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Forums - Sony Discussion - Sony: climate "not healthy" for PlayStation Vita successor

zorg1000 said:

U mean the same thing they have done every generation? Nintendo has released a handheld almost every year for close to 15 years.

2001-Gameboy Advance

2003-Gameboy Advance SP

2004-Nintendo DS

2005-Gameboy Micro

2006-Nintendo DS Lite

2008-Nintendo DSi

2009-Nintendo DSi XL

2011-Nintendo 3DS

2012-Nintendo 3DS XL

2013-Nintendo 2DS

2014-New Nintendo 3DS/XL

Releasing these revisions wasn't some last minute resort to fend off mobile, they were going to release regardless.

I hope they get it right the first time with NX. I'm glad that I waited for the GBA SP, DS Lite and 3DS XL instead of buying the first model of each generation.



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Chief said:
DerNebel said:
Tachikoma said:
Dedicated gaming handheld market is close to collapse, don't kid yourself people.

Pff, don't say that. It's entirely Sonys fault, their first party and a price cut could have made the Vita a 100 million seller, so they should have just poured all their resources into trying to save the Vita, no matter how financially unhealthy that might have been.

I know you're being sarcastic but it sure could have saved it, if it had an ND developed exclusive (TLOU?), an exclusive God Of War game from Ready At Dawn instead of that terrible PS4 game they made, and an exclusive GT game grom Polyphony instead of GT6 on PS3. They could have also moneyhatted a Rockstar Leed developed exclusive GTA game and the BioShock game they had teased for Vita, and maybe given Gearbox some money to make Borderlands 2 for Vita along with the other versions. They would have made back that money quickly.

A GOOD exclusive Resistance and COD game in its first year wouldn't have hurt either.

No, just no. Sure that would have sold a couple more Vitas, but at what price? An exclusive Rockstar game? Do you have any idea how expensive that would have been? Naughty Dog isn't even interested in handheld development and you can't just set up a studio you don't own to make a game they don't want either (RAD). And neither and exclusive Bioshock game nor a multiplat Borderlands 2 would have been significant system sellers.

Sure Sony didn't help it, but the Vita was put on a road to failure from the beginning and these investments you talk about would have done nothing but potentially put the PS4 in a worse position.



DerNebel said:
Chief said:
DerNebel said:
Tachikoma said:
Dedicated gaming handheld market is close to collapse, don't kid yourself people.

Pff, don't say that. It's entirely Sonys fault, their first party and a price cut could have made the Vita a 100 million seller, so they should have just poured all their resources into trying to save the Vita, no matter how financially unhealthy that might have been.

I know you're being sarcastic but it sure could have saved it, if it had an ND developed exclusive (TLOU?), an exclusive God Of War game from Ready At Dawn instead of that terrible PS4 game they made, and an exclusive GT game grom Polyphony instead of GT6 on PS3. They could have also moneyhatted a Rockstar Leed developed exclusive GTA game and the BioShock game they had teased for Vita, and maybe given Gearbox some money to make Borderlands 2 for Vita along with the other versions. They would have made back that money quickly.

A GOOD exclusive Resistance and COD game in its first year wouldn't have hurt either.

No, just no. Sure that would have sold a couple more Vitas, but at what price? An exclusive Rockstar game? Do you have any idea how expensive that would have been? Naughty Dog isn't even interested in handheld development and you can't just set up a studio you don't own to make a game they don't want either (RAD). And neither and exclusive Bioshock game nor a multiplat Borderlands 2 would have been significant system sellers.

Sure Sony didn't help it, but the Vita was put on a road to failure from the beginning and these investments you talk about would have done nothing but potentially put the PS4 in a worse position.

As I said an exclusive Rockstar Leeds game wouldn't cost nearly as much as mainline GTA games, as they could have just made new story with new gameplay elements in GTA IV's Liberty City, would have cost less and sold systems. ND is owned by Sony so they can do whatever they want to do with them, they could have just made TLOU with some obvious concessions on Vita and it would have still been an awesome game. If RAD wasn't willing to do a new GOW game they could have made Santa Monica do one on it like put Ascension on Vita and not PS3. An exclusive BioShock game would have made a difference with these games not on its own. And GT would have sold systems.

As I said they would have end up gaining money rather than losing it with these games, at the cost of a weaker PS3 lineup for 2013.



Make a new handheld and use normal menory cards



REQUIESCAT IN PACE

I Hate REMASTERS

I Hate PLAYSTATION PLUS

Hmm...the N-Gage and the Xperia gaming device didn't work out, for a myriad of reasons.

