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There is no good solution to smartphone games and cheap tablets.

In any situation, Nintendo is going to be hurt by that, if there was some magical approach that could stop kids from playing smartphone games, Nintendo would've used it by now instead of conceding and making smartphone games themselves.

That's just the reality of the situation. The point now is what's the best route they can go to make sure NX as profitable as possible.

I don't even know how many traditional hardware generations there are left ... there will be a Playstation 5 for sure, but Playstation 6 ... eh. Not so sure about that. 



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Soundwave said:

There is no good solution to smartphone games and cheap tablets.

In any situation, Nintendo is going to be hurt by that, if there was some magical approach that could stop kids from playing smartphone games, Nintendo would've used it by now instead of conceding and making smartphone games themselves.

That's just the reality of the situation. The point now is what's the best route they can go to make sure NX as profitable as possible.

I don't even know how many traditional hardware generations there are left ... there will be a Playstation 5 for sure, but Playstation 6 ... eh. Not so sure about that. 

I agree. The fact of the matter is that Nintendo has painted themselves into a corner where they have more or less abandoned the sector of the video game market that consistently buys high volumes of video games and video game consoles. While it's nice to have your diehards, and cater to them, it simply isn't sustainable to have those diehards as your primary market, as there's simply much more limited growth opportunities. Hopefully they figure something out, because it would be a shame to see Nintendo to go the way of Sega.

As for the console market as a whole evaporating, we shall have to wait and see. I'm not so sure the world is ready to fully embrace PC gaming, and I'm not sure that a platform, no matter how web-based, and cloud-computing dependant it is, can really last on the market. People will want to keep seeing new and fresh products. I think consoles will be around for a while longer, but I think this could be the last disc-based console unless game sizes continue to increase to a point where selling a console with just a hard drive means only being able to play a handful of games at once. Either way there are interesting directions the industry could go in just around the corner.



potato_hamster said:
zorg1000 said:

Ya that's what I said, over 2/3 of the million sellers on Wii were 3rd party titles. It seems like ur trying to turn this into a cock fight, PS3 having more 3rd party million sellers is irrelevant, u said 3rd parties weren't successful on Wii and u were wrong so just move on.

Wait, I thought it wouldnt be cost effective to make a game for both variants of NX but not it's somehow more cost effective to make mutliplatform titles? See how ur kinda backtracking? But anyway, many 3rd parties still support Nintendo platforms, 3DS gets solid Japanese 3rd party support while both devices get their fair share of kid/family/casual friendly titles and indie support for Nintendo has been increasing. Individually 3DS/Wii U software output could be considered lackluster (Wii U more so than 3DS) but when combined they never face any droughts and that's the type of thing we could see with a unified ecosystem.

If it were really so simple to destroy a competitor through money than Microsoft would be dominating the console market now, they have invested and lost billions in an attempt to make the Xbox brand dominant. By ur logic Apple could just enter any market they want and eliminate any potential threats because they have the most money. Why are their still dozens of smartphone, tablet, PC, set-top box manufacturers, shouldn't Apple have knocked them all out of the market by now? No, because it's not that simple.

The new program only benefits Nintendo and the people who own Nintendo devices? Well no shit. That's like saying Xbox Live/Playstation Plus only benefit Microsoft/Sony and the people who own their devices. They are services that increase the value of a product. Also a few things to take into account, Iwata stated the service could include a referral program, the service will also include be compatible with mobile devices, and that the prime objective of their mobile initiatives is to act as marketing for their dedicated devices. So based on those three things, don't be surprised to see something like this, download Pokémon GO on ur mobile device and receive a discount on Pokémon NX, share and play Pokémon GO with X amount of friends and receive a further discount. Apply this to say 10 games, is this person more likely to buy a dedicated Nintendo device knowing that they have 10 games they can get at a sizable discount?

