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Forums - Nintendo Discussion - What If The NX Console Is Portable Too?

Soundwave said:

I guess another way of doing it is what if Nintendo made a different console for different regional tastes?

I'm going say Nintendo chooses to be a little bold and uses AMD's 14nm FinFET process which is supposed to be firing on all cylinders by next year. So lets assume 70 GFLOPS/watt.

NX Pocket Handheld - 350 GFLOP. 960x540 4.88-inch LCD screen. $199.99. Standard Nintendo option, good for kids, people who want a DS/3DS successor. 3GB RAM. Cheap screen but does the job. 

NX Mobile Console (Japan) - 600 GFLOP (on battery); 900 GFLOP (plugged in). New Console Concept. Has a 1280x720 7-inch LCD screen. Can stream wirelessly to the TV via HDMI receiver (sold separately). Form factor may look like a Wii U controller or maybe a Surface tablet (kickstand display, play with controller). Not designed for pockets, but easy enough to take in a bag or carry from room to room. 6GB RAM. - $299.99 MSRP

NX Home Console (US/EU Markets) - 2TFLOP console (@28 watts), 1TB internal HDD, your standard Nintendo console. Games run at the full 1080P resolution for TV. 8GB RAM. About the size of the OG Wii (no disc drive). $299.99 MSRP.

All three versions could be sold in all markets of course, just the focus in the US would be the home console, in Japan the mobile console is the console made for Japanese tastes, and you have the standard Nintendo portable option for the typical kid market, budget parent, and the gamer who values portability/pocket-ability.

The only thing is I don't think the NX Pocket would be able to run all games (though at 350GFLOPS for only 540p render is pretty beastly still), but it would be able to run most third party games with scaled down effects and probably all Nintendo games at the lowered resolution, plus virtual console games and perhaps Android app ports. Ideal for getting kids with budget strict parents into the NX ecosystem and playing Splatoon 2/Mario Maker 2.0/Dragon Quest XI, then later on they can start bugging mom/dad for one of the console versions. 

ridiculous as always.

one hardware just for japan? lol

the "NX Pocket Handheld" specs you listed aren't ridiculous but seem a bit too high. the "NX Home Console" a lot less powerfull than the actual wii u sucessor will be without extra revolutionary technology. besides, a console with those specs and no disc drive would retail for $199 at a profit in 2016, not $299. that's why wii u sucessor will most likely have a disc drive, be way more powerfull thatn what you think and retail for $299.



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designmaps said:
Soundwave said:

I guess another way of doing it is what if Nintendo made a different console for different regional tastes?

I'm going say Nintendo chooses to be a little bold and uses AMD's 14nm FinFET process which is supposed to be firing on all cylinders by next year. So lets assume 70 GFLOPS/watt.

NX Pocket Handheld - 350 GFLOP. 960x540 4.88-inch LCD screen. $199.99. Standard Nintendo option, good for kids, people who want a DS/3DS successor. 3GB RAM. Cheap screen but does the job. 

NX Mobile Console (Japan) - 600 GFLOP (on battery); 900 GFLOP (plugged in). New Console Concept. Has a 1280x720 7-inch LCD screen. Can stream wirelessly to the TV via HDMI receiver (sold separately). Form factor may look like a Wii U controller or maybe a Surface tablet (kickstand display, play with controller). Not designed for pockets, but easy enough to take in a bag or carry from room to room. 6GB RAM. - $299.99 MSRP

NX Home Console (US/EU Markets) - 2TFLOP console (@28 watts), 1TB internal HDD, your standard Nintendo console. Games run at the full 1080P resolution for TV. 8GB RAM. About the size of the OG Wii (no disc drive). $299.99 MSRP.

All three versions could be sold in all markets of course, just the focus in the US would be the home console, in Japan the mobile console is the console made for Japanese tastes, and you have the standard Nintendo portable option for the typical kid market, budget parent, and the gamer who values portability/pocket-ability.

The only thing is I don't think the NX Pocket would be able to run all games (though at 350GFLOPS for only 540p render is pretty beastly still), but it would be able to run most third party games with scaled down effects and probably all Nintendo games at the lowered resolution, plus virtual console games and perhaps Android app ports. Ideal for getting kids with budget strict parents into the NX ecosystem and playing Splatoon 2/Mario Maker 2.0/Dragon Quest XI, then later on they can start bugging mom/dad for one of the console versions. 

ridiculous as always.

one hardware just for japan? lol

the "NX Pocket Handheld" specs you listed aren't ridiculous but seem a bit too high. the "NX Home Console" a lot less powerfull than the actual wii u sucessor will be without extra revolutionary technology. besides, a console with those specs and no disc drive would retail for $199 at a profit in 2016, not $299. that's why wii u sucessor will most likely have a disc drive, be way more powerfull thatn what you think and retail for $299.


