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Forums - Microsoft Discussion - Halo 5 has a ROCK SOLID performance (Digital Foundry)

kurasakiichimaru said:
GribbleGrunger said:
Goodnightmoon said:

Not at all, I was only interested on the performance, not in in how beutifull looks in the pictures in order to sell the game, and I only made this thread for that, because usually a game with a very solid performance like this one shows a lot of care about the gameplay experience, so that´s what I wanted to express, the game can hardly be broken if they put this amount of care in the gameplay experience, the fact that there are sacrifices to achieve that on the quality image is obvious, for Microsoft or for Nintendo, both sacrifice things to make their games perform better instead of look better, Splatoon had a ton of sacrifices too, but at the end the game looks nice and perform great, you don´t stop to see the little flowers on the floor while playing so some sacrifices on the image quality does not affect the game.

It depends on what you're willing to sacrifice. Imagine the next Assassin's Creed having this in the DF artricle. I'm sure no one would complain ... right?

"Texture filtering also suffers greatly from this design choice. We're still not entirely clear how much of a toll texture filtering takes on the hardware generally but clearly, it was deemed too costly for Halo 5. More than the dynamic resolution, this setting has a significant impact on image quality, leading to a lot of highly blurry textures during normal gameplay. The open areas visible in the Warzone footage can look decidedly last-gen in places with blurry, shimmering foliage and poor texture filtering recalling the African plains of Halo 3.

 
Alpha effects also continue to operate at a lower quality, as we discovered in previous looks at the game. Explosions and weapon effects are rendered at a reduced resolution throughout, leading to some pretty noticeable pixilation during particularly heated sequences. Shadow quality also feels a bit hit or miss with the juxtaposition between real-time shadows and shadow-maps often a little jarring. In many ways, this feels like a visual evolution of Halo 4 at 60fps."

Sounds like a Halo 4 Remaster.


I don't even...



Proud to be a Californian.

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H3ADShOt3 said:
teigaga said:
I should hope so, the visuals really aren't what I was expecting from next gen Halo.


Halo never looked "next gen". It was never a game to show the consoles performance in terms of graphics.


The original was a visual marvel when it came out...



Hynad said:
kurasakiichimaru said:

Sounds like a Halo 4 Remaster.


Now you're making yourself way too obvious.


Not really but you are being obvious if you can't handle an objective summarization of the technical analysis of DF. They weren't really touting it's graphics because it wasn't noteworthy as a current gen game so what they are saying it feels like Halo 5 is what Halo 4 should've been on a stronger console.



Even with the visual quality sacrifices they had to make to get the game to run at a locked 60fps, the game is still a looker. I've watched plenty of matches online during the beta and consumer shows, and it was quite ok, but when it's during the single player mode that the game shines, and when it comes to Sci-fi games, I really don't see much wrong with it. Sure, there might be a few graphical annoyances here and there, but in the heat of action, I don't think it will bother many people here.

This game, along with MCC, Ori the Definitive Edition, KI and Rise of the Tomb Raider are making it harder and harder for me to wait for the console. I'm only just getting a PS4, so now isn't the time. But Halo 5 looks really good, just like Halo 4 did. I actually like the changes to the franchise that 343i brought, and am looking forward to the single player campaign of this Guardians.



Guitarguy said:
H3ADShOt3 said:


Halo never looked "next gen". It was never a game to show the consoles performance in terms of graphics.


The original was a visual marvel when it came out...

Sorry I was a little vague, I meant int the 360's lifetime.



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kurasakiichimaru said:
Hynad said:


Now you're making yourself way too obvious.


Not really but you are being obvious if you can't handle an objective summarization of the technical analysis of DF. They weren't really touting it's graphics because it wasn't noteworthy as a current gen game so what they are saying it feels like Halo 5 is what Halo 4 should've been on a stronger console.

They don't even remotely imply that. The game looks current gen. It simply isn't trying to beat the graphics from everything that has come out so far.

Also, I'm being obvious about my lack of tolerence for people who can't be objective.



H3ADShOt3 said:
Guitarguy said:
H3ADShOt3 said:


Halo never looked "next gen". It was never a game to show the consoles performance in terms of graphics.


The original was a visual marvel when it came out...

Sorry I was a little vague, I meant int the 360's lifetime.


Ahhh I agree, I never thought Halo 3 was anything special visually. Halo 4 fared better during the time it was released but many other games at the time looked better.



Hynad said:
kurasakiichimaru said:


Not really but you are being obvious if you can't handle an objective summarization of the technical analysis of DF. They weren't really touting it's graphics because it wasn't noteworthy as a current gen game so what they are saying it feels like Halo 5 is what Halo 4 should've been on a stronger console.

They don't even remotely imply that. The game looks current gen. It simply isn't trying to beat the graphics from everything that has come out so far.


So what are you trying to contradict me with your points



kurasakiichimaru said:
Hynad said:

They don't even remotely imply that. The game looks current gen. It simply isn't trying to beat the graphics from everything that has come out so far.


So what are you trying to contradict me with your points


The game doesn't look like a Halo 4 remaster at all. I question your motivation for saying something like that.



Game looks fantastic, I m surprised at how well they got the game looking at 60 frames. Best decision and I am glad 343i are in control. They know what's important. Definitely looking to be my number one game of 2015, and that's saying something.