As for why would a parent buy such devices for their kids, maybe because said kids want such devices? That's where the IP licensing through things like theme park attractions and films/series fit in. Let's say a family goes to see the new animated film in theaters based on a Nintendo property or the family goes to Universal Studios on vacation and they visit the Nintendo section. Is it possible that kids who experience these things may want to play the games based on them? That doesn't sound farfetched at all.

Nintendo fans aren't a set group of people who all share the same opinions/tastes in games. Nintendo has a wide variety of IP that span multiple genres, not everybody who owns Nintendo hardware or likes certain Nintendo IP are "Nintendo fans", they are simply fans of that peticular hardware or those specific IP. A fan of Zelda isn't necessarily a Nintendo fan just like a Grand Theft Auto fan isn't necessarily a Rockstar fan. A fan of Fire Emblem may not be a fan of Kirby or a fan of Metroid may not be a fan of Donkey Kong, so to block all these people into a single group is illogical.


Holy crap man. I'm not wrong. How does selling 1 million on the Wii make a game successful if you needed to sell 2 million to break even? The 1 million sales mark in no way indicates that the game was successful. It's fine and dandy that Nintendo has japanese third party support, but considering Japan, like Nintendo, is representing a diminishing marketshare, that really isn't that effective or a point, is it?

Also, I'm not backtracking at all, you just don't seem to understand basic math. You can't see the difference in supporting an entirely new platform costing $X and supporting the NX and all its specs costing $X + Y dollars as a difference? For example let's take the new Tomb Raider game. It's a timed X1 exclusive. Let's say it costs Square Enix $30M to make it for X1. Then in the year after they're going to release on PS4. Let's say it will cost them $15M to port the X1 game over to PS4. Now let's just assume that it is just as easy to port the game over to NX as it was to port it to PS4. It will cost more than $15M to port the game to NX. It will cost more like $18M to $20M because it takes more time and effort developing and testing for those additional specifications. Does that make it clear for you? It will be more expensive to develop a multi-platform game for the NX than it will for any other single platform. If developers are going to spend the extra money to support that platform they will expect the sales on that platform to justfiy the additional expense.

How is that so hard for you to understand?


The fact of the matter is, Nintendo could announce an ipod touch-style NX tomorrow, and Apple could announce an iPod touch that's twice as powerful for a third of the price with thousands of free games the day after, and eat the cost of those devices until Nintendo gives up. Why hasn't Apple done that in the cell phone business? Because the Cell phone business is magnitudes bigger than the Video Game console business, and even Apple isn't big enough to drive companies like Samsung out. Nintendo is small potatoes compared to Samsung though.

The rest of it? Is simply wishful thinking bordering on blatant fanboyism. You have no idea how the Club Nintendo program will work. You have no idea if theme parks will generate new sales. You have no idea whether a Nintendo film will generate any more sales than the live action movie, or Mario TV show from the 90's did. You're practically praying that all these "new intitiatives" are going to generate new Nintendo fans. Maybe they will, but you actually don't have a clue whether or not it's going to make a shred of difference. Maybe more kids will want the NX, but maybe they'll stick to their iPads or Android tablets, since you know, free games, and cheaper hardware.


Who says those Wii games needed to sell 2 million to be profitable? Of course if a game isn't profitable than its not successful but that has nothing to do with ur original point which was that 3rd party games didn't sell on Wii.

How hard is it for u to understand that we aren't and never were talking about receiving PS4/XB1 ports. It feels like I've said this a dozen times by now, it's to unify the games that Nintendo handhelds get with the games Nintendo consoles get. We're not talking about games that with $50 million budgets that need to sell 5+ million to be profitable like Tomb Raider or Metal Gear Solid.

Why hasn't Apple done that in any business? Why does Roku still make streaming boxes? Why does Lenovo still make Smartphones? Why does Asus still make tablets? Why does Acer still make computers? Apple can't just snap their fingers and expect their competitors to drop dead, that's not how shit works.

It's not wishful thinking/fanboyism, I never once said any of these plans were determined to be successful, I'm simply coming up with some examples of how Nintendo's future plans could potentially be successful if executed properly. You on the other hand are basically saying, "Nintendo is doomed and nothing can save them!!!!"

