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Forums - Gaming Discussion - Video Game Piracy costs the industry as much as it makes!

mornelithe said:

False narrative, there's really no guarantee that a pirated game, would've been a sale, if piracy weren't possible.

LuckyTrouble said:
*sigh* Once again: piracy does not equal lost sales. Every person that pirates did not intend to buy. The vast, vast majority of them would never spend their money on the game, for one reason or another.

Demand for a product and demand for a paid product are two very different things.

Exactly

Yes like most things the media does this is a sensationalist article. But you guys are also both wrong. 

Yes, every pirated game does not equal a sale but you also cannot generalize and say does pirating would never have paid for the game. I feel its obvious. The industry stands to make at least 10% more yearly than they are right now without piracy. 



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ZhugeEX said:
Burek said:
Another exaggerated report paid for by gaming industry as they work on their DRM agenda. It is much easier to justify such policies by making up numbers and wanti g us to believe that there are actually $160 billion ready to be spent on the product.


Well the report is writen by a security company that is trying to sell their DRM style products to software companies. 

But it's also a good report to see how big pirated content is as well. 

But it'a not a good report because all it does is assume imaginary numbers. And overblows pirated numbers for their own purposes. 



Intrinsic said:
mornelithe said:

False narrative, there's really no guarantee that a pirated game, would've been a sale, if piracy weren't possible.

Exactly

Yes like most things the media does this is a sensationalist article. But you guys are also both wrong. 

Yes, every pirated game does not equal a sale but you also cannot generalize and say does pirating would never have paid for the game. I feel its obvious. The industry stands to make at least 10% more yearly than they are right now without piracy. 

That's why I didn't speak in absolutes.  There's no proof either way.  Conclusions cannot be drawn, because we simply lack the data to make them.



Intrinsic said:
mornelithe said:

False narrative, there's really no guarantee that a pirated game, would've been a sale, if piracy weren't possible.

Exactly

Yes like most things the media does this is a sensationalist article. But you guys are also both wrong. 

Yes, every pirated game does not equal a sale but you also cannot generalize and say someone pirating would never have paid for the game. 


I actually say that in the article but I guess no one bothered to actually read it fully haha.



Burek said:
ZhugeEX said:


Well the report is writen by a security company that is trying to sell their DRM style products to software companies. 

But it's also a good report to see how big pirated content is as well. 

But it'a not a good report because all it does is assume imaginary numbers. And overblows pirated numbers for their own purposes. 


What's your proof for that? Because it aligns with other independant report. Plus the company that estimated the revenue figure is very much respected for their prior reports. 

You can't just say they're making it up without actually looking into it more. 

 

But yeh, they are of course sensationalised a bit for the sake of the report. As other research firms estimate that as little as 5% of that revenue would actually go to the video game companies. So only 5% is the actual theoretical loss out of that total amount. $74b is just how much the overall cost is based on how much is pirated. 



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Their lucky that the cost of all the games pirated is not more than the revenue made by the whole video game industry. Pirating games is so easy a baby could do it.



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KLAMarine said:
LuckyTrouble said:

Although the relevance of your movie theater example is fairly shaky

How so?

Although the acts are certainly related, walking into a movie for free is not equivalent to piracy. In the case of the movie theater, what I'm taking is essentially a service for a single use rather than the digital form of a paid product for unlimited use at my personal convenience. The benefits of the movie theater are entirely temporary (assuming you don't film the theater screen), whereas actually pirating the movie is permanent.



 

LuckyTrouble said:
KLAMarine said:
LuckyTrouble said:

Although the relevance of your movie theater example is fairly shaky

How so?

Although the acts are certainly related, walking into a movie for free is not equivalent to piracy. In the case of the movie theater, what I'm taking is essentially a service for a single use rather than the digital form of a paid product for unlimited use at my personal convenience. The benefits of the movie theater are entirely temporary (assuming you don't film the theater screen), whereas actually pirating the movie is permanent.

So what you're saying is piracy is even more harmful?



KLAMarine said:
LuckyTrouble said:
KLAMarine said:
LuckyTrouble said:

Although the relevance of your movie theater example is fairly shaky

How so?

Although the acts are certainly related, walking into a movie for free is not equivalent to piracy. In the case of the movie theater, what I'm taking is essentially a service for a single use rather than the digital form of a paid product for unlimited use at my personal convenience. The benefits of the movie theater are entirely temporary (assuming you don't film the theater screen), whereas actually pirating the movie is permanent.

So what you're saying is piracy is even more harmful?

Is that a real question? You're asking if permanently taking something is more harmful than temporarily taking part in it? Even then, you can't say exactly how harmful one is compared to the other. Once again, no proof of any kind. This is largely a case of semantics at this point.



 

I'd buy pirated ps4 games if I could to be honest. I've always bought the pirate versions of my console games and I did it with no guilt. When you have a choice between 2 dollars or 70 for each game there really is no brainer (I'd probably have 2-3 games if there was no pirate option). Not to mention that everyone here buy pirated things from manga, books, movies to any kind of software and when I say everyone I mean it.

Anyway I guess that prices for new games here can't be any cheaper because of freight, taxes and whatnot but even now I only buy games when I or some of my family/friends are in USA.