Wyrdness said:
Nice attempt at damage control, you posted on section of 3DW's and SMB's map then posted the whole of SMW's map, 3DW's mapp is one giant map that is all connected like SMW and unlike SMB3, mean while you won't find maps like this in SMB3
All they share with SMB3 is that they have themes where as the layout design is more like SMW even ones like the Ice World share a layout design approach similar to the final area of SMW.
Nope 2D elements aren't the main feature of 3DW they're a new addition to the 3D formula to form a new approach, the are many levels where the 2D elements aren't even focused on, that's because as mentioned 3DW is a mix of all the games. The were some select levels in the Galaxy series that allowed you to explore while the majority were linear this is just like 3DW so the stance is hypocritical.
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Okayy. I'll try to explain with apples.
In the overworld of SMW, you have a "World" (hence de name). This word is conected by naturals ways, like cheese bridge. You go to soda loke or choco mountains, but all in the same world. You have to travel between trees in the forest of illusion and discover different paths.
In the case of 3DWorld, they are using the same concept behind SMB3, having different worlds, like World 1 (as the picture I posted) or World 3 like the one you posted. There's no one world, but different ones. They are not interconnected or with many secrets but are themed with something like Ice or Desert. This is in some way similar to NSMBU. The game has different areas: ice area, grass area, desert area, cloudy area. NSMBU is more interconected similar to SMW, but it is not as "organic" as SMW.
Take out Galaxy if you want, but Mario 64 and Sunshine can't. Nobody in their right senses can say those games are the same as 3DWorld or that 3DWorld is just another approach to those games.
In the end the point stands, but believe whatever makes you feel better. Just remember that some of us have wider eyes that can see beyond.