But, a PlayStation phone - launched independently of the Vita brand (but obviously utilizing its hardware and OS) - could shift a lot of units. Just...make sure the carriers in the US and Europe make it available on their networks

As a Windows Phone fan, I'm telling you that carriers can make or break a phone and an entire OS.
Windows Phone shifts roughly 40 million units a year, I think.

The 3DS sells a fraction of that.



 
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH

:3

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Chief said:
DerNebel said:

No, just no. Sure that would have sold a couple more Vitas, but at what price? An exclusive Rockstar game? Do you have any idea how expensive that would have been? Naughty Dog isn't even interested in handheld development and you can't just set up a studio you don't own to make a game they don't want either (RAD). And neither and exclusive Bioshock game nor a multiplat Borderlands 2 would have been significant system sellers.

Sure Sony didn't help it, but the Vita was put on a road to failure from the beginning and these investments you talk about would have done nothing but potentially put the PS4 in a worse position.

As I said an exclusive Rockstar Leeds game wouldn't cost nearly as much as mainline GTA games, as they could have just made new story with new gameplay elements in GTA IV's Liberty City, would have cost less and sold systems. ND is owned by Sony so they can do whatever they want to do with them, they could have just made TLOU with some obvious concessions on Vita and it would have still been an awesome game. If RAD wasn't willing to do a new GOW game they could have made Santa Monica do one on it like put Ascension on Vita and not PS3. An exclusive BioShock game would have made a difference with these games not on its own. And GT would have sold systems.

As I said they would have end up gaining money rather than losing it with these games, at the cost of a weaker PS3 lineup for 2013.

They would have lost money.

Ever heard of opportunity cost? It's the cost of the loss of other alternatives when one alternative is chosen. That's what they would have need to pay Rockstar Leeds. Why should they dedicate their time to a Vita game when they can make a game for other platforms that would sell significantly better?

And simply forcing a decision like that on ND is exactly what Sony has been avoiding to do for ages now, tons of ND top talent could just walk and be hired by every other dev in the world, that's why they have this degree of freedom. Sony is not just going to tell them to make a handheld game when ND has no experience with handheld development, it would have just slowed down the whole process as well as compromised their vision of the game. It didn't even run smoothly on PS3, how do you think this would have worked on the Vita? Besides the game would have sold significantly less on Vita and a simple remaster for the PS4 that would still look impressive would not have been possible in the short time it took them either.

GoW Ascension didn't even sell especially well on PS3, what makes you think it would have saved the Vita?

An exclusive Bioshock game would have been a drop in a bucket. In the big picture an exclusive GT would have been as well.

This argument is the same that we've heard about the Wii U for ages before people accepted its fate. "Oh it just needs these games and it will be fine". And now look at it, when the core idea of a system is flawed then getting a couple big profile games is not going to save it and that is exactly the problem of the Vita.



Tachikoma said:
Dedicated gaming handheld market is close to collapse, don't kid yourself people.


I want that not to happen.

I already pirate tons of titles on my family's phones, and I really can't bring myself to enjoy these crappy touch controls.

That, and I don't like having to worry about my phone's battery life.



 
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH

:3

DerNebel said:
Chief said:

As I said an exclusive Rockstar Leeds game wouldn't cost nearly as much as mainline GTA games, as they could have just made new story with new gameplay elements in GTA IV's Liberty City, would have cost less and sold systems. ND is owned by Sony so they can do whatever they want to do with them, they could have just made TLOU with some obvious concessions on Vita and it would have still been an awesome game. If RAD wasn't willing to do a new GOW game they could have made Santa Monica do one on it like put Ascension on Vita and not PS3. An exclusive BioShock game would have made a difference with these games not on its own. And GT would have sold systems.

As I said they would have end up gaining money rather than losing it with these games, at the cost of a weaker PS3 lineup for 2013.

They would have lost money.

Ever heard of opportunity cost? It's the cost of the loss of other alternatives when one alternative is chosen. That's what they would have need to pay Rockstar Leeds. Why should they dedicate their time to a Vita game when they can make a game for other platforms that would sell significantly better?

And simply forcing a decision like that on ND is exactly what Sony has been avoiding to do for ages now, tons of ND top talent could just walk and be hired by every other dev in the world, that's why they have this degree of freedom. Sony is not just going to tell them to make a handheld game when ND has no experience with handheld development, it would have just slowed down the whole process as well as compromised their vision of the game. It didn't even run smoothly on PS3, how do you think this would have worked on the Vita? Besides the game would have sold significantly less on Vita and a simple remaster for the PS4 that would still look impressive would not have been possible in the short time it took them either.

