brand which covers their entire gaming endeavours.