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Forums - Nintendo Discussion - How would you feel if the next Nintendo console used flash memory cards?

Memory cards...
The future is the past. :P



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Soundwave said:

One thing I think Nintendo fans sometimes gloss over about the GameCube era is most every multi-plat title sold the least on the GameCube. In some cases it wasn't even close, I'm looking at sales of some of the Madden NFL games and it's ridiclous ... like 1+ million for PS2, 500k+ for the XBox ... and 80k (lol) for the GameCube version. This isn't a mini-disc problem ... this is a demographic problem. 

Nintendo's problem in the console arena really is that to fundamentally compete with Sony they would really have to start marketing almost 100% towards college aged young males and making games that they like and making all hardware decisions for that audience first and foremost. Like Sony/MS do. They would also have to dramatically scale back the Disney-styled mascot games. One Mario would be fine, but it would need to have sports games, shooters, and violent action games. 

If they don't do that, then in comparison to the other two, Nintendo by default gets looked upon as the "kids console". Fairly or not, that's just how that cookie crumbles. "Yo, the new GTA is bad ass, but did you check out that new Yoshi game with plushie toy Amiibos? Or the new Kirby? Daaaaaamn" .... said no GTA owner ... ever. 

I honestly don't care even if they go digital only. To be honest I don't care if the games come on tampons or through magical fairies that fly in through the window from Nintendo HQ. I play the game ... to play the game. I don't care about packaging or whatever. But if some people just cannot live without a physical freaking format, then I think it's just better to give it to them then to pointlessly arguement against them. As a business you get bigger things to worry about than that. 

I don't think third parties will care if Nintendo is using a $1 card versus a 25 cent disc. Even if a third party is so hell bent on a digital only release ... so what? Release your game digital only then. No one's stopping you or holding a gun to your head, Nintendo doesn't give two craps either way because they get their $10-$15 licensing fee cut either way. Nintendo themselves is starting to release some games as digital only, I'm sure they would not mind if a third party did that if that's what they wanted to do (at this point I think they'd welcome any developer support period). 


It's a demographic and minidisc problem. The demographic wasn't there because no one was making games for the GCN because of minidiscs. And because of Nintendo's own first party demographic issues. It's not as simple as one problem with one reason.

They wouldn't have to market 100% towards college students. They'd have to make games that target demographics they aren't targeting. First party, exclusive games. And they'd have to stop gimpin themselfs prematurely every cycle by making some stupid decision that guarantees bad third party support. Because, again, this is a complicated issue with a complicated solution. A digital platform is a clear step in the right direction, but obviously it isn't the only one. Carts are a clear step in the wrong direction and one that 100% is not happening. They wouldn't have to dial back anything. They'd just have to dial up other things and strike a balance.

No one cares what kids games are on a platform. No COD head is crying about the PS4 becoming a haven for japanese otaku games. If there are 1000 games that cater to that western mainstream audience, none of them will care that there's 1000 mario games on the platform too.

No, you do what Apple did. If some people can't live without a physical copy, you tell them to buy something else while the masses jump into the future and leave you behind. There is no argument. You buy the future now with Nintendo/Apple or wait on the competing platforms until they follow suit weed the past out gradually later.

The difference will not be that insignificant. You can talk about buying in bulk all you like, but when the difference between buying a disc and a card at a consumer level is 10:1, it's not going to be 4:1 at a manufacturers level. They are going to feel that 1000% difference in cost, and they are going to laugh at it and ignore it. They wouldn't be hell bent on a digital release. They just wouldn't release for it at all, because once carts are in the fray, it's not a digital platform. It's a physical platform like all the others, only one costs 10x more no manufacture for absolutely no pay off. And if devs have an issue with the primary media to supply games for your platform, they just won't support the playform period. So Nintendo would give a shit, because they'd be getting 0% royalties, because they'd be getting 0% support.