All markets would have all the different SKUs, the mobile concept is just more tailored towards Japan, because it fits with Japanese tastes moreso. 



Soundwave said:
designmaps said:

ridiculous as always.

one hardware just for japan? lol

the "NX Pocket Handheld" specs you listed aren't ridiculous but seem a bit too high. the "NX Home Console" a lot less powerfull than the actual wii u sucessor will be without extra revolutionary technology. besides, a console with those specs and no disc drive would retail for $199 at a profit in 2016, not $299. that's why wii u sucessor will most likely have a disc drive, be way more powerfull thatn what you think and retail for $299.


All markets would have all the different SKUs, the mobile concept is just more tailored towards Japan, because it fits with Japanese tastes moreso. 

there won't be 3 different hardware. not to mention you are calling those skus of the same system. rollseye.



designmaps said:
Soundwave said:


All markets would have all the different SKUs, the mobile concept is just more tailored towards Japan, because it fits with Japanese tastes moreso. 

there won't be 3 different hardware. not to mention you are calling those skus of the same system. rollseye.


There could be 3. There could be 4. Iwata said as much, unifying software developent will allow them to support more hardware setups if that's what they choose to do. 

No one really knows what they'll decide, so saying definitively right now is silly. 

What I would say is, I know internet fans are hellbent on everything staying exactly the same, but if Nintendo thinks like that, they are likely to continue to suffer declining hardware. They need to start changing things up and questioning "traditional tenants", especially when they're not even working to their benefit any longer. 

So I think their designers are likely really being pushed to think outside of the box. 

Also the portable has to be reasonably powerful to have scalable games work, if your handheld is so weak that it requires basically a complete redesign of the game to run or can't run a lot of the games period, then the whole point of a scalable platform is basically spoiled. So they can't just fart out a really low end handheld IMO, not unless the other corresponding hardware lines are also fairly low-end. 



Soundwave said:
designmaps said:

there won't be 3 different hardware. not to mention you are calling those skus of the same system. rollseye.


There could be 3. There could be 4. Iwata said as much, unifying software developent will allow them to support more hardware setups if that's what they choose to do. 

No one really knows what they'll decide, so saying definitively right now is silly. 

What I would say is, I know internet fans are hellbent on everything staying exactly the same, but if Nintendo thinks like that, they are likely to continue to suffer declining hardware. They need to start changing things up and questioning "traditional tenants", especially when they're not even working to their benefit any longer. 

So I think their designers are likely really being pushed to think outside of the box. 

Also the portable has to be reasonably powerful to have scalable games work, if your handheld is so weak that it requires basically a complete redesign of the game to run or can't run a lot of the games period, then the whole point of a scalable platform is basically spoiled. So they can't just fart out a really low end handheld IMO, not unless the other corresponding hardware lines are also fairly low-end. 

"Iwata said as much, unifying software developent will allow them to support more hardware setups if that's what they choose to do. "

lol, only thing iwata ever said was that THE NEXT HANDHELD AND THE NEXT HOME CONSOLE would share the architeture.

"No one really knows what they'll decide, so saying definitively right now is silly. "

funny because saying definetely is what you do the most. and what's worst, you say definetely about the most ridiculous things.

"Also the portable has to be reasonably powerful to have scalable games work"

who said they are planning that? NO ONE. and you are again ignoring that the 3ds had a version of smash bros even though it's 50-60x weaker than wii u. a 300 gflop handheld can get select shared games with the console like smash and mario kart, regardless of the home console having 3/4/5+ tflops.



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designmaps said:
Soundwave said:
designmaps said:

there won't be 3 different hardware. not to mention you are calling those skus of the same system. rollseye.


There could be 3. There could be 4. Iwata said as much, unifying software developent will allow them to support more hardware setups if that's what they choose to do. 

No one really knows what they'll decide, so saying definitively right now is silly. 

What I would say is, I know internet fans are hellbent on everything staying exactly the same, but if Nintendo thinks like that, they are likely to continue to suffer declining hardware. They need to start changing things up and questioning "traditional tenants", especially when they're not even working to their benefit any longer. 

So I think their designers are likely really being pushed to think outside of the box. 

Also the portable has to be reasonably powerful to have scalable games work, if your handheld is so weak that it requires basically a complete redesign of the game to run or can't run a lot of the games period, then the whole point of a scalable platform is basically spoiled. So they can't just fart out a really low end handheld IMO, not unless the other corresponding hardware lines are also fairly low-end. 

"Iwata said as much, unifying software developent will allow them to support more hardware setups if that's what they choose to do. "

lol, only thing iwata ever said was that THE NEXT HANDHELD AND THE NEXT HOME CONSOLE would share the architeture.

