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Forums - Nintendo Discussion - Predict 1st Party (or similar) NX's launch window games

Wyrdness said:
Samus Aran said:

Unless you have a source to back that up and show they were able to complete the game there's not much we can discuss here. Your average 8 year-old isn't going to play Metroid Prime Trilogy.

Metroid is a lot harder than most Zelda games.

TP: easy

MM: easy

OoT: easy

ALBW: easy

Minish Cap: easy

WW: easy

Most Metroid games don't guide you a lot, almost every Zelda game tells you where to go in great detail.


Really how old do you think people were back in 86 when Metroid first launched and 94 when Super Metroid was launched, unless you're trying to tell me most of the original Metroid fans are in their 40s-50s now I'm going to call your view out here as the games aren't as complex as you claim.

Kids are also much smarter then you're trying to make out, a kid growing up in today's world could easily learn to play through an Metroid game.

A kid in 1994 was much more likely to buy Super Mario World than Super Metroid.

I've seen plenty of young kids play my games at family events and what not, I don't think I'm underestimating anyone.

Metroid Prime 3 can be completed by most kids yes, it's a casualized Metroid game.

I thought we moved past the stereotypes that only kids play Nintendo games. Some games have older demographics than others, that's just how it is.

Oh and most people never finish the games they buy, food for thought.



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mZuzek said:
Samus Aran said:

The songs to slow down time and speed things up are hidden. With these songs in your arsenal you shouldn't have any problem.

Those 3 (or 4) mini-dungeons to unlock the fierce deity mask were hard though.

I wasn't serious. I knew about the songs all along. The 3-day system was never a factor in why this game is hard.

The game as a whole is hard. It's hard to figure out what to do next if you just want to progress, the last two dungeons have some tough puzzles and layouts too, and well, it really is just a hard game. Gyorg was a really tough boss as well as the final one. There were lots of complicated sidequests that didn't give you a clear direction on how to finish or progress through, and if you didn't collect lots of pieces of heart through exploring, the game would punish you for it.

It's easily one of the hardest Zelda games (third hardest I'd say).

Maybe, but I only played the remake. The sidequests were well explained there.

I just used Fierce Deity Mask on the final boss. The boss before that was a bitch though (the two giant dragon like creatures).

Zelda II is pretty hard I heard, but I have no desire to ever play that. What are the hardest two? The only one I found hard was ALTTP.



Samus Aran said:

A kid in 1994 was much more likely to buy Super Mario World than Super Metroid.

I've seen plenty of young kids play my games at family events and what not, I don't think I'm underestimating anyone.

Metroid Prime 3 can be completed by most kids yes, it's a casualized Metroid game.

I thought we moved past the stereotypes that only kids play Nintendo games. Some games have older demographics than others, that's just how it is.

Oh and most people never finish the games they buy, food for thought.


This isn't about what a kid is more likely to buy it's your claim that it's too advance for a kid, most adults back in 94 were more likely to buy Super Mario World then Super Metroid as the latter is niche, here is a 5 old by the way:

https://www.youtube.com/watch?v=MnN3fEuhAiA

Kids can learn to play anything and the reason a number of people are Metroid fans is likely because they played the games when they were younger, this about stereotypes or any nonsense like that as many fans back then were young as the market was essentially rebooted into what it is today. I've seen my nephew play Super Metroid and Fusion and he's 10.



Wyrdness said:
Samus Aran said:

A kid in 1994 was much more likely to buy Super Mario World than Super Metroid.

I've seen plenty of young kids play my games at family events and what not, I don't think I'm underestimating anyone.

Metroid Prime 3 can be completed by most kids yes, it's a casualized Metroid game.

I thought we moved past the stereotypes that only kids play Nintendo games. Some games have older demographics than others, that's just how it is.

Oh and most people never finish the games they buy, food for thought.


This isn't about what a kid is more likely to buy it's your claim that it's too advance for a kid, most adults back in 94 were more likely to buy Super Mario World then Super Metroid as the latter is niche, here is a 5 old by the way:

https://www.youtube.com/watch?v=MnN3fEuhAiA

Kids can learn to play anything and the reason a number of people are Metroid fans is likely because they played the games when they were younger, this about stereotypes or any nonsense like that as many fans back then were young as the market was essentially rebooted into what it is today. I've seen my nephew play Super Metroid and Fusion and he's 10.