GoW Ascension didn't even sell especially well on PS3, what makes you think it would have saved the Vita?

An exclusive Bioshock game would have been a drop in a bucket. In the big picture an exclusive GT would have been as well.

This argument is the same that we've heard about the Wii U for ages before people accepted its fate. "Oh it just needs these games and it will be fine". And now look at it, when the core idea of a system is flawed then getting a couple big profile games is not going to save it and that is exactly the problem of the Vita.

Rockstar Leeds has no experience with console development, so why would they suddenly start making console games? Besides Take-Two wouldn't have allowed 2 GTA games on one console with one of them being smaller in scale, it would have just transitioned better to Vita.

The other points I take them, but not this one.



Chief said:
DerNebel said:

They would have lost money.

Ever heard of opportunity cost? It's the cost of the loss of other alternatives when one alternative is chosen. That's what they would have need to pay Rockstar Leeds. Why should they dedicate their time to a Vita game when they can make a game for other platforms that would sell significantly better?

And simply forcing a decision like that on ND is exactly what Sony has been avoiding to do for ages now, tons of ND top talent could just walk and be hired by every other dev in the world, that's why they have this degree of freedom. Sony is not just going to tell them to make a handheld game when ND has no experience with handheld development, it would have just slowed down the whole process as well as compromised their vision of the game. It didn't even run smoothly on PS3, how do you think this would have worked on the Vita? Besides the game would have sold significantly less on Vita and a simple remaster for the PS4 that would still look impressive would not have been possible in the short time it took them either.

GoW Ascension didn't even sell especially well on PS3, what makes you think it would have saved the Vita?

An exclusive Bioshock game would have been a drop in a bucket. In the big picture an exclusive GT would have been as well.

This argument is the same that we've heard about the Wii U for ages before people accepted its fate. "Oh it just needs these games and it will be fine". And now look at it, when the core idea of a system is flawed then getting a couple big profile games is not going to save it and that is exactly the problem of the Vita.

Rockstar Leeds has no experience with console development, so why would they suddenly start making console games? Besides Take-Two wouldn't have allowed 2 GTA games on one console with one of them being smaller in scale, it would have just transitioned better to Vita.

The other points I take them, but not this one.

Rockstar Leeds has done work on L.A Noire, Max Payne 3 and GTA V according to Wikipedia, they should have experience on console/PC. They better have cause Rockstar is certainly not going back to handheld development.



DerNebel said:
Chief said:
DerNebel said:

They would have lost money.

Ever heard of opportunity cost? It's the cost of the loss of other alternatives when one alternative is chosen. That's what they would have need to pay Rockstar Leeds. Why should they dedicate their time to a Vita game when they can make a game for other platforms that would sell significantly better?

And simply forcing a decision like that on ND is exactly what Sony has been avoiding to do for ages now, tons of ND top talent could just walk and be hired by every other dev in the world, that's why they have this degree of freedom. Sony is not just going to tell them to make a handheld game when ND has no experience with handheld development, it would have just slowed down the whole process as well as compromised their vision of the game. It didn't even run smoothly on PS3, how do you think this would have worked on the Vita? Besides the game would have sold significantly less on Vita and a simple remaster for the PS4 that would still look impressive would not have been possible in the short time it took them either.

GoW Ascension didn't even sell especially well on PS3, what makes you think it would have saved the Vita?

An exclusive Bioshock game would have been a drop in a bucket. In the big picture an exclusive GT would have been as well.

This argument is the same that we've heard about the Wii U for ages before people accepted its fate. "Oh it just needs these games and it will be fine". And now look at it, when the core idea of a system is flawed then getting a couple big profile games is not going to save it and that is exactly the problem of the Vita.

Rockstar Leeds has no experience with console development, so why would they suddenly start making console games? Besides Take-Two wouldn't have allowed 2 GTA games on one console with one of them being smaller in scale, it would have just transitioned better to Vita.

The other points I take them, but not this one.

Rockstar Leeds has done work on L.A Noire, Max Payne 3 and GTA V according to Wikipedia, they should have experience on console/PC. They better have cause Rockstar is certainly not going back to handheld development.

They may have helped in development, but its totally different to develop a new game themselves, something they have only done on handhelds.