All I'm saying is that the combination of a unified platform that makes the cost of entry cheaper and significantly reduces droughts, a rewards program that makes software more affordable, various means of marketing like mobile apps/theme parks/films can POTENTIALLY increase desire for Nintendo products.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
potato_hamster said:


Holy crap man. I'm not wrong. How does selling 1 million on the Wii make a game successful if you needed to sell 2 million to break even? The 1 million sales mark in no way indicates that the game was successful. It's fine and dandy that Nintendo has japanese third party support, but considering Japan, like Nintendo, is representing a diminishing marketshare, that really isn't that effective or a point, is it?

Also, I'm not backtracking at all, you just don't seem to understand basic math. You can't see the difference in supporting an entirely new platform costing $X and supporting the NX and all its specs costing $X + Y dollars as a difference? For example let's take the new Tomb Raider game. It's a timed X1 exclusive. Let's say it costs Square Enix $30M to make it for X1. Then in the year after they're going to release on PS4. Let's say it will cost them $15M to port the X1 game over to PS4. Now let's just assume that it is just as easy to port the game over to NX as it was to port it to PS4. It will cost more than $15M to port the game to NX. It will cost more like $18M to $20M because it takes more time and effort developing and testing for those additional specifications. Does that make it clear for you? It will be more expensive to develop a multi-platform game for the NX than it will for any other single platform. If developers are going to spend the extra money to support that platform they will expect the sales on that platform to justfiy the additional expense.

How is that so hard for you to understand?


The fact of the matter is, Nintendo could announce an ipod touch-style NX tomorrow, and Apple could announce an iPod touch that's twice as powerful for a third of the price with thousands of free games the day after, and eat the cost of those devices until Nintendo gives up. Why hasn't Apple done that in the cell phone business? Because the Cell phone business is magnitudes bigger than the Video Game console business, and even Apple isn't big enough to drive companies like Samsung out. Nintendo is small potatoes compared to Samsung though.

The rest of it? Is simply wishful thinking bordering on blatant fanboyism. You have no idea how the Club Nintendo program will work. You have no idea if theme parks will generate new sales. You have no idea whether a Nintendo film will generate any more sales than the live action movie, or Mario TV show from the 90's did. You're practically praying that all these "new intitiatives" are going to generate new Nintendo fans. Maybe they will, but you actually don't have a clue whether or not it's going to make a shred of difference. Maybe more kids will want the NX, but maybe they'll stick to their iPads or Android tablets, since you know, free games, and cheaper hardware.


Who says those Wii games needed to sell 2 million to be profitable? Of course if a game isn't profitable than its not successful but that has nothing to do with ur original point which was that 3rd party games didn't sell on Wii.

How hard is it for u to understand that we aren't and never were talking about receiving PS4/XB1 ports. It feels like I've said this a dozen times by now, it's to unify the games that Nintendo handhelds get with the games Nintendo consoles get. We're not talking about games that with $50 million budgets that need to sell 5+ million to be profitable like Tomb Raider or Metal Gear Solid.

Why hasn't Apple done that in any business? Why does Roku still make streaming boxes? Why does Lenovo still make Smartphones? Why does Asus still make tablets? Why does Acer still make computers? Apple can't just snap their fingers and expect their competitors to drop dead, that's not how shit works.

It's not wishful thinking/fanboyism, I never once said any of these plans were determined to be successful, I'm simply coming up with some examples of how Nintendo's future plans could potentially be successful if executed properly. You on the other hand are basically saying, "Nintendo is doomed and nothing can save them!!!!"

All I'm saying is that the combination of a unified platform that makes the cost of entry cheaper and significantly reduces droughts, a rewards program that makes software more affordable, various means of marketing like mobile apps/theme parks/films can POTENTIALLY increase desire for Nintendo products.

