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Forums - Microsoft Discussion - Microsoft Acquires Havoc

Well if i was to advise Sony on a counter to this move it would be to buy AMD outright (they can do this three times over after the recent shares issue) then i would launch a collaborative project to make the ultimate physics middleware provider. Using input and people from nd, r*, bungie etc . Explaining that the company would be independent to offer options to devs.



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Yeah, atleast I don't see anything bad coming from this



if anyone thinks this will give Microsoft an edge as far as software is concerned, theyre pretty much flat our wrong.a good 70%+ of havok use is highly modified from its original source, the license is just a requirement to use the codebase, whether it be stock or modified.
It's the same as any other licensed software that provides full source to licensees.
i dont know if we know how much microsoft paid for havok, but i doubt they will be seeing a return on investment from license payments any time soon, it is more likely that the acquisition was done simply to to tighter integration with directx, windows and to padd out their existing XNA framework and XDK toolset.



Tachikoma said:
if anyone thinks this will give Microsoft an edge as far as software is concerned, theyre pretty much flat our wrong.a good 70%+ of havok use is highly modified from its original source, the license is just a requirement to use the codebase, whether it be stock or modified.
It's the same as any other licensed software that provides full source to licensees.
i dont know if we know how much microsoft paid for havok, but i doubt they will be seeing a return on investment from license payments any time soon, it is more likely that the acquisition was done simply to to tighter integration with directx, windows and to padd out their existing XNA framework and XDK toolset.


I think most are worried about future modification to the base code. That could alter performance based on platform or possibly demand DX12 or cloud integration, requiring always online (as the original xbox vision was).

On top of this it could be used as leverage in negotiating exclusives and content etc or pricees may be inflated for certain companies.



Tachikoma said:
if anyone thinks this will give Microsoft an edge as far as software is concerned, theyre pretty much flat our wrong.a good 70%+ of havok use is highly modified from its original source, the license is just a requirement to use the codebase, whether it be stock or modified.
It's the same as any other licensed software that provides full source to licensees.
i dont know if we know how much microsoft paid for havok, but i doubt they will be seeing a return on investment from license payments any time soon, it is more likely that the acquisition was done simply to to tighter integration with directx, windows and to padd out their existing XNA framework and XDK toolset.

Where did you get that number? (the 70%)

Also, I agree with the overall idea. Microsoft aquired them for the integration and to improve their toolset (DirectX, etc...), also I believe they will make sure to integrate Azure to it so developper can use the cloud (async. computation) out of the box for their physics with Havoc.



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Machiavellian said:
theprof00 said:

Your analogy doesn't work though because havoc is an engine that everyone already uses, and on top of which there are multiple competitors. Azure is a great tool indeed, but it's not like it's doing anything to 'secure' exclusive content.

So you are saying that leveraging Azure for cloud compute which is something pretty much no other gaming company can do is not a way to secure exclusive content.  Yes, Sony or Nintendo can rent space from other vendors like amazon, rackspace etc, but the cost would not be even close to what MS can provide and already is providing with Azure.  If cloud compute really does become the next thing how will that not entice developers to make games for MS console.  

While I agree that MS is a big company, and not just xbox, we haven't seen any moves with xbox that seem geared towards getting new games, but rather most of the news has had to do with them gearing up to launching a new service platform via windows 10.

When you say you have not seen any new moves to get new games have you just totally threw out what has been shone so far.  So Recore, scalebound, Sea of Theves , Quantum Break does not count.  Crackdown or Halo war are not new games from MS.  Are you just dismissing those games or are you saying they don't interest you so they are not revelant.

Cutting away dev houses doesn't reinforce the idea that they're pushing to expand their game development.

In the last 5 years Sony has cut 5 studios, so by this statement I guess Sony isn't reinforcing the idea that they are pusing to expand their development.  In the same timeframe MS has actually added 5 new studios.

At the end of the day, the question is

Are these moves going to increase exclusive content. If the answer is yes, it's hard to see how it would, since like I said a lot of tools are already available to devs no matter who they sign with. If the answer is no, then it propogates the idea that they are moving toward something new. That's how I see it. It could go either way, but the fact that the question exists should give cause to follow that lead and think about possibilities not yet accounted for.

At the end of the day, you nor I have a clue if this will increase exclusive content because its too early.  I can give an opinion and say yes but that is dependant on how important cloud compute become to making games in the future.  You state there are a lot of tools avaliable to developers today but tell me outside of Couldgine, and maybe you could throw in Nvidia who is doing Cloud compute for video games based on Physics engine.  Even MMOs do not do this today so not understanding where all these tools are coming from.

As for why this question exist is because anyone can pull any question on any unrelated event and find a cause.  Basically I can say just because the chicken cross the road the earth would be destroyed.  Without any more information then what I have given it means absolutly nothing.  What I am saying you are bringing up a question from a purchase and stating that MS is withdrawing with nothig more than a gut feeling.  

So if MS purchase AMD, would your position be the same since that would also not be increasing exclusive content.




