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Forums - Microsoft Discussion - Tomb Raider: DF Analysis (A work-in-progress)

The article higlights:

  • The real standout point is her expressional range, with her eyes gazing realistically into the distance with a nice parallax effect helping to provide real depth
  • Image quality is based on a full 1080p presentation - something confirmed by game director Brian Horton for the E3 demo at least - but there are some points that compromise the quality of the overall presentation
  • It doesn't seem as if the resolution is actually reduced, as single pixel-width edges remain visible throughout the image, but the issue is puzzling nonetheless.
  • A relatively low level of anisotropic filtering is used
  • This is combined with a sub-optimal post-process anti-aliasing solution that produces plenty of shimmering and sub-pixel break-up
  • More positively, we really like the implementation of motion blur used in Rise of the Tomb Raider.
  • On the other hand, ambient occlusion and shadows are handled extremely well in the new game
  • there are areas where frame-rate dips beneath, revealing tearing via an adaptive v-sync solution. When render times slip over budget, we see torn frames introduced along the upper portion of the image.
Note: One of the reasons for the blur could be a 1080PR resolution which for many looks worse than 900p. Considering this is one month from release, I doubt to much will be changed. For a game rumored to be in development hell, it looks like things improved.

Out of all things the following bothered me the most.
Tomb Raider has changed.


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Tomb Raider already changed with the reboot. So nothing really new there.

Graphicswise, well, looks nice, might have some issues again but it seems they're not really that problematic. Would wish for better AA/AF for many games though.



Ouff, that text distortion on the 3D ui is atrocious, get some freaking filtering on it CD.



looks good for a 360 game but nothing impressive, any chance for square to release the game sooner on ps4 if the game is flopping?



Sprash said:
looks good for a 360 game but nothing impressive, any chance for square to release the game sooner on ps4 if the game is flopping?


Pretty much no chance of an earlier PS4 release, since MS paid for it to be exclusive for 1 year. I'll be waiting for the PS4 release, myself.



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Sounds very promising, will probably look gorgeous in my eyes. Already pre-ordered, but it'll be fighting with fallout for my attention.



I think this already got posted...I didn't comment in that thread so I don't have it readily available, but I'm sure someone has it.

Anyways, I'm really not impressed with how this game is turning out. When you consider it runs at the same resolution and frame rate as Uncharted 4, and is much closer to launch, it just doesn't look that good or perform that well.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.

"The real standout point is her expressional range, with her eyes gazing realistically into the distance with a nice parallax effect helping to provide real depth"

Oh dear, this is almost as good as David Cage's 'polygons and emotions'.



cannot wait to compare this games between 2 platform or 3 with PC on the same setting and spec.