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Forums - PC Discussion - Why is there so much negativity toward piracy?

 

Have you ever pirated anything?

Yes 124 73.37%
 
No 45 26.63%
 
Total:169
ps3-sales! said:

Would the industry fail if everyone pirated things? Duh. Will that ever happen? No.

You don't need everyone to be doing it for a failure to occur, you just need enough people to do it.



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ps3-sales! said:

I don't pirate for my Ps4.

Would you if you had the chance?



It's criminal copyright infringement (not theft, BTW; different offense, different penalties). It's against the law. End of discussion. It doesn't matter if it's a millionaire or not. I go and steal a grand from Bill Gates, I'm in serious trouble. No more or less than if I took it from you. The law must always be blind, that is the foundation of an orderly society. So get over it, you're not entitled to that album of game. Entertainment isn't a right, it's a commodity. Say what you want about those millionaires, they have more claim on that revenue than you do on free entertainment.



Because stealing is wrong. If you think stealing isn't wrong, then I don't know what you are thinking.



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Bofferbrauer said:

Legally speaking, piracy is theft in pretty much every juristiction worldwide. While, as you explained, it doesn't exactly fit into the classic scheme of a theft, it could be still considered as one since you're taking something from the owner unaware, in this case the data of the software. And while they are not losing any data in the process, you're still getting something which you haven't paid or worked for or been given as a gift, which is another definition of a theft.

While not every pirated copy translates in an otherwise bought copy lost, the ratio is around 90%, in some cases even above 95%. Worst case being probably World of Goo, which has been downloaded over 16 million times yet not even broke the 500k sales. The Witcher games, which get released DRM-free on PC, also have piracy rates above 80%, meaning for every bought copy there are over 4 pirated copies. Which also proves that your third point is totally wrong to begin with. What's true about it is that piracy on current gen consoles is almost unexistent - but that's more because cracking their anti-piracy measures has become extremly difficult

Also, while the companies which made the games might be very rich, I still feel that pirating software is a big slap in the face to every programmer/artist/IT worker involved into making that game or program. The company might not be worthy of our respect, but their basic employes certainly do.

Your entire second point implies that you understood what I said, and then went the completely other way with it. You still seem to believe that piracy = lost sales. You can throw numbers at me all day, but it doesn't change the fact that those 16 million people largely would never have bought World of Goo. I'd be amazed if even 2% of all those pirates would have bought the game if they had absolutely zero ability to pirate. I admit I may have generalized a little too much saying they wouldn't impact if every pirate in the world suddenly went legit, but at the same time, piracy rates, on average, are much, much, much lower than those numbers. I mean, you're pulling out the worst of the outliers. The Wii was cracked wide open, and if I remember correctly, it was only a number in the hundreds of thousands for people that even downloaded the most basic program required for Wii homebrew and piracy. It goes back to the idea that demand for a product and demand for a paid product are entirely different things. If people think something is worth money, they will spend that money on it outside of flimsy justifications for piracy.

In the end, developers simply need to make a product that people want to buy. I know it isn't easy, and it's unfair to put all the responsibility on them, but if people think a game is worth money, money will be spent. Games like Rocket League are a great example of that.

Edit: Also, piracy is not theft. People like to call piracy the same as theft, but in the end, piracy falls under a different set of laws such as copyright and intellectual property laws.



 

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KLAMarine said:
ps3-sales! said:

I don't pirate for my Ps4.

Would you if you had the chance?


I would not. That might sound ludacrious and hypothetical BS; but truely I would not. I enjoy giving certain people money for their crafted games. Supporting my favorite developer like Naughty Dog who in interviews have impressed me with their general love for gaming; or those indie studios for a few hours 100% worth my $15 like Thatgamecompany and Journey.



Currently own:

 

  • Ps4

 

Currently playing: Witcher 3, Walking Dead S1/2, GTA5, Dying Light, Tomb Raider Remaster, MGS Ground Zeros

TheGoldenBoy said:

It's stealing.

Simple as that really.

Theft is theft. I don't know how people can think one form of theft is OK because you're doing it to a big corporation who can handle the loss, but other forms are not OK because it affects a smaller business that can't absorb the loss. But some industry people have made piracy sound less bad because they equate used game sales with piracy, or consider it to be as big an evil as piracy. So in some people's minds if some outspoken people in the industry say used game sales are as morally bad as piracy, then since used game sales is a completely legal and legit thing, it means piracy ain't so bad after all.

Used game sales is part of the industry money-go-round, eventually most of the money from used game sales gets funnelled into new game purchases. Piracy is completely black market, any benefit to a legit player in the industry (the devloper) is very much indirect, and very hit and miss.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

poppler said:
ps3-sales! said:


You are the reason why the 1% laughs at people. 

If you want to fork over $15 for that new music album or movie to makes millionaires  more millions, have fun.


You're right. Go to walmart and steal a tv or anything you want, I mean who cares they make millions anyway.

Buncha suckers paying for things amiright?

Good thing most of society isn't this selfish.

They are. Just laws prevent it.

Imagine the chances of being caught downloading a torrent were comparable to stealing a TV?

 

OP: I've torrented before. You'd struggle to find people on this site who haven't illegally downloaded atleast once. It was when I was a student and had no money though. Now I'm an adult and purchase everything. It's wrong. Either way.



Because its stealing. Doesnt matter if the product belongs to a rich guy or a poor guy. Stealing is stealing.

And by using the well there rich so it doesnt matter would also mean your ok with a guy whos poorer then stealing from you. Its ok right because to him your rich



LuckyTrouble said:
Bofferbrauer said:
ArchangelMadzz said:
You're right as a singular. But piracy is why some games do not come to PC, and why some games are always online.

An activity is inherently bad if done at mass would be detrimental.

And why they have ever more invasive DRM schemes.

You all realize a lot of games haven't come to PC before because PC development is more involved than console development, right? It is far, far more technical than it has ever been legal. A lot of developers are still learning PC development, now that it's clear that it's a platform viable for all types of games. We've had quite a few shaky PC ports this past decade from developers taking their first or second stab at PC development, as well as outsourcing to developers that haven't done PC porting before. Blaming piracy for developers not wanting to deal with PC development may be the silliest excuse I have ever heard.

Always online and other forms of DRM are ways of treating piracy as more detrimental than it ever has been or ever will be, and it is ultimately an afterthought during development.

I hope you're aware that before we had shaky PC ports there where no console ports of those games at all. Seriously before the PS360 era PC games and console games where basically 2 different worlds with just a rare port between those 2 worlds here and there, in almost all cases sports/racing or licensed games. With the 7th gen being powerful enough to keep up even with high-end PCs in the beginning and the architectures getting closer and closer (DirectX 9 compatible graphics chips), loads of previously PC-only series made the jump to consoles to get away from piracy, and only a select few made it the other way around (street figher and Mortal Kombat, but that's it basically).

And if you go even further down in history, just check what killed the Commodore 64/128 and Amiga and Ataris ST line in the late 80s/early 90s. No one wanted to devolop games for them anymore because piracy basically killed both most of the retail market and drove the prices to extreme lows (10$ and less) because they couldn't get them sold at any higher prices anymore. Which in turn wasn't worth the effort anymore, as that pricetag wasn't enough to cover the costs, let alone make a profit.