Pavolink said:
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Bayonetta scenarios are way smaller than the ones on Star Fox though, and not all the game is on rails.
Pavolink said:
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Bayonetta scenarios are way smaller than the ones on Star Fox though, and not all the game is on rails.
game looks fine, still a day one for me
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If you like the retro look then it looks great. Other than that it looks fairly ordinary from a technical and creative standpoint.
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Pavolink said:
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SMG does not put it to shame dude. Look beyond the great art direction and you see extremely simple meshes, very flat, plain LOD, no normal mapping on those textures, no dynamic shadows (in fact no real shadows of any kind), no AA, very simple textures, and the lighting is just fixed objects and all around rather simple as well. Super Mario Galaxy looks like what it is - a beautiful Wii game with all trhe limitations that entails. Unless you have it on Dolphin + a mesh replacing mod + an HD textures mod + a lighting mod (basically mods to replace and update *all* the visuals), it doesn't match Star Fox.
Wind Waker HD does not put it to shame either. Textures are comparable or worse for the most part, you just don't notice or care because the art style doesn't demand amazing texture work. The lighting is pretty good, but nothing amazing. The skybox is nice but so are the ones in Star Fox. But then the big issue: the meshes are very simple in Wind Waker, they are mostly just the meshes from the original with minor tweaks. The polygon counts on some are really, really low. It's just that the art style doesn't demand complex meshes which is exactly why they chose that one to bring into HD in the first place.
I agree it's not as good as the Wii U can do as it is now. But it's not as bad as you are making it out to be with your hyperbolic statements. I would say it has the look of an early 360 game for the most part with some levels (the desert level, the stealth level) looking considerably better than others (the Corneria level, the inside of the Space Colony). As for why the visuals are so inconsistent, no idea.
spurgeonryan said:
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Yes I do, and you're right. Both look great for 2001.
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spurgeonryan said:
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LOL comparing it to Rogue Squadron now? That game looked better than pretty much all Wii games released, except a few.
Just accep it the game is a rushed turd to fit something in the release schedule, so fans don't get upset with Nintendo and the cost of no innovation to it. Just a reboot with high res textures and some minor addons.
spurgeonryan said: Does anyone really care if the visuals are GC/Wii visuals if it is fast, vast, and fun? The water looks nice. I am happy. |
They are at the lower end gc/wii visuals with one or two good textures i.e. the water.
When the visials remind you of an upscaled N64 game clearly that is a problem. Most gamers will look over this game and say I already played it there sems to be nothing new here for me. In their minds they go oh on-rails reboot 3hour game tops
You need to be a NIntendo loyalist to buy it.
spurgeonryan said: Does anyone really care if the visuals are GC/Wii visuals if it is fast, vast, and fun? The water looks nice. I am happy. |
It doesn't look vast and I'm extremely skeptical ok how fun it will be. I can get over how ugly the game is. That isn't even close to why I don't want it. But this thread is about how the game looks, not if it will be fun.