I would want a SanDisk USB drive to save game files on instead of those wittle Flash drive cards jmo



TaMpAbLaCk said:
I would want a SanDisk USB drive to save game files on instead of those wittle Flash drive cards jmo


You can save games to a USB drive on the current Wii U as is, so that functionality is pretty much a given for NX if you want it most likely. 



spemanig said:
Soundwave said:

One thing I think Nintendo fans sometimes gloss over about the GameCube era is most every multi-plat title sold the least on the GameCube. In some cases it wasn't even close, I'm looking at sales of some of the Madden NFL games and it's ridiclous ... like 1+ million for PS2, 500k+ for the XBox ... and 80k (lol) for the GameCube version. This isn't a mini-disc problem ... this is a demographic problem. 

Nintendo's problem in the console arena really is that to fundamentally compete with Sony they would really have to start marketing almost 100% towards college aged young males and making games that they like and making all hardware decisions for that audience first and foremost. Like Sony/MS do. They would also have to dramatically scale back the Disney-styled mascot games. One Mario would be fine, but it would need to have sports games, shooters, and violent action games. 

If they don't do that, then in comparison to the other two, Nintendo by default gets looked upon as the "kids console". Fairly or not, that's just how that cookie crumbles. "Yo, the new GTA is bad ass, but did you check out that new Yoshi game with plushie toy Amiibos? Or the new Kirby? Daaaaaamn" .... said no GTA owner ... ever. 

I honestly don't care even if they go digital only. To be honest I don't care if the games come on tampons or through magical fairies that fly in through the window from Nintendo HQ. I play the game ... to play the game. I don't care about packaging or whatever. But if some people just cannot live without a physical freaking format, then I think it's just better to give it to them then to pointlessly arguement against them. As a business you get bigger things to worry about than that. 

I don't think third parties will care if Nintendo is using a $1 card versus a 25 cent disc. Even if a third party is so hell bent on a digital only release ... so what? Release your game digital only then. No one's stopping you or holding a gun to your head, Nintendo doesn't give two craps either way because they get their $10-$15 licensing fee cut either way. Nintendo themselves is starting to release some games as digital only, I'm sure they would not mind if a third party did that if that's what they wanted to do (at this point I think they'd welcome any developer support period). 


It's a demographic and minidisc problem. The demographic wasn't there because no one was making games for the GCN because of minidiscs. And because of Nintendo's own first party demographic issues. It's not as simple as one problem with one reason.

They wouldn't have to market 100% towards college students. They'd have to make games that target demographics they aren't targeting. First party, exclusive games. And they'd have to stop gimpin themselfs prematurely every cycle by making some stupid decision that guarantees bad third party support. Because, again, this is a complicated issue with a complicated solution. A digital platform is a clear step in the right direction, but obviously it isn't the only one. Carts are a clear step in the wrong direction and one that 100% is not happening. They wouldn't have to dial back anything. They'd just have to dial up other things and strike a balance.

No one cares what kids games are on a platform. No COD head is crying about the PS4 becoming a haven for japanese otaku games. If there are 1000 games that cater to that western mainstream audience, none of them will care that there's 1000 mario games on the platform too.

No, you do what Apple did. If some people can't live without a physical copy, you tell them to buy something else while the masses jump into the future and leave you behind. There is no argument. You buy the future now with Nintendo/Apple or wait on the competing platforms until they follow suit weed the past out gradually later.

The difference will not be that insignificant. You can talk about buying in bulk all you like, but when the difference between buying a disc and a card at a consumer level is 10:1, it's not going to be 4:1 at a manufacturers level. They are going to feel that 1000% difference in cost, and they are going to laugh at it and ignore it. They wouldn't be hell bent on a digital release. They just wouldn't release for it at all, because once carts are in the fray, it's not a digital platform. It's a physical platform like all the others, only one costs 10x more no manufacture for absolutely no pay off. And if devs have an issue with the primary media to supply games for your platform, they just won't support the playform period. So Nintendo would give a shit, because they'd be getting 0% royalties, because they'd be getting 0% support.

