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Forums - Sony Discussion - Mobile Gaming Didn't Kill The Vita -- Sony Did

@pokoko

"Listen, boy, don't call someone else's opinions asinine if you want to be respected.  Understand, kid?  The ignorance and hostility began with you, son.  And now, like a good adult, you dip into the childish well of name calling.  That's really very small of you."

That's a load of bullshit and you know it. You started with the "your "triple the units" theory is nothing but head-in-the-sand bullshit from someone who clearly does not understand that the market has changed". This is hilarious considering that the exact same sentiment can be applied to what you're peddling.

"Regardless, you really have nothing, do you?  Nothing except a claim that Sony could have tripled sales on a dying platform by waving a magic wand that seemingly ignored the rise of mobile gaming. You have absolutely nothing to support your claims except supposition."


Read my posts or stop responding, can you follow that? Don't gloss over the part where I said that Sony could easily have used more modest specs and beaten the 3DS to the market with a more competitive price. Don't gloss over those costly proprietary memory cards which were a major deterent to PSP owners such as myself. Yeah, that's totally a wave of the magic wand and not several factors that would significantly impact the Vita's success. It's not just that you're disagreeing with what I'm saying, it's that your an ignoramus who simply refuses to acknowlegde what I've posted. I love this narrative that you've invented where I ignored the rise of mobile gaming despite the fact that I admitted it is likely the largest factor in the Vita's failure. Could you actually try to respond to what I stated instead of making up nonsense please?

Edit: How did I miss this? You call the Vita a dying platform as if I'm trying to apply the changes to the Vita today. I'm clearly talking about a totally different approach to the very earliest stages of the Vita's planning and development. This would effect the launch drastically and its first couple years on the market. I'm not just talking about the end of its lifecycle.

"The Vita had LBP, Call of Duty, Uncharted, Assassin's Creed, and Killzone, but just a few more IP would have tripled sales."

You're argument is pathetic when you have to resort to examples such as Call of Duty: Declassified, you know that right? Assassin's Creed and to a lesser degree Uncharted were hardly worthy counterparts to their PS3 brethren and that does indeed damage the Vita's appeal. Again, you're glossing over everything I said about the exorbitant cost of the system and memory cards as well as the fact that it launched after Sony was effectively absent from the handheld market for well over a year. Read my posts or don't respond. This statement is becoming a theme and it reflects very poorly on you.

"And yet, you say that others have nothing to back up what they are saying.  You say that simply stating something does not make it fact, then you say that the Vita would "certainly have been a success" if they followed your guidelines.  Think about that for a moment."

A drastically reduced price, earlier launch, improved marketing, increased first party support and additional third party partnerships would obviously have made the Vita significantly more successful. I can't even grasp what is so difficult about this. You made ridiculous claims about "how new IPs will do nothing" and "THE AVERAGE ADULT IS NOT GOING TO BUY A DEDICATED HANDHELD GAMING SYSTEM" (nice caps by the way) and I called you out on it. Support these claims or don't make them. By far the best point you made is the last one but it doesn't really matter because to reach ~40 million and maintain a similar market share relative to the 3DS would hardly require the average adult to buy it. My claims are fairly reasonable because massively overhauling the price, memory cards, launch date, marketing and game library would have made a huge difference to the system's success. It is not entirely unreasonable to think that it could have moved between double and triple the units with an additional year on the market, a price that matched the 3DS, standard memory cards and proper marketing and game development. If you think that is so ludicrous that's fine although silly. At least address these points and stop ignoring them. If you are going to discuss this with me actually do so.

Edit: I meant ~40 million not 40+ million. The Vita could have been about half as popular as the PSP if Sony did absolutely everything right. I'm saying that ~50% of their market share was lost to mobile gaming while the remaining ~30% is due to Sony's disgusting incompetence.

"One more thing.  Don't insult the opinions of other people then act sanctimonious.  It makes you look like a hypocrite."

I insulted you because you're obnoxious and dismissive, not because of your opinions, there's a big difference. I backed up my opnion with several examples of things that Sony could have done differently and you're the one dismissing my statements as bullshit from a man with his head in the sand who doesn't have a clue about the market. You're the one who started with the insults, you're the one who dismissed me without even mentioning anything I said outside of game development. I'm simply responding in kind (I admit that I escalated) because you asked for it. If it bothers you that much don't march into a discussion with the attitude that you're absolutely right and anything that contradicts you is hilarious nonsense from idiots who don't know anything. You should never ignore three quarters of a posters argument when you respond to them because that is a cowardly and dishonest thing to do.

