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Gears of War: Judgement's creative director claims that "people don't want innovation", as he refers to the approach taken in the development of GeOW Judgement

Forums - Microsoft Discussion - Gears of War: Judgement's creative director claims that "people don't want innovation", as he refers to the approach taken in the development of GeOW Judgement

Burek said:


Judgment underperformed because of a mixture of factors, but the gameplay formula is not one of them.

I agree with everything else you wrote except this. Gameplay formula was without a doubt a factor why Judgment underperformed. People who bought it stopped playing it after a short while and I listed some of the reasons in my previous post. Gears 3 had more unique users playing than Judgment not long after Judgments launch, game didin't have any legs without popular multiplayer.

I agree with LudicrousSpeed tho, for me Judgment was worth it for Overrun alone. I played the hell out of that mode and I'll gladly play it again with BC granted there's enough people online. But of course since Epic made the online portion of the game, I don't know if Chmielarz deserves any credit from this innovation :P If I'm not mistaken he works with People Can Fly who made the campaign.



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Versus_Evil said:
"director and designer of The Vanishing of Ethan Carter" thanks for the heads up, BS and Judgement are to of the worst games ive ever played, good to know i can avoid this trash aswell.

Ethan Carter is actually a very good game, if you like mystery and exploration games I would recommend it.



What the!?! Don't you try to pin this on me! I preordered Judgment and got it on day one. It sucked.

Whereas the other GeoW games actually had a compelling narrative and felt like you were facing an intelligent enemy that has a strategy and actually had battles that escalated at a decent pace, Judgment just felt like DLC full of random badguys and an inconsequential story.

I never bothered to finish it because nothing was at stake.



Twitter: @d21lewis  --I'll add you if you add me!!

he cannot be more wrong, people want innovation but not 100% new innovation game formula. Mario is when of the best exemple of this.

from release to release they were always something new a + to the formula.

Mario was never 100% innovation but it was enougth to make it feel fresh.



I admit, gameplay wise, it was actually very good. It just felt half added.



Twitter: @d21lewis  --I'll add you if you add me!!