This is hilarious. I want to know what developers that are not making Wii U or 3DS games now is going to spontaneously start developing games for the NX because it's cheaper to make games for the NX than it is to make them for both the Wii U and the 3DS. I bet you anyone that might is already making games on the PS4 and X1... so the might want to put their PS4/X1 game on the NX... Why do you think this is an outlandish concept?

You literally think developers are going to choose between making a PS4/X1 game OR making an NX game, and see the NX as a more profitable avenue, don't you? That is absolutely delusional thinking.

Apple has done that in all of those avenues. Go ahead, google "iPhone killer" and "iPad killer" and see how many of the products mentioned in those articles actually became successful. Roku does make streaming boxes, but what about Boxee? Their demise came right in line with Apple releasing the Apple TV at $99, a huge step down from the $299 it started at. I did cover smartphones, but you'll also note that as Apple grew, many of its competitors crumbled, such as Blackberry and Sony Ericsson which tried to compete directly wiht the iPhone and failed. Asus still makes tablets, but Motorola doesn't. Neither does Blackberry. Apple has pushed competitors out of sectors everywhere its products have caught on. Once it establishes success, it leverages it to gain marketshare and maintain dominance.

Honestly, Nintendo would have an easier time trying to fight against Sony and Microsoft in the "hardcore console" domain than they would going up against Apple and Google in the smartphone/tablet realm. It's that much of an uphill battle.

And yes, Nintendo kinda is doomed. They have made poor decision after poor decision for over a decade now and have burned so many bridges with gamers and developers alike that it might in fact be too late for them to turn it all around. I'm not sure how they are going to do it if it can be done, but the NX as its described by people like you, is not the answer.



potato_hamster said:

This is hilarious. I want to know what developers that are not making Wii U or 3DS games now is going to spontaneously start developing games for the NX because it's cheaper to make games for the NX than it is to make them for both the Wii U and the 3DS. I bet you anyone that might is already making games on the PS4 and X1... so the might want to put their PS4/X1 game on the NX... Why do you think this is an outlandish concept?

You literally think developers are going to choose between making a PS4/X1 game OR making an NX game, and see the NX as a more profitable avenue, don't you? That is absolutely delusional thinking.

Apple has done that in all of those avenues. Go ahead, google "iPhone killer" and "iPad killer" and see how many of the products mentioned in those articles actually became successful. Roku does make streaming boxes, but what about Boxee? Their demise came right in line with Apple releasing the Apple TV at $99, a huge step down from the $299 it started at. I did cover smartphones, but you'll also note that as Apple grew, many of its competitors crumbled, such as Blackberry and Sony Ericsson which tried to compete directly wiht the iPhone and failed. Asus still makes tablets, but Motorola doesn't. Neither does Blackberry. Apple has pushed competitors out of sectors everywhere its products have caught on. Once it establishes success, it leverages it to gain marketshare and maintain dominance.

Honestly, Nintendo would have an easier time trying to fight against Sony and Microsoft in the "hardcore console" domain than they would going up against Apple and Google in the smartphone/tablet realm. It's that much of an uphill battle.

And yes, Nintendo kinda is doomed. They have made poor decision after poor decision for over a decade now and have burned so many bridges with gamers and developers alike that it might in fact be too late for them to turn it all around. I'm not sure how they are going to do it if it can be done, but the NX as its described by people like you, is not the answer.

I think your post just gave me cancer.  You go on and on about Apple but fail to understand that Nintendo will release games on their store.  They aren't trying to compete in the phone market besides releasing small titles on their Andriod and iOS stores.  I'm pretty damn sure they will be making money from their smartphone games.  They will release their systems like usual with actual buttons for people that still prefer superior control over just touch.

How the fuck is Nintendo doomed?  They have zero debt and have money in the bank.  Your shitty prediction can't come true for many decades.   Oh and by the way Roku isn't dead yet.



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potato_hamster said:
Soundwave said:

There is no good solution to smartphone games and cheap tablets.