Now, I've said what I've needed to say to you in this thread and I have no desire to debate with a person who has to call someone "kid" in order to degrade their position, so I'm not going to reply to you further or read anything else from you in this thread.  You have anything to say to me, you say it to me directly."

It's cute that you're trying to high road me after you open with telling me that I have my head in the sand, that I don't have a clue and what I'm saying is bullshit only to ignore pretty much every single point I made. Is it too difficult to address the things I listed repeatedly? If so, stop responding altogether. Address the price point, late launch and memory cards or don't bother to say anything at all. Stop selectively ignoring the foundation of my argument while pretending I don't have one. I'll be quite content if you choose not to respond whatsoever if it's just going to be more crap focussed solely on fluffing up the Vita's pathetic selection of games in order to support your weak argument.

Just in case you couldn't be bothered to actually read and respond to my arguments (again):

more modest hardware specs
earlier launch date
lower price
standard memory cards
better / expanded marketing
more full fledged, exclusive sequels to popular games
partnerships to secure popular third party games when possible

Edit: I forgot to reiterate homebrew support (if possible)

These were all real possibilities when Sony was planning the Vita and not some far fetched nonsense. Respond to my whole argument and not just the game development comments. Aso, don't start with the usual "you're saying bullshit because you've got your head in the sand and don't know anything" if you want to be taken seriously, got it? Otherwise you can feel free to get lost.



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ganoncrotch said:


Can't we just get back to laughing at Kotaku guys :<


I'm George called it!

I was reading about Kotaku and their connection to #GamerGate and it was the first time I ever really analyzed that site. Good lord, what they try to pass off as credible journalism is mind blowing. It's not just GamerGate but the bulk of what they write really is laughable.

Edit: I'm hardly surprised that they stated the incorrect price for the Vita's memory cards. I'm also glad to hear that the remote play works quite well. Apparently the lag is only a problem when playing over a network. I think I'll avoid those collections if I get a Vita though, poor frame rates ruin games for me :(



  • Sony decided to gouge customers by forcing them to use proprietary memory cards, then jacking up the prices to obscene levels. (A 32GB Vita memory card retails for $100; standard 32GB SDHC memory cards cost $18.) - people that want to blame the failure of the Vita solely on Sony love to give this as a reason. Price was never the issue for the Vita, just like with the Wii U it's nothing but a scapegoat. You can get a Vita TV for $40 nowadays, the thing still sells like crap.
  • Sony marketed the Vita as a portable system with “console-quality gaming,” then went on to pack it with shoddy spinoffs like Uncharted: Golden Abyss, Call of Duty: Declassified, and Resistance: Burning Skies. - the problem here is that they marketed and designed the system as a portable system for console-quality gaming at all, not how much they delivered on that concept. It's simply an idea that not many people care for when playing on the go and at home they'd rather do their console-quality gaming on a big screen.
  • Despite all this, a subset of hardcore gamers quickly realized that the Vita was a fantastic machine for indies and niche Japanese games. So what did Sony do? They decided to pivot it as a portable accessory to the PS4—as if anyone would dish out an extra $250 to play Destiny on the toilet. - looks like he's already running out of arguments. What did he expect? Sony to market the system as an indie/japanese game machine? Lol as if that would have sold more systems. The Vita is still getting those japanese and indie games, so his whole point is completely flimsy.
  • Vita owners also realized that the machine is fantastic for playing old PS1 and PSP games. Sony saw how much money they could make there, and they immediately filled out the PlayStation Store, pleasing fans with truckloads of classic new games every week. Just kidding. They ignored it. Even today you need to use a silly shortcut just to get some old games working on your Vita. - would have made them money, would have not saved the system. Just like BC isn't going to make X1 sales skyrocket.
  • Remember the PS2? One of the most successful video game consoles in history? Chock full of great games that could be ported to the Vita in various ways? Someone should remind Sony. - same as above, someone should remind the author what he's actually trying to argue here.
  • Remember BioShock Vita? lmao - he thinks that would have saved the Vita? I don't even.
  • Sony has pretty much spent the past two years pretending the Vita doesn’t exist, ignoring it at every major trade show and convention. It’s embarrassing. - they realized the system wasn't working and focused their energy on the places where they could actually find success, it's called business.
  • Sony has publicly admitted that they are no longer making Vita games. - same as above

So yeah I pretty much entirely disagree with the author.



