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Forums - Gaming Discussion - Why Sony can't just let God Of War die and move on?

JustThatGamer said:
mornelithe said:

Yeah, it's really kind of strange when you think about it.  There's a very real problem with society (At least, as an American, I can say it's a problem with American's, I won't speak for the rest of the world) these days, thinking that every game that comes out must cater to everyone.  Who the fuck cares?  There's thousands of games released every year, do you play every single one?  No.  Of course not.  Just play what you like, and ignore what you don't.

Apologies for the late reply, but yes, I agree entirely that this 'make what I want or don't make it at all' attitude is a problem and I don't think it's limited solely to Americans but to western gamers in general. Everyone expects everything to be catered to them, people nowadays seem to be more egotistical than ever.

It's not like anyone would be forced to buy GoW4, if the game releases to critical acclaim but the sales are very low then maybe it would be in Sony's best interest to put the series to rest. However, to preemptively dismiss a game before it's even been officially announced is bizarre, what if it's another critically acclaimed masterpiece which shifts 6/7 million copies like GoW3 did? Why would anyone want to kill that possibility... :/

It's sad, because I think it stifles creativity.  Devs may get more concerned about the backlash of not catering to mass appeal (or publishers may force it upon them).  I think we've become hugely focused on striking gold on another GTA or CoD, or BF etc...  Not every game has a 100+ million dollar budget...and sometimes it's more than profitable to just sell ~2 million copies.  Though, I realize every dev studio wants to bank hard.  Just doesn't always make sense given the IP you're intending on creating.

People need to relax...there are thousands of games every year.  Let devs build their vision, play what you want, ignore the rest.  Respect the devs right to creative freedom.

PS.  And no apologies needed.



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mornelithe said:

It's sad, because I think it stifles creativity.  Devs may get more concerned about the backlash of not catering to mass appeal (or publishers may force it upon them).  I think we've become hugely focused on striking gold on another GTA or CoD, or BF etc...  Not every game has a 100+ million dollar budget...and sometimes it's more than profitable to just sell ~2 million copies.  Though, I realize every dev studio wants to bank hard.  Just doesn't always make sense given the IP you're intending on creating.

People need to relax...there are thousands of games every year.  Let devs build their vision, play what you want, ignore the rest.  Respect the devs right to creative freedom.

PS.  And no apologies needed.


Exactly, I must say it's always a pleasant experience when I come across rational minded individuals on sites like this, sadly it's far too seldom an experience.

You sum it up best, 'play what you want, ignore the rest'. If only everyone could just adhere to that.



JustThatGamer said:

mornelithe said:

It's sad, because I think it stifles creativity.  Devs may get more concerned about the backlash of not catering to mass appeal (or publishers may force it upon them).  I think we've become hugely focused on striking gold on another GTA or CoD, or BF etc...  Not every game has a 100+ million dollar budget...and sometimes it's more than profitable to just sell ~2 million copies.  Though, I realize every dev studio wants to bank hard.  Just doesn't always make sense given the IP you're intending on creating.

People need to relax...there are thousands of games every year.  Let devs build their vision, play what you want, ignore the rest.  Respect the devs right to creative freedom.

PS.  And no apologies needed.


Exactly, I must say it's always a pleasant experience when I come across rational minded individuals on sites like this, sadly it's far too seldom an experience.

You sum it up best, 'play what you want, ignore the rest'. If only everyone could just adhere to that.

I think the industry is served best with this mentality, the odds of seeing way way more interesting IP, gameplay etc...  rise dramatically.



I would love to see Kratos killing Jesus, Abraham and Mahomet.



I agree with some of the other comments here. I think there is scope for a new story arc considering how GOW3 ended and I would look forward to another game. That is so long as it isnt another mediocre prequel.



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Lets see how the industry does things:

 

Nintendo:

Mario has appeared in 230!!! games in a time span of 35 years.

Donkey Kong has had 37 games in the same timespan. [More than 1game/year]

Zelda has had 38 releases in 28 years. [More than 1game/year]

Pokemon has released 25 main series games and another 40 spin-off games (so totally 65! Pokemon games) in 19 years. [More than 3games/year!!!!! - Over 1 main game/year]

 

Microsoft:

Halo 5 is the 12th installment in the franchize (including spin-offs) in 14 years. [0.86 games/year - 0.36 main games/year]

Forza has 6 Motorsport and 2 Horizon games (so 8 games in total) in 10 years. [0.8 games/year]

 

Multiplatform Games:

Sonic has had 88! games released in 24 years. [Over 3 games/year]

Call of Duty has released 18 main series games (and another 20 released for other consoles/handhelds) in 22 years!!! [Over 1 game/year - 0.82 main games/year]

Assassin's creed will release it's 22nd installment this fall (9 of which are main series) in just 9 years!!! [Over 1 game/year - 1 main game/year exactly]

The GTA series has 15 games (5 main series) in 17 years. [0.88 games/year - 0.29 main games/year]

 

Now lets examine the God of War franchize:

The main trilogy (Parts 1 and 2 released for PS2 and Part 3 for PS3),1 prequel for the PS3, 2 PSP spin-offs, 1 more (Java ME) spin-off and finally 5 collections/remasters (3 collections for PS3, 1 for PSV and the GoW3 remaster for PS4). Thats 12 GoW games in total (only 6 of which, though are original installments) released in 20 years. [0.6 games/year - 0.3 original games/year]

 

 

So judging by the industry's most successful franchizes if anything God of War needs more games :P

P.S. Kratos is one of sony's most iconic characters, GoW games sell well and reveiew well... why the hell would they not want to continue developing them.



Because Sony is always up to something new, reinventing themselves every time. You have to cut old leaves so that developers can arise from old thinking to new ways of gaming, never been seen or experienced before.



Because people are screaming "Gimme moar Gawd of Woaaahhr!!" all the time... and they are also buying it and stuff... Same reason CoD or Halo or Mario or whatever refuse to die. Because people just want more of it. It's pretty simple really.

What's holding you from, I don't know, just not buying the game and not giving two fucks about anything about it?



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Didn't Santa Monica attempt to create a new franchise only to cancel it after four years of development and tens of millions of dollars invested? I would love to see that studio move on from God of War (as much as I enjoy that series) but they would need to start a new franchise to take its place and that's not going to happen now. Sony needs a series for Santa Monica to work on and God of War is their only option unfortunately, hence why God of War is still in production.



bouzane said:
Didn't Santa Monica attempt to create a new franchise only to cancel it after four years of development and tens of millions of dollars invested? I would love to see that studio move on from God of War (as much as I enjoy that series) but they would need to start a new franchise to take its place and that's not going to happen now. Sony needs a series for Santa Monica to work on and God of War is their only option unfortunately, hence why God of War is still in production.


Is this true?! WTF?!