In any situation, Nintendo is going to be hurt by that, if there was some magical approach that could stop kids from playing smartphone games, Nintendo would've used it by now instead of conceding and making smartphone games themselves.

That's just the reality of the situation. The point now is what's the best route they can go to make sure NX as profitable as possible.

I don't even know how many traditional hardware generations there are left ... there will be a Playstation 5 for sure, but Playstation 6 ... eh. Not so sure about that. 

I agree. The fact of the matter is that Nintendo has painted themselves into a corner where they have more or less abandoned the sector of the video game market that consistently buys high volumes of video games and video game consoles. While it's nice to have your diehards, and cater to them, it simply isn't sustainable to have those diehards as your primary market, as there's simply much more limited growth opportunities. Hopefully they figure something out, because it would be a shame to see Nintendo to go the way of Sega.

As for the console market as a whole evaporating, we shall have to wait and see. I'm not so sure the world is ready to fully embrace PC gaming, and I'm not sure that a platform, no matter how web-based, and cloud-computing dependant it is, can really last on the market. People will want to keep seeing new and fresh products. I think consoles will be around for a while longer, but I think this could be the last disc-based console unless game sizes continue to increase to a point where selling a console with just a hard drive means only being able to play a handful of games at once. Either way there are interesting directions the industry could go in just around the corner.


Nintendo really is not in the some situation as Sega though, they have billions of dollars in the bank, billions more in investment holdings, and $0 in debt. 

They will make a lot of money off smartphone games in the next 5 years, unlike the Dreamcast, NX doesn't have to "save" Nintendo. It'd be nice it made a good amount of money though. 

Sony and MS overcrowded the traditional market moreso than Nintendo abandoning it. And hats off to Sony, they have done a great job. Sometimes that all it boils down to ... someone else does a good job and you're put into a rut. What kinda irks me about MS is they don't really need the game industry and they're not even doing a great job of slowing down Sony, it would be more ideal if they just got the heck out and let Nintendo occupy the no.2 spot. 

I'm not as crazy optimistic as some of the people here, but I don't think the doom n' gloom crowd are any more right. As per usual, the truth is somewhere in the middle. 

If NX doesn't work out and Nintendo decides to go in a non-hardware centric future, so be it. They'll have been making hardware for *40* years by then, which is nothing to scoff at or be ashamed of. What consumer products from 1983 are still as releveant today as they were in the 80s? The WalkMan sure as hell isn't. The times sometimes they just change, but by equal measure Nintendo could also create the next big IP. You never know with Nintendo. 



potato_hamster said:

This is hilarious. I want to know what developers that are not making Wii U or 3DS games now is going to spontaneously start developing games for the NX because it's cheaper to make games for the NX than it is to make them for both the Wii U and the 3DS. I bet you anyone that might is already making games on the PS4 and X1... so the might want to put their PS4/X1 game on the NX... Why do you think this is an outlandish concept?

You literally think developers are going to choose between making a PS4/X1 game OR making an NX game, and see the NX as a more profitable avenue, don't you? That is absolutely delusional thinking.

Apple has done that in all of those avenues. Go ahead, google "iPhone killer" and "iPad killer" and see how many of the products mentioned in those articles actually became successful. Roku does make streaming boxes, but what about Boxee? Their demise came right in line with Apple releasing the Apple TV at $99, a huge step down from the $299 it started at. I did cover smartphones, but you'll also note that as Apple grew, many of its competitors crumbled, such as Blackberry and Sony Ericsson which tried to compete directly wiht the iPhone and failed. Asus still makes tablets, but Motorola doesn't. Neither does Blackberry. Apple has pushed competitors out of sectors everywhere its products have caught on. Once it establishes success, it leverages it to gain marketshare and maintain dominance.

Honestly, Nintendo would have an easier time trying to fight against Sony and Microsoft in the "hardcore console" domain than they would going up against Apple and Google in the smartphone/tablet realm. It's that much of an uphill battle.

