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Forums - Nintendo Discussion - Could our NNID help the NX be backward compatible without absorbing Wii U's architecture?

Our NNID has records of all the games we've played and you can check this by going to the miiverse community or your download activity. So couldn't we just delete all our content and settings on our Wii U including our NNID and then link the NNID to the NX? 

Of course people who bought physical games would have to download a digital file of their game now. But how would Nintendo prevent people from giving their physical copy away to their friend who never had to buy the game themselves? Well if the latest patents are correct, the NX should have another GamePad controller and it could have an improved NFC reader that can scan the barcodes of physically bought Wii U games. So in order to run Wii U games that you didn't download, you would need to have the game box with you to scan it before it runs.

This may seem like a convoluted and imperfect way to handle backward compatibility since Nintendo may have to re-engineer all Wii U games digitally to run on the NX. But its better than having the NX absorbing old Power PC components of the Wii U which adds unnecessary expenses to the system. Plus Nintendo may want to re-engineer their Wii U games to run on NX  anyway due to Wii U's low install base.

But what do you guys thinks? Will Nintendo use NNID to make backward compatibility work? Or will the NX be backward compatible in the first place?



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NFC sensors can't read barcodes. All you need for that is a camera.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

twintail said:
So basically what Sony does already with the PSN games on PS3 that were made to work on PS4?

Sure, if Nintendo wants to go through the effort of having to reprogramming the games to work on NX, or if they cna build an emulator that does that for them.

But no way they are doing that for ppl with physical hardware. THe fact that they make ppl rebuy the VC games for WiiU (even if you own the original) makes me think they are not going to touch disc - digital adoption. Unless there is someway to take the license of the disc or something but I am not sure how feasible that is.

I forgot how the PSP to Vita programme worked in Japan so maybe something like that.

I think NX will just be BC in the first place or they will use NX to start a afresh with software.

This is not entirely true. You are paying for it yes (which sucks) but you aren't paying the same price again. If you bought a NES game ($5) and want to rebuy the Wii U version it costs ($1) to upgrade

Also, the Wii U can run the Wii VC console game so you aren't force to even buy the VC again if you import your Wii Data to the Wii U (which is free).  Just wanted to make this clear.

Also not sure how PSN handles PS3 games for PS4, but it does sound similar to what I'm describing. 



Honestly, I'd rather they completely ditch backwards compatibility if it meant it could keep their system costs lower and thus more competitive. Granted, it's hard to use the argument with Gamecube to Wii to Wii U, since each is basically just a directly improved version of the last. If Nintendo really is looking to adopt a completely different architecture with their new console though, perhaps matching Microsoft and Sony would be for the best to make third parties more likely to contribute to the platform (or at least to help alleviate any hardware based excuses).

Backwards compatibility is incredibly valuable to Nintendo though since it can help gamers fill in time during long game droughts, so unless Nintendo can do a full 180 on their third party issues next generation, they'll probably want to do their best to retain backwards compatibility in the the easiest to use way possible.



 

Your NNID is practically a non-issue compared to Nintendo having tons of their engineers reprogramming every WII U game or the relevant ones ...



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Wii U's architecture is very friendly enough to emulate even on the weaker device. OOO Execution and simpler instruction set means that Nintendo, who has specification, OS source code, and Bios source code of Wii U have no reason to not attempt software emulation.



Doesn't matter, because it's literally explicitly confirmed to absorb the Wii U's architecture.



Wow. The OP also has a serious misunderstanding of NFC, barcodes, and BC by what is written. Geese. NFC can't scan barcodes. Barcodes don't have NFC readers. Barcodes are not unique amongst different copies of the same product, so scanning one wouldn't prevent anyone from scanning the same thing again.

And lastly, downloading a game isn't some magical nether realm. You still need Wii U architecture. It's literally the same data as a physical copy. My brain.



Nintendo should have all the tools to emulate Wii U BC without issue. Xbox One manages to do it with 360 and that is a much smaller gap in hardware. I trust Nintendo engineers. They will find a way to make it happen through emulation.



Kagerow said:
Wii U's architecture is very friendly enough to emulate even on the weaker device. OOO Execution and simpler instruction set means that Nintendo, who has specification, OS source code, and Bios source code of Wii U have no reason to not attempt software emulation.

No it really isn't ...

Depending on how far Nintendo went to exposing the features of the hardware it can be very hard to emulate the WII U at acceptable performance for a large variety of software ...