By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Official Super Mario Maker Thread - Mario Maker for 3DS has been released?! Ok...

 

Are you excited for the new update

Yes 16 88.89%
 
No 2 11.11%
 
Total:18

I haven´t made a level in a while so I´m just going to leave my latest one while I figure out my next level, It comes with a clever password system that will help you. Check this post if you want to know how it works or if you think you can figure it out by your self then try it



                                                                                     

Around the Network
Mike321 said:

I haven´t made a level in a while so I´m just going to leave my latest one while I figure out my next level, It comes with a clever password system that will help you. Check this post if you want to know how it works or if you think you can figure it out by your self then try it

Lol, I played that one before you posted here.



Samus Aran said:
Just made my third Yoshi level! How could I possibly top the cruelty of my 2 earlier levels? Well, play for yourself to find that out!

09BA-0000-00A0-5F69


Is that kid friendly? My 3 year old is playing right now lol.

I've got some ideas for a new level too, not sure if I can pull it off. It will be a while to build it. First to get the kids to give up the gamepad... It's Thanksgiving in Canada (tomorrow officially) so building is a bit on hold atm. And it was 22 degrees today, not a cloud in sight. Damn sun glare on the gamepad :p



SvennoJ said:
Samus Aran said:
Just made my third Yoshi level! How could I possibly top the cruelty of my 2 earlier levels? Well, play for yourself to find that out!

09BA-0000-00A0-5F69


Is that kid friendly? My 3 year old is playing right now lol.

I've got some ideas for a new level too, not sure if I can pull it off. It will be a while to build it. First to get the kids to give up the gamepad... It's Thanksgiving in Canada (tomorrow officially) so building is a bit on hold atm. And it was 22 degrees today, not a cloud in sight. Damn sun glare on the gamepad :p

Yeah, in this level you have to keep Yoshi all the way through or you're not going to make it. Try it out for yourself. It's called "No Yoshi left behind". I tried to make the puzzles so easy to understand, so any stranger can complete it. So my apologies if some of it may seem patronizing lol.



Samus Aran said:

Yeah, in this level you have to keep Yoshi all the way through or you're not going to make it. Try it out for yourself. It's called "No Yoshi left behind". I tried to make the puzzles so easy to understand, so any stranger can complete it. So my apologies if some of it may seem patronizing lol.

Nice level. I didn't know you could also bounce on the dogs, I did leave Yoshi behind the first time :/



Around the Network
SvennoJ said:
Samus Aran said:
 

Yeah, in this level you have to keep Yoshi all the way through or you're not going to make it. Try it out for yourself. It's called "No Yoshi left behind". I tried to make the puzzles so easy to understand, so any stranger can complete it. So my apologies if some of it may seem patronizing lol.

Nice level. I didn't know you could also bounce on the dogs, I did leave Yoshi behind the first time :/

Did you like how I taunted you with that captive yoshi you couldn't reach? :p

He's there to rub it in your face basically. :p



So many DLC possibilities...



                                                                                     

Mike321 said:

So many DLC possibilities...

For some reason I fear this game won't get DLC.



I would love better ways to seperate areas and allow us to determine what changes are persistant and what resets off-screen. I ran into a persistance problem again in my new level but solved it with the transport pipe glitch. (You can place them on top of each other to direct you to a different location than where you came from)

Underwater levels don't get enough love, so I decided to make a story / puzzle one.
Sunken Castle: A time paradox? EC72-0000-00A5-CC52

Travel back in time to find out what damaged the castle hidden at the bottom of the sea. The castle is riddled with time portals. You'll need to use items from both the past and present to get through the level. No checkpoints this time as all pipes and doors are already in use. Features 4 small puzzle rooms represented in both time frames.

The preview should actually look like this

Can't hide the rooms unfortunately and I had to duplicate part of the level for the illusion of still being at the castle when reaching the finish.



Well, regarding extra content and DLC, I think the big problem is what's available from the original Super Mario Bros. They gotta find four equivalents really, whether it be enemies or locations. They already made a couple sets for the early games where there were none, I know they made some new sprites and things like Bowser Jr. in SMB and SMB3 style, but I think someone like him is an exception. I don't think they'll feel like making new assets for any random thing.

I do love to see more content added though.