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Forums - Gaming Discussion - So... Why everybody complains so much about Wii U's hard drive and not the PS4 one?

I remember reading somewhere that the reason the PS4 at least does full installs is because developers wanted to have the same guaranteed performance on both disk and download games. I still wish they could've been compressed more to PS3 game sizes, but that probably has something to do with anti piracy measures.

Here is the link where Mark Cerny explains: http://ps4daily.com/2013/11/how-the-mandatory-game-install-on-playstation-4-works/



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Boberkun said:
People really have the problems to install that Bloodsoul game on 500Gb PS4? Because there is no other worthy games on the console.

Dam I feel bad for you, unable to appreciate so many good games, also wtf is Bloodsoul lmao.



Dusk said:
setsunatenshi said:

32 GB << 500 GB

what's your question exactly?


Most games on Wii U are roughly 2-4 GB while most games on the PS4 are 25-50GB. 8-16ish games possible for install (generalizing of course) for the Wii U, and 10-20 games on the PS4 (generalizing of course). Not that much of a difference. However, I picked myself up a 2TB external HD for the Wii U which is far more than I will ever need for $104 two years ago now, that I plugged into the USB and works perfectly. Similar thing with the PS4, you can get a 2TB for a similar price. Installation isn't hard by any means, but at the same time is not plug and play. There is the possability of screwing up the machine by changing the HD due to static, or the use of a magnetic screw driver. Unlikely but possible.

Not that different really when you look into it.

Nice apples to oranges comparison there.

If you're going to compare the amount of space it takes to install GTA 5 vs Excite Bike and Duck Hunt, then you have a brilliant point. Of course that assumption you made tells the whole story about the true comparison between both consoles.

In one of them you assume you'll be playing current gen games, while the other is treated like a glorified legacy console emulator.

 

But as you went on to say correctly, anyone is free to add a higher capacity hard drive if they so chose to.



Boberkun said:
People really have the problems to install that Bloodsoul game on 500Gb PS4? Because there is no other worthy games on the console.

That last part of your post wasn't very nice, sir at least try to justify why you feel that way v.v I believe you're more than capable of writing out a well written opinion on the matter without resorting to just a cheap jab!



j

sc94597 said:
Teeqoz said:


What is a SSDHD? A Solid State Drive Hard drive? There's no such thing.

https://www.google.com/?gws_rd=ssl#q=hybrid+drives&tbm=shop

http://www.seagate.com/solutions/solid-state-hybrid/

"SSD HDD = SSHD and innovation"

So much ignorance in this thread, between people thinking Wii U uses DVD's and now a lack of knowledge of hybrid drives. 


It's all nice and dandy that you can tell me what a SSD HDD is, but if you'd actually see what the person I was quoting said, you'd see he said SSDHD, not SSD HDD or SSHD. And I have never heard the term SSD HDD being used for hybrid drives, I've only seen SSHD being used, but as I said, that's kinda irrelevant because the user I quoted didn't say SSD HDD, he said SSDHD. But the person I quoted clarified that he intended to write SSHD, and that he found out the Wii U has an SSD, not a hybrid drive (and if you think I wasn't aware of that, you should see my very first post in this thread).

 



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Intrinsic said:
First you compare 32GB to 500GB.

Then you seem oblivious to why its necessary to install all games on the HDD. Think of this, WiiU games come on DVD type discs. Max capacity of 9.5GB. what that tells you is that a level in any WiiU game is probably no bigger than 2GB of assets that needs to be in system RAM at any one time. now imagine you needed to move as much as 5GB of assets from the disc to RAM to load up a level. and that you were doing that all from a disc as opposed to from a HDD which has average speeds that are over 4 times faster than a disc.

And then you somehow suggest that you need to "open your console" to change the HDD in the PS4, I wouldn't call sliding off something that's adequately called "the HDD faceplate" opening the console, just go look at what you need to do to change the HDD in an XB1. That's opening a console

The PS4 supporting external HDDs isn't a priority cause its the only console of the 3 that has instructions on how to change the HDD in the manual and that so doing doesn't void your warranty.

And lastly, you have options, if you don't want to go through the trouble of practicing a little data management, then you can spend $69 on a 2TB HDD and another 10 mins installing it into your console. its not a big deal.

Actually,  Wii U disk are Bluray. A proprietary format but still Bluray of the same size.



setsunatenshi said:

32 GB << 500 GB

what's your question exactly?

Yeah but on Wii-U, you don't have to install physical games. This means, you could own 100 games for Wii-U, and if they're only physical, never run out of space.



Dusk said:
Teeqoz said:


What is a SSDHD? A Solid State Drive Hard drive? There's no such thing.

When I saw SSDHD I was like "Huh? I didn't write that". But I did lol. I meant SSHD. But after looking it up, it's just an SSD. Either way, it's still a form of storage. The Wii U doesn't and a traditional HD, but it does have a SSD.

No, it ain't a SSD either. SSDs use flash memory, but that doesn't mean that every flash memory (eMMC, USB-sticks, SD-cards...) is an SSD!

The eMMC is directly connected to the mainboard, it is no separate DRIVE (the "D" in SSD): https://www.ifixit.com/Teardown/Nintendo+Wii+U+Teardown/11796

And eMMC is a lot slower than the flash memory of SSDs: http://www.howtogeek.com/196541/emmc-vs.-ssd-not-all-solid-state-storage-is-equal/



I think what OP is getting at is that 500gb for PS4 isn't much when every game, physical and obviously digital, is installed. In particular every physical game is installed. Now on the WiiU, no physical game requires an installation so you would run out of space on the PS4 first, assuming all games physical.

However this isn't the case for the average gamer since he/she buys both physical and digital, most is physical sure but we still have a digital component. Add to that system and software updates, and thus the numbers hold true i.e. 500gb>32gb.



e=mc^2

Gaming on: PS4 Pro, Switch, SNES Mini, Wii U, PC (i5-7400, GTX 1060)

The storage capacity on all three systems is severely lacking. The difference is that 500 gigabytes is problematic, but 8gb/32gb is extremely problematic, as it essentially prevents you from installing games onto your hard drive, among other things. While some may argue that this is not necessary, it was evidently necessary in the case of XCX (where you installed parts of the game), and I fully expect something similar will be necessary with the new Zelda.

I hope the terabyte model of the PS4/XB1 becomes standard as soon as possible.