You are making things way too personal. I am being objective, it has nothing to do with what i like or dislike.

Your analogy didnt work because exaclty like I said, the competition can already do things like that. Look, server based compute has been around for a very long time. It's not new. The level to which they are pushing it, however, is whats novel. And others will follow that lead. Even Sony, or another studio, can simply rent azure space for their game. If a company made a game exclusively, then yes, they would probably get those tools for free, but then they have to leverage that cost versus potential lost sales of being multiplat (where in this case is choosing to miss out on 65%)

Sony has cut 5 studios but has also brought in more new games and ips than anyone else.

Look.

It's not unrelated causes or events. Your chicken and end of world scenario is beyond hyperbole. These are very much related.
I've been saying it for at least 6 months now, that MS would rather be in the PC space and simply extend that space to the television.
Similarly to what Valve is doing with streaming to tv.
PC already has way more install base than xbox does. Given the current market, it makes more sense to go PC, stream to tv, and have the xbox there as well, but just in a smaller capacity. I believe that yes, we will see lower xbox sales, but we should also see higher xbox software sales, simply based on this new platform of windows10.

I believe that MS would rather put out a 500$ PC that can stream to your tv and mobile and everything else interconnectedly. That is the real all in one solution, and I think that's where they're headed.



Imaginedvl said:
Tachikoma said:
if anyone thinks this will give Microsoft an edge as far as software is concerned, theyre pretty much flat our wrong.a good 70%+ of havok use is highly modified from its original source, the license is just a requirement to use the codebase, whether it be stock or modified.
It's the same as any other licensed software that provides full source to licensees.
i dont know if we know how much microsoft paid for havok, but i doubt they will be seeing a return on investment from license payments any time soon, it is more likely that the acquisition was done simply to to tighter integration with directx, windows and to padd out their existing XNA framework and XDK toolset.

Where did you get that number? (the 70%)

Also, I agree with the overall idea. Microsoft aquired them for the integration and to improve their toolset (DirectX, etc...), also I believe they will make sure to integrate Azure to it so developper can use the cloud (async. computation) out of the box for their physics with Havoc.

Personal experince with development.

Besides, the engines provided as source code, its probably even higher than 70% because you would need to modify it to suit the purpose anyway.



theprof00 said:

You are making things way too personal. I am being objective, it has nothing to do with what i like or dislike.

Your analogy didnt work because exaclty like I said, the competition can already do things like that. Look, server based compute has been around for a very long time. It's not new. The level to which they are pushing it, however, is whats novel. And others will follow that lead. Even Sony, or another studio, can simply rent azure space for their game. If a company made a game exclusively, then yes, they would probably get those tools for free, but then they have to leverage that cost versus potential lost sales of being multiplat (where in this case is choosing to miss out on 65%)

Sony has cut 5 studios but has also brought in more new games and ips than anyone else.

Look.

It's not unrelated causes or events. Your chicken and end of world scenario is beyond hyperbole. These are very much related.
I've been saying it for at least 6 months now, that MS would rather be in the PC space and simply extend that space to the television.
Similarly to what Valve is doing with streaming to tv.
PC already has way more install base than xbox does. Given the current market, it makes more sense to go PC, stream to tv, and have the xbox there as well, but just in a smaller capacity. I believe that yes, we will see lower xbox sales, but we should also see higher xbox software sales, simply based on this new platform of windows10.

I believe that MS would rather put out a 500$ PC that can stream to your tv and mobile and everything else interconnectedly. That is the real all in one solution, and I think that's where they're headed.

Sorry if I come off as personal, no real reason but then again text and conotations can get mixed results.

I still have to say that this purchase is no more or less MS pulling out of the industry then simply them shoring up their already stated design for the gaming platform.  As a company who creates tools and services, it makes perfect sense for them to purchase a company like Havok if one of their main goals is to make their DX12 API and Azure a platform for Cloud based processing for games.  From tabets, Phones, Console and PC MS can leverage integrating Havok into any game made on any of those platforms and thus improve their position on all fronts..  Your statment makes it appear that MS has only the X1 console instead of a wide range of platforms that support games and would all probably use Cloud compute in some form or fashion within their eco.

I actually believe that MS is positioning content to just about every device that has an internet connection.  The PC as being the only place that you can receive high end games is actually fading away more than console based gaming.  Instead, the company that can deliver high end gaming on all the different platforms will be the company that see big growth in the future.  Something like PSNow or Nvidia GeForce Now are a step in the right direction but I believe MS is looking for a complete solution that involves Cloud compute with moderate hardware or more specialize hardware that will give you the best of both worlds.  

Either way it will be interesting to see where all this land in about 5 years as I believe that will be the timeframe when this stuff starts to get fleshed out.



Havok is used for more than just games.
Science, simulation, commercial, military, and academic projects... You name it. It actually fits in well with Microsoft's other business's.


I only see this as a good thing personally as hopefully it means that it will become integrated into Direct X at some point.



--::{PC Gaming Master Race}::--

Any words about the price yet?



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