spemanig said:
Soundwave said:
There's no need to argue the point, zorg and I have basically been saying what you said here for the last 12+ months.
I was merely pointing out the concept of a shared format between a handheld and a console is nothing new or earth shattering in and of itself. NEC did it 25 years ago, Sony does it today.
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I've been saying what I said here for the past 12+ months, and what I'm saying here is nothing like what you're describing. What you're describing is the Super Gameboy. That's not what I or Funfan are describing at all. Sony doesn't do what's described today and NEC didn't do what's described 25 years ago.
It's not one identical game running on a different, similarly spec'd platforms at a higher resolution. It's two, similar but different, optimised, specifically designed builds of one game running on two completely differently spec'd pieces of hardware. One game optimised to run very differently but very effectively on two very different, but similar enough, pieces of hardware.
You're saying a dev makes on game and if works on both. I'm saying a dev makes two nearly identical but ultimately different versions of one game where each version only works on one platform. Completely different. When you play Persona 4G on the PSTV, you aren't playing the PSTV version. You're playing the Vita version upresed on your PSTV. When you play the NX, you won't be playing an upresed version of Splatoon NXDS. You'll be playing Splatoon NX home, which will be a nearly identical, but ultimately different game from Splatoon NXDS. Just like Hyrule Warriors 3DS will be a nearly identical, but ultimately completely different game from Hyrule Warriors Wii U.
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I never said anything about literally identical games. I have been saying two specced versions of hardware for a long time now.
The Vita reference is only in regards to people talking about sharing cartridges/physical format as some kind of revelation that's never been done before ... it's not.
I don't agree with two seperate versions of games, that undermines the whole point of unifying, like a PC game they will just scale to the hardware, and since you're so gung-ho on that hardware patent being the be-all/end-all that patent states that the hardware can scale the software up or down. Beyond that, Nintendo giving you two games for the price of one? Good luck with that.
Also when you have a Zelda game running on the same engine, but one version has content that isn't in the other, and the sales pitch is "buy this other $200-$250 hardware to get all the content!" ... I think the reaction from consumers is going to be negative, not positive. People are not that stupid they will see basically you are nickle and diming them for content that could easily just be in one game, you can get away with it maybe in one game, but if every Nintendo franchise is going to be like that ... Nintendo better be ready for a really angry backlash.
The whole unifying platforms thing is really badly misunderstood, I think really the core of it is this ... Nintendo (or Sony or MS) cannot realistically support a seperate handheld and console platform going forward, not with rising technology costs once you go past PS2-level visuals for both the console and handheld.
Sony failed miserably to support both the PS4 and Vita.
Nintendo has a lot of upset customers angry that they can't supply sufficent software for either the Wii U or 3DS.
So I think fundamentally, this isn't even much of a choice here. It's either do this, or basically kill the Nintendo console (because killing the Nintendo handheld is a non-starter, it's by far more successful) going forward.