And yes, Nintendo kinda is doomed. They have made poor decision after poor decision for over a decade now and have burned so many bridges with gamers and developers alike that it might in fact be too late for them to turn it all around. I'm not sure how they are going to do it if it can be done, but the NX as its described by people like you, is not the answer.


Again for the 50th time, it's to unify the games that appear on Nintendo devices so they are no longer segregated, I'm not talking about developers that already don't support Nintendo. No I don't think developers are going to choose between NX or PS4/XB1, I think the developers who make 3DS games are going to make NX games and the developers who make Wii U games are going to make NX games. Here is the software lineup of 3DS+Wii U this year, this is a good example of the support we could potentially see on NX in a given year.

January-Chariot, Citizens of Earth, Gunman Clive 2

February-Spongebob Heropants, Ace Combat: Assault Horizon+, Moon Chronicles, Ironfall: Invasion, Monster Hunter 4 Ultimate, Legend of Zelda: Majora's Mask 3D, Pokémon Shuffle, Kirby and the Rainbow Curse

March-Mario vs Donkey Kong: Tipping Stars, OlliOlli, Trine: Enchanted Edition, Codename STEAM, Fossil Fighters: Frontier, Mario Party 10, Lego Ninjago, Story of Seasons

April-Boxboy, Etrian Mystery Dungeon, Xenoblade Chronicles 3D, Pokémon Rumble World, Affordable Space Adventures, A-Train: City Simulator, Amiibo Tap

May-Devil Survivor 2: Record Breaker, Attack on Titan: Humanity in Chains, Stretchmo, Puzzles & Dragons Z+Super Mario Edition, Don't Starve: Giant Edition, Splatoon, Swords & Soldiers II

June-Lord of Magna: Maiden Heaven l, Adventures of Pip, Dr. Mario: Miracle Cure, Lego Jurassic World, Art Academy: Home Studio, Samurai Warriors Chronicles 3

July-The Binding of Isaac: Rebirth, Legend of Kay, Badland, Xeodrifter

August-Freedom Planet, Etrian Odyssey 2 Untold, Brave Tank Hero, Garfield Kart, Paddington: Adventures in London, Woah Dave, Little Battlers Experience, Runbow, Disney Infinity 3.0

September-Hatsune Miku: Project Marai DX, Super Mario Maker, Skylanders: Superchargers, Animal Crossing: Happy Home Designer, Lego Dimensions, Senran Kagura 2: Deep Crimson, Starwhal: Just the Tip, Year Walk

October-Chibi Robo: Zip Lash, Yoshi's Woolly World, DragonBall Z: Extreme Butoden, Guitar Hero Live, Legend of Legacy, Fatal Frame: Maiden of Black Water, Legend of Zelda: Triforce Heroes, Earthlock: Festival of Magic, Just Dance 2016

November-The Peanuts Movie, Yokai Watch, Rodea the Sky Soldier, Pokémon Super Mystery Dungeon, Mario Tennis: Ultra Smash, Adventure Time: Fin & Jake Investigations

December-Devil's Third, Xenoblade Chronicles X

TBA 2015-Animal Crossing: Amiibo Festival, Fast Racing Neo, Harvest Moon: Seeds of Memories, Minecraft: Story Mode, Gravity Falls, Kung Fu Panda Showdown, Mutant Mudds Super Challenge, Octodad: Deadliest Catch, Return to PopoloCrois, Shantae: Risky's Revenge Director's Cut, Stella Glow, Steamworld Heist

Nintendo published titles+Japanese 3rd parties+casual/family/kid friendly titles+indies would give NX a solid and consistent release schedule. If we also take into account the Android rumors from Nikkei than its very likely NX will receive many ports from mobile devs, the likes of EA/Ubisoft/Activision/Warner Bros would all very likely port over their mobile titles NX.

Ok, I googled those and saw lists of devices that were supposed to kill iphone/iPad but failed, not sure where u are going with this? Another thing, look at the term u used, "tried to compete directly with Apple", that's not what Nintendo is going to do. Microsoft/Sony/Apple/Google/etc aren't going to see Nintendo as a threat because Nintendo is not trying to compete head on with any of them and is not looking to steal consumers or marketshare from those companies, they are simply trying to create a self-sufficient ecosystem for themselves where their software can sell and be profitable.