I've never played Hunters as I don't consider it a Metroid game.

Oh and are you familiar with the phraze "exceptions that prove the rule"? I know there are some kids out there with crazy skills.

The reason why Metroid is more niche is because it doesn't hold your hand. I've played games with little kids and I had to help them a lot. That's why I prefer games like Mario Kart with them, even if they suck they can still have fun.

I also know how much I struggled with games when I was a little kid and nowadays I consider those games easy.



Samus Aran said:

I've never played Hunters as I don't consider it a Metroid game.

Oh and are you familiar with the phraze "exceptions that prove the rule"? I know there are some kids out there with crazy skills.

The reason why Metroid is more niche is because it doesn't hold your hand. I've played games with little kids and I had to help them a lot. That's why I prefer games like Mario Kart with them, even if they suck they can still have fun.

I also know how much I struggled with games when I was a little kid and nowadays I consider those games easy.


Too bad we're not going by what you consider is a Metroid game, under what you're saying I was kid with crazy skills as is my nephew, playing through Metroid games is not that hard to play through even for kids unless you're thinking about 100% speedruns.

Metroid is niche because the concept is based on a number of things rather then one, rather then be spectacular at one thing it's adequate in a number of things that come together to make up the game so ends up being an acquired taste as it takes time to get into, this is why a number of kids won't get into the games as the appeal won't hit a person straight away. Games like Dark Souls don't hold your hand either but easily outsell Metroid.



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Scisca said:

Also, I think people may be overestimating what the merging of the divisions will give. After all, there is a massive, massive gap between current home console games (PS4/Xbone level) and 3DS games. 3DS devs will have to learn how to make these HD games and will require the same learning time as Nintendo home console devs needed at the beginning of Wii U. Also, just because Nintendo is capable of pumping out 20 3DS games per year doesn't mean that these teams will make 20 NX games. They'll make 2 or 3 instead. I mean, just compare that upcoming Metroid space football shooter to Halo 5 or Uncharted 4... So yeah, I'm fairly certain that Nintendo will need Wii U ports (preferably somewhat improved to take advantage of better hardware) in order to avoid the killer droughts, especially in the first year.

U must not know much about the type of game Nintendo primarily makes if u r using Halo 5 or Uncharted 4 as a comparison. The majority of Nintendo games focus on simple, lighthearted fun regardless of being on handheld or console. Nintendo isn't all of a sudden going to start emphasizing on big blockbuster style games out of nowhere. Look at the Nintendo published titled on Wii/Wii U, the most successful  ones are simple/casual friendly titles, not complex/hardcore focused.

For every Xenoblade/Bayonetta that Nintendo publishes there are five times as many Captain Toad/Splatoon/Mario Maker/Woolly World/Amiibo Festival style games that are just as suitable on handhelds as they are on consoles. These are the type of games Nintendo will continue to emphasize on next generation, not things like Halo or Uncharted.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Wyrdness said:
Samus Aran said:

I've never played Hunters as I don't consider it a Metroid game.

Oh and are you familiar with the phraze "exceptions that prove the rule"? I know there are some kids out there with crazy skills.

The reason why Metroid is more niche is because it doesn't hold your hand. I've played games with little kids and I had to help them a lot. That's why I prefer games like Mario Kart with them, even if they suck they can still have fun.

I also know how much I struggled with games when I was a little kid and nowadays I consider those games easy.


Too bad we're not going by what you consider is a Metroid game, under what you're saying I was kid with crazy skills as is my nephew, playing through Metroid games is not that hard to play through even for kids unless you're thinking about 100% speedruns.

Metroid is niche because the concept is based on a number of things rather then one, rather then be spectacular at one thing it's adequate in a number of things that come together to make up the game so ends up being an acquired taste as it takes time to get into, this is why a number of kids won't get into the games as the appeal won't hit a person straight away. Games like Dark Souls don't hold your hand either but easily outsell Metroid.

Because they're on multiple consoles with bigger userbases with older demographics. -,-'

Hunters' campaign is just a generic shooter from what I've seen on youtube.