"No one really knows what they'll decide, so saying definitively right now is silly. "

funny because saying definetely is what you do the most. and what's worst, you say definetely about the most ridiculous things.

"Also the portable has to be reasonably powerful to have scalable games work"

who said they are planning that? NO ONE. and you are again ignoring that the 3ds had a version of smash bros even though it's 50-60x weaker than wii u. a 300 gflop handheld can get select shared games with the console like smash and mario kart, regardless of the home console having 3/4/5+ tflops.

This is the actual quote from Mr. Iwata, I think people should actually read it, because he never says anything about a specific hardware layout. 

http://www.gamerevolution.com/news/iwata-addresses-possibility-of-single-nintendo-hybrid-console-the-number-of-form-factors-might-increase-23929

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. 

The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.

I would guess if you were allowed into their R&D they probably have 5 or 6 different versions of the NX, perhaps more, though all of those will probably not see retail, but if I was a designer I would the freedom to experiment. 

The traditional way of doing things is not working for Nintendo anyway, they need a "new hardware concept". Which is what they've described the NX as. Not "lets just do the same thing we've been doing the last 20 years+". 

Also Smash Brothers is probably what Nintendo wants to avoid. Yes you can make two seperate versions of each franchise ... but it's a waste of resources, and good luck supporting that super duper 2TFLOP+ console you're pining for when you also have to make games seperately for a PSVita+ handheld. No one in the industry (not Sony, not MS, not Nintendo) would be able to properly supply games for two platforms like that. 

The team making the 3DS or Wii U Smash could've been used to make a Metroid game or a Wave Race game or a Kid Icarus game or a new IP. 



Soundwave said:
designmaps said:

"Iwata said as much, unifying software developent will allow them to support more hardware setups if that's what they choose to do. "

lol, only thing iwata ever said was that THE NEXT HANDHELD AND THE NEXT HOME CONSOLE would share the architeture.

"No one really knows what they'll decide, so saying definitively right now is silly. "

funny because saying definetely is what you do the most. and what's worst, you say definetely about the most ridiculous things.

"Also the portable has to be reasonably powerful to have scalable games work"

who said they are planning that? NO ONE. and you are again ignoring that the 3ds had a version of smash bros even though it's 50-60x weaker than wii u. a 300 gflop handheld can get select shared games with the console like smash and mario kart, regardless of the home console having 3/4/5+ tflops.

This is the actual quote from Mr. Iwata, I think people should actually read it, because he never says anything about a specific hardware layout. 

http://www.gamerevolution.com/news/iwata-addresses-possibility-of-single-nintendo-hybrid-console-the-number-of-form-factors-might-increase-23929

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. 

The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.

I would guess if you were allowed into their R&D they probably have 5 or 6 different versions of the NX, perhaps more, though all of those will probably not see retail, but if I was a designer I would the freedom to experiment. 

The traditional way of doing things is not working for Nintendo anyway, they need a "new hardware concept". Which is what they've described the NX as. Not "lets just do the same thing we've been doing the last 20 years+". 

Also Smash Brothers is probably what Nintendo wants to avoid. Yes you can make two seperate versions of each franchise ... but it's a waste of resources, and good luck supporting that super duper 2TFLOP+ console you're pining for when you also have to make games seperately for a PSVita+ handheld. No one in the industry (not Sony, not MS, not Nintendo) would be able to properly supply games for two platforms like that. 

The team making the 3DS or Wii U Smash could've been used to make a Metroid game or a Wave Race game or a Kid Icarus game or a new IP. 

that quote is totaly vague. what remains is the confirmation of shared architeture for the next systems.

"Also Smash Brothers is probably what Nintendo wants to avoid. Yes you can make two seperate versions of each franchise ... but it's a waste of resources"

how retarded are you? they managed smash bros for 3ds and wii u even with a 50-60x difference in power. you think it will be harder to do something similar when their next handheld and home console will be closer in power (10-15x difference) and have the same architeture?

"and good luck supporting that super duper 2TFLOP+ console you're pining for when you also have to make games seperately for a PSVita+ handheld"

super duper? 2tflops is too low for 2016 and is not gonna happen. psvita is also too low, the 3ds sucessor will have several times the power of a vita.

And again, it seems you keep your terrible idea of sharing ALL software, wich is neither possible nor good. the best aproach for nintendo is make smash, 2d mario, mario kart, animal crossing, splatoon and smaller franchises like kirby, 2d metroid, 2d zelda, fire emblem shared across handheld and home console. basically games that look similar wherever they release and/or are smaller and thus benefit more from a higher installed base. each system would still have it's big exclusives to value the platform.