3DS+Wii U will go on to sell something like 80 million units of hardware and 400 million units of software, that's all while making "horrible decision after horrible decision" as u put it, and I agree Nintendo made a lot of mistakes this generation such a price, software output, marketing, among other things. So why is it so hard to accept the possibility of them increasing their consumer base by fixing these issues?



When the herd loses its way, the shepard must kill the bull that leads them astray.

I think asking NX to stop the bleeding from the tablet market is asking for too much.

Apple/Google have poisoned the well by getting people accustomed to free casual games, now Nintendo can't make money off those with their old business model.

And what's worse is tablets are getting cheaper and cheaper, now you can get a decent tablet with a nice HD display for $100 ... sometimes as low as $79 .... how do you realistically compete against that? In three years we're going to have what? $50 tablets? 

Kids and casuals are being inundated by a product that's basically being given away for free. It's not fair but what can you do. 

NX's main priority is likely to stay profitable. There's not a lot you can do about erosion from smart devices, it's like being hit with an earthquake followed by a tsunami ... you don't even have a chance.

If they can hold at 50 million portable NXs and 15-20 million console NXs .... that should be enough to turn a nice profit. Combined with good profits from their own smart device games, they should be able to pull in a healthy $500 million+ annual "Nintendo type" profit on a yearly basis for the next few years. 



Soundwave said:

I think asking NX to stop the bleeding from the tablet market is asking for too much.

Apple/Google have poisoned the well by getting people accustomed to free casual games, now Nintendo can't make money off those with their old business model.

And what's worse is tablets are getting cheaper and cheaper, now you can get a decent tablet with a nice HD display for $100 ... sometimes as low as $79 .... how do you realistically compete against that? In three years we're going to have what? $50 tablets? 

Kids and casuals are being inundated by a product that's basically being given away for free. It's not fair but what can you do. 

NX's main priority is likely to stay profitable. There's not a lot you can do about erosion from smart devices, it's like being hit with an earthquake followed by a tsunami ... you don't even have a chance.

If they can hold at 50 million portable NXs and 15-20 million console NXs .... that should be enough to turn a nice profit.

If Nintendo can preserve the huge attach rates of their first party, they won't have problems even with an userbase of 50m. Imagine how well MK8 would have sold if it its userbase had the size of the 3DS one. Now imagine that for all of their games.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:
Soundwave said:

I think asking NX to stop the bleeding from the tablet market is asking for too much.

Apple/Google have poisoned the well by getting people accustomed to free casual games, now Nintendo can't make money off those with their old business model.

And what's worse is tablets are getting cheaper and cheaper, now you can get a decent tablet with a nice HD display for $100 ... sometimes as low as $79 .... how do you realistically compete against that? In three years we're going to have what? $50 tablets? 

Kids and casuals are being inundated by a product that's basically being given away for free. It's not fair but what can you do. 

NX's main priority is likely to stay profitable. There's not a lot you can do about erosion from smart devices, it's like being hit with an earthquake followed by a tsunami ... you don't even have a chance.

If they can hold at 50 million portable NXs and 15-20 million console NXs .... that should be enough to turn a nice profit.

If Nintendo can preserve the huge attach rates of their first party, they won't have problems even with an userbase of 50m. Imagine how well MK8 would have sold if it its userbase had the size of the 3DS one. Now imagine that for all of their games.


Exactly that's why they *must* destroy the segregated software model they have now. They're likely only make 1/2 or 1/3 of the money they should on these Wii U games by wasting them on the tiny Wii U userbase. They need to get those big games to their main audience which is stuck on the 3DS side. The way they operate now is grossly inefficient, imagine a movie studio releasing their biggest budget movies in the smallest/most limited markets nationwide. That would be crazy.