JustThatGamer said:
Apologies for the late reply, but yes, I agree entirely that this 'make what I want or don't make it at all' attitude is a problem and I don't think it's limited solely to Americans but to western gamers in general. Everyone expects everything to be catered to them, people nowadays seem to be more egotistical than ever. It's not like anyone would be forced to buy GoW4, if the game releases to critical acclaim but the sales are very low then maybe it would be in Sony's best interest to put the series to rest. However, to preemptively dismiss a game before it's even been officially announced is bizarre, what if it's another critically acclaimed masterpiece which shifts 6/7 million copies like GoW3 did? Why would anyone want to kill that possibility... :/ |
It's sad, because I think it stifles creativity. Devs may get more concerned about the backlash of not catering to mass appeal (or publishers may force it upon them). I think we've become hugely focused on striking gold on another GTA or CoD, or BF etc... Not every game has a 100+ million dollar budget...and sometimes it's more than profitable to just sell ~2 million copies. Though, I realize every dev studio wants to bank hard. Just doesn't always make sense given the IP you're intending on creating.
People need to relax...there are thousands of games every year. Let devs build their vision, play what you want, ignore the rest. Respect the devs right to creative freedom.
PS. And no apologies needed.