And no, that's not why Metroid is niche. 3D Mario games have levels based on all kinds of themes, gimmicks and what not.



Scisca said:

Also, I think people may be overestimating what the merging of the divisions will give. After all, there is a massive, massive gap between current home console games (PS4/Xbone level) and 3DS games. 3DS devs will have to learn how to make these HD games and will require the same learning time as Nintendo home console devs needed at the beginning of Wii U. Also, just because Nintendo is capable of pumping out 20 3DS games per year doesn't mean that these teams will make 20 NX games. They'll make 2 or 3 instead. I mean, just compare that upcoming Metroid space football shooter to Halo 5 or Uncharted 4... So yeah, I'm fairly certain that Nintendo will need Wii U ports (preferably somewhat improved to take advantage of better hardware) in order to avoid the killer droughts, especially in the first year.

U must not know much about the type of game Nintendo primarily makes if u r using Halo 5 or Uncharted 4 as a comparison. The majority of Nintendo games focus on simple, lighthearted fun regardless of being on handheld or console. Nintendo isn't all of a sudden going to start emphasizing on big blockbuster style games out of nowhere. Look at the Nintendo published titled on Wii/Wii U, the most successful  ones are simple/casual friendly titles, not complex/hardcore focused.

For every Xenoblade/Bayonetta that Nintendo publishes there are five times as many Captain Toad/Splatoon/Mario Maker/Woolly World/Amiibo Festival style games that are just as suitable on handhelds as they are on consoles. These are the type of games Nintendo will continue to emphasize on next generation, not things like Halo or Uncharted.



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
Scisca said:

Also, I think people may be overestimating what the merging of the divisions will give. After all, there is a massive, massive gap between current home console games (PS4/Xbone level) and 3DS games. 3DS devs will have to learn how to make these HD games and will require the same learning time as Nintendo home console devs needed at the beginning of Wii U. Also, just because Nintendo is capable of pumping out 20 3DS games per year doesn't mean that these teams will make 20 NX games. They'll make 2 or 3 instead. I mean, just compare that upcoming Metroid space football shooter to Halo 5 or Uncharted 4... So yeah, I'm fairly certain that Nintendo will need Wii U ports (preferably somewhat improved to take advantage of better hardware) in order to avoid the killer droughts, especially in the first year.

U must not know much about the type of game Nintendo primarily makes if u r using Halo 5 or Uncharted 4 as a comparison. The majority of Nintendo games focus on simple, lighthearted fun regardless of being on handheld or console. Nintendo isn't all of a sudden going to start emphasizing on big blockbuster style games out of nowhere. Look at the Nintendo published titled on Wii/Wii U, the most successful  ones are simple/casual friendly titles, not complex/hardcore focused.

For every Xenoblade/Bayonetta that Nintendo publishes there are five times as many Captain Toad/Splatoon/Mario Maker/Woolly World/Amiibo Festival style games that are just as suitable on handhelds as they are on consoles. These are the type of games Nintendo will continue to emphasize on next generation, not things like Halo or Uncharted.

He's also wrong that the 3DS developers will need to learn HD development next-gen as the teams at Nintendo often make both kind of games.

The Zelda team made ALBW, WW HD and Zelda U.

The Mario Kart team made both Mario Kart 7 as Mario Kart 8.

The team that made NSMB 2 for 3DS also made the Wii U version and Pikmin 3.

The team that made Super Mario 3D Land also made Super Mario 3D World.

Etc.



Samus Aran said:

Because they're on multiple consoles with bigger userbases with older demographics. -,-'

Hunters' campaign is just a generic shooter from what I've seen on youtube.

And no, that's not why Metroid is niche. 3D Mario games have levels based on all kinds of themes, gimmicks and what not.


It outsold Metroid games on PS3 alone.

The campaign is is pretty much like any other Prime game, the are just more pirates and such making it more shooter like.

3D Mario retains it's core mechanical focus, platforming, regardless of what gimmick is employed whether gravity, boss fights and so on. The result is that if you like platforming you'll like the games regardless of what gimmick they employ as that what 3D Mario is about, platforming.

Metroid on the other hand doesn't do one thing in a brilliant fashion it does loads of things in a decent fashion to execute the concept of a lone bounty hunter on missions exploring.