Permabanned Zero alt - banned by Miguel_Zorro



designmaps said:
Soundwave said:

This is the actual quote from Mr. Iwata, I think people should actually read it, because he never says anything about a specific hardware layout. 

http://www.gamerevolution.com/news/iwata-addresses-possibility-of-single-nintendo-hybrid-console-the-number-of-form-factors-might-increase-23929

Still, I am not sure if the form factor (the size and configuration of the hardware) will be integrated. In contrast, the number of form factors might increase. Currently, we can only provide two form factors because if we had three or four different architectures, we would face serious shortages of software on every platform. To cite a specific case, Apple is able to release smart devices with various form factors one after another because there is one way of programming adopted by all platforms. Apple has a common platform called iOS. Another example is Android. Though there are various models, Android does not face software shortages because there is one common way of programming on the Android platform that works with various models. 

The point is, Nintendo platforms should be like those two examples. Whether we will ultimately need just one device will be determined by what consumers demand in the future, and that is not something we know at the moment. However, we are hoping to change and correct the situation in which we develop games for different platforms individually and sometimes disappoint consumers with game shortages as we attempt to move from one platform to another, and we believe that we will be able to deliver tangible results in the future.

I would guess if you were allowed into their R&D they probably have 5 or 6 different versions of the NX, perhaps more, though all of those will probably not see retail, but if I was a designer I would the freedom to experiment. 

The traditional way of doing things is not working for Nintendo anyway, they need a "new hardware concept". Which is what they've described the NX as. Not "lets just do the same thing we've been doing the last 20 years+". 

Also Smash Brothers is probably what Nintendo wants to avoid. Yes you can make two seperate versions of each franchise ... but it's a waste of resources, and good luck supporting that super duper 2TFLOP+ console you're pining for when you also have to make games seperately for a PSVita+ handheld. No one in the industry (not Sony, not MS, not Nintendo) would be able to properly supply games for two platforms like that. 

The team making the 3DS or Wii U Smash could've been used to make a Metroid game or a Wave Race game or a Kid Icarus game or a new IP. 

that quote is totaly vague. what remains is the confirmation of shared architeture for the next systems.

"Also Smash Brothers is probably what Nintendo wants to avoid. Yes you can make two seperate versions of each franchise ... but it's a waste of resources"

how retarded are you? they managed smash bros for 3ds and wii u even with a 50-60x difference in power. you think it will be harder to do something similar when their next handheld and home console will be closer in power (10-15x difference) and have the same architeture?

"and good luck supporting that super duper 2TFLOP+ console you're pining for when you also have to make games seperately for a PSVita+ handheld"

super duper? 2tflops is too low for 2016 and is not gonna happen. psvita is also too low, the 3ds sucessor will have several times the power of a vita.

And again, it seems you keep your terrible idea of sharing ALL software, wich is neither possible nor good. the best aproach for nintendo is make smash, 2d mario, mario kart, animal crossing, splatoon and smaller franchises like kirby, 2d metroid, 2d zelda, fire emblem shared across handheld and home console. basically games that look similar wherever they release and/or are smaller and thus benefit more from a higher installed base. each system would still have it's big exclusives to value the platform.

Apparently not as "retarded" as getting banned from this site and then contiuning to make alt accounts like you, Zero. Buh bye. 



Miguel_Zorro said:

I expect the NX to be a portable that you can hook up to a TV.  A hybrid, really.


It's possible but far more likely they will release multiple skus of hardware with a shared architecture and operating system.



When the herd loses its way, the shepard must kill the bull that leads them astray.

oulW

Soundwave said:
designmaps said:

that quote is totaly vague. what remains is the confirmation of shared architeture for the next systems.

"Also Smash Brothers is probably what Nintendo wants to avoid. Yes you can make two seperate versions of each franchise ... but it's a waste of resources"

how retarded are you? they managed smash bros for 3ds and wii u even with a 50-60x difference in power. you think it will be harder to do something similar when their next handheld and home console will be closer in power (10-15x difference) and have the same architeture?

"and good luck supporting that super duper 2TFLOP+ console you're pining for when you also have to make games seperately for a PSVita+ handheld"

super duper? 2tflops is too low for 2016 and is not gonna happen. psvita is also too low, the 3ds sucessor will have several times the power of a vita.

And again, it seems you keep your terrible idea of sharing ALL software, wich is neither possible nor good. the best aproach for nintendo is make smash, 2d mario, mario kart, animal crossing, splatoon and smaller franchises like kirby, 2d metroid, 2d zelda, fire emblem shared across handheld and home console. basically games that look similar wherever they release and/or are smaller and thus benefit more from a higher installed base. each system would still have it's big exclusives to value the platform.

Apparently not as "retarded" as getting banned from this site and then contiuning to make alt accounts like you, Zero. Buh bye. 


Would Ninty really make a platform that has 3 skus and one of them receive more support than the others(Home console for US/EU receive Nintys support and third party support)?