I think Nintendo can get their cards for $1 a pop. That's just the bottom line here, at that price, third parties aren't going to give a shit. It's not like when it was $30 for a N64 cartridge versus 50 cents for a PSX CD and no one had high speed internet, so downloading additional data to a HDD was a non-starter. It's more like 25 cents for the disc versus $1 for the card here. The whole "10x as much!" ratio doesn't mean much when it's going from 10 cents x 10 being $1. Big whoop. 

Nintendo has a very strong reputation as a kids brand, because part in parcel ... they make a lot of kids-friendly games. And they want a kids centric image. It's not by accident or unintentional. How many discussions do you think Sony or MS had about making the PS2 or XBox purple? It probably rhymes with "hero". 

The GameCube didn't have any lack of games either, it has a library of 600+ games, probably about 500 of them are third party titles. 

Quite frankly I'd be fairly thrilled with GameCube level third party support even. The GameCube had Resident Evil exclusivity, a Metal Gear Solid game exclusive, a Final Fantasy game exclusive, an exclusive Tales RPG, Viewtiful Joe, Killer 7 as timed exclusives and pretty much all the main Western multiplats (Madden, FIFA, Timesplitters, Prince of Persia, NBA Street, SSX, Tony Hawk, James Bond, Medal of Honor, Lord of the Rings, Harry Potter, etc. etc.). 

In hindsight, EA really supported the sh*t out of the GameCube. I don't need Nintendo to supplant Sony to enjoy the games, quite frankly Sony is just a better option for some of the types of games developers like to make like GTA. Combine the 3DS support with the support the Wii U got in its first year from Western pubs and I'd be ok with that too. 

Nintendo can do things like Apple when they have Apple's brand mystique, marketing, monster market and mindshare, fashion chic design, etc. and a product that moves 50-60 million units in *quarter* of a year. When you have success like that, people listen to you and you get the benefit of the doubt when you make industry shaking decisions. 



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spemanig said:
TheLastStarFighter said:


Discs aren't really the de facto standard anymore.  Digital distribution makes up more and more of the market, and virtually 100% of new titles have at least some and often much of their content delivered over the internet.  This isn't N64 vs PS1 anymore. The media doesn't impact the title in any way, it's just a method to get the game from the developer to the hard drive of the consumer.  The only way media choice would impact third party support is if it restricted the size of the game. In this case, carts could end up being even bigger or more versatile than the discs.


On consoles? Yes, discs are the standard. Is DD superior? Unquestionably. But does it make up more of the market, not even close.

Of course media effects games. It effects cost. If Nintendo brought back carts, either NX games would be universally significantly more expensive, or devs would take a significant loss on every NX game sold compared to identical ports on PS4/XBO. With DD it's the same. Either games get cheaper, or prices stay the same and devs make a larger profit.

That's enough to sway favor on one direction, and that direction is DD.

DD is pushing 30% of the market, by NX's release or soon after I could see it at 50% or more.  So the physical media is only impacting about 50% of sales.  The cost of cards instead of discs would add maybe a dollar or two.  Since Nintendo would realize significant hardware cost savings by removing an optical drive, they could cover the extra media costs for 3rd parties if it was an issue and still come out for the better.

And beyond cost, the media choice has 0 impact for devs beyond having enough capacity, especially since pretty much all games are just transfering to the hard drive now anyway - and is definitely happening in the patent specs by Nintendo recently shown.  If anything, cards could be superior for 3rd parties by allowing additional anti-priacy measures.



Soundwave said:
TaMpAbLaCk said:
I would want a SanDisk USB drive to save game files on instead of those wittle Flash drive cards jmo


You can save games to a USB drive on the current Wii U as is, so that functionality is pretty much a given for NX if you want it most likely. 

Sorry was talking about PS4



Spemanig doesn't see the difference in the music and book industry going digital compared to the gaming industry? Digital books and music would fit tons of content in an 8 GB device, how about CoD? Digital only in music and books has advantages for the consumer that don't exist in video games. The fact that you don't see those advantages is hilarious. What advantages to the consumer exist for digital video games?