ROBOTECHHEAVEN said: @dernebel, yes mobile market took away from the handhelds because ppl like cheap crap games, simply . |
There aren't only "cheap crap games" on mobile: http://gamrconnect.vgchartz.com/thread.php?id=208627&page=1#
ROBOTECHHEAVEN said: @dernebel, yes mobile market took away from the handhelds because ppl like cheap crap games, simply . |
There aren't only "cheap crap games" on mobile: http://gamrconnect.vgchartz.com/thread.php?id=208627&page=1#
JustBeingReal said: If Sony were to create a reasonably priced handheld, with the same core architecture and API of PS4, as well as supporting the system with appropriate software and either a built in HDD or cheap SD card support it would sell incredibly well. TBH the issue with 3rd party support is no different for Sony in the portable space, than it is for Nintendo in the home console market, if Sony makes games targeted towards the western market, that sell then 3rd party developers will flock to the platform. 3rd party supports platforms that will sell their games, if Sony created a portable platform with unique titles that appeal to the 3rd party market or they made a handheld that made allowed simple cross-play and porting a reality then there's no reason why a dedicated gaming portable can't carve out a decent chunk of the mobile gaming market. Hell Sony are probably in the best position to appeal to 3rd party, because it's already proven that they can make western focused games that drive the 3rd party audience towards their platform and Playstation is already synonymous with video gaming as people know it today. The market exists, it's just that no one right now is properly catering to it in the way that those platform holders are towards the home console or PC user base. |
I must agree. As of now, a totally new portable PS would be suicide, the only viable options could be relaunching PSV with a new, cheaper and enhanced model and competent marketing for it. A more ambitious approach could be a more powerful PSV 1.5, but it should have not only 100%BC, but also 100% forward compatibility from PSV, with old games just upscaled on the new PSV, but dev tools and kits able to produce for new games two executables (and two sets of properly scaled textures and two of objects with different polygon counts), one for old and one for new PSV.
But the smartest idea would be the one you suggested, possibly with PSV and PSP BC too (portable HW able to run downscaled PS4 games should be powerful enough for PSP games emulation without any problems, and most probably for PSV ones too).
zorg1000 said:
U mean the same thing they have done every generation? Nintendo has released a handheld almost every year for close to 15 years. 2001-Gameboy Advance 2003-Gameboy Advance SP 2004-Nintendo DS 2005-Gameboy Micro 2006-Nintendo DS Lite 2008-Nintendo DSi 2009-Nintendo DSi XL 2011-Nintendo 3DS 2012-Nintendo 3DS XL 2013-Nintendo 2DS 2014-New Nintendo 3DS/XL Releasing these revisions wasn't some last minute resort to fend off mobile, they were going to release regardless. |
They were going to release them anyway but not so soon.
Also, Nintendo already outlined their plans for next gen and it includes a handheld device that won't have exclusive games.