AlfredoTurkey said:
AbbathTheGrim said:

- a reaction to Shuhei Yoshida statement that there is no climate for a successor of the Vita, thread:

http://gamrconnect.vgchartz.com/thread.php?id=208574&page=1

- Nintendo has sold over 50 million 3DSes without Minecraft

- in spite of the huge impact of mobile on the traditional videogame industry Sony is responsible for the performance of the Vita

- Here is a partial list of reasons the Vita has failed:

  • Sony decided to gouge customers by forcing them to use proprietary memory cards, then jacking up the prices to obscene levels. (A 32GB Vita memory card retails for $100; standard 32GB SDHC memory cards cost $18.)
  • Sony marketed the Vita as a portable system with “console-quality gaming,” then went on to pack it with shoddy spinoffs like Uncharted: Golden Abyss, Call of Duty: Declassified, and Resistance: Burning Skies.
  • Despite all this, a subset of hardcore gamers quickly realized that the Vita was a fantastic machine for indies and niche Japanese games. So what did Sony do? They decided to pivot it as a portable accessory to the PS4—as if anyone would dish out an extra $250 to play Destiny on the toilet.
  • Vita owners also realized that the machine is fantastic for playing old PS1 and PSP games. Sony saw how much money they could make there, and they immediately filled out the PlayStation Store, pleasing fans with truckloads of classic new games every week. Just kidding. They ignored it. Even today you need to use a silly shortcut just to get some old games working on your Vita.
  • Remember the PS2? One of the most successful video game consoles in history? Chock full of great games that could be ported to the Vita in various ways? Someone should remind Sony.
  • Remember BioShock Vita? lmao
  • Sony has pretty much spent the past two years pretending the Vita doesn’t exist, ignoring it at every major trade show and convention. It’s embarrassing.
  • Sony has publicly admitted that they are no longer making Vita games.

http://kotaku.com/mobile-gaming-didnt-kill-the-vita-sony-did-1733350950?

How much do you think it is Sony's responsibility for Vita underperforming?

You're dead wrong and I don't need to write up 10 page research paper with sources to prove it either. It's really quite simple and it boils down to demographs. 

I will deliver the message to the author of that article. ;)

Alby_da_Wolf said:

@OP:

I agree enough to all of your points and I could even add more if I weren't too sleepy, but yes, Vita was very promising and it deserved more and better support and marketing from Sony, mobiles can have stolen some millions of very casual users from both PSV and 3DS, but the remaining potential ones were enough to make both successful if Sony and Ninty were able to attract them, Ninty did it, Sony didn't.

I play some mobile games, I wouldn't ever pay for them, they are utter crap compared to good PC and home and portable console ones, and lack of dedicated controls is often responsible at least in part for some mobile games being too dumb. Tens million gamers ready to pay for games are probably fewer, but still comparable and in the same order of magnitude with the small percent of mobile gamers ready to do the same (and almost always up to a lower maximum price).

I didn't write the article! :D



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

Why not both?

The Vita had a lot of hype before release, but the price and memory cards killed its momentum. The marketing also sucked, and Sony pretty much neglated the Vita in gaming events aside from maybe the 1st year. Once it became apparent that Sony wasn't paying much attention to the Vita, 3rd party followed suit.

Mobile gaming is pretty self-explanitory. The casuals can get many addicting games for free, and can play them in short sessions. Then, they can share and interact with their Facebook friends about it.



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Uncharted Golden Abyss is a great game. I agree with everything else, though. Especially the memory cards.

You can get a 64GB class 10 SDcard on amazon right now for $20. Class 10 64GB micro sd? $25. Who the hell looks at the 32GB vita memory card at $64 for roughly class 4 speeds and think "that's a fair deal".



4 ≈ One

NGp was supposed to bring HD console gaming to a handheld... Uncharted tried, and most of the rest failed as vita has turned into more of an indi platform vs a core gaming platform



 

mM
AbbathTheGrim said:

- a reaction to Shuhei Yoshida statement that there is no climate for a successor of the Vita, thread:

http://gamrconnect.vgchartz.com/thread.php?id=208574&page=1

- Nintendo has sold over 50 million 3DSes without Minecraft

Or to put it another way, 3DS has declined over 60% compared to DS, which while it is less than the >80% decline of POSV compared to PSP it is still a huge decline. And Sony can't be responsible for the generational decline of 3DS. Certainly Sony is responsible for a lot of the reason PSV has done poorly, but the rise of phone/tablet gaming is part of it too, because we see a huge overall decline in the handheld game console market which is not solely attributable to Sony/PSV.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Yeah, Sony is 100% responsible.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

The Vita failed because it is a hardcore device in a casual market.It's as simple as that.The hand held fanbase was not interested and hardcore gamers game on consoles.I never really played it even though I have games I like,because I prefer my console.Technically it is much better than the 3DS (which I traded in) but it is no console.