noname2200 said:
Only because it's cheaper than real* games.
*Games for Sony platforms |
lol all righty
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick
noname2200 said:
Only because it's cheaper than real* games.
*Games for Sony platforms |
lol all righty
NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick
Kresnik said:
(According to Famitsu, unfortunately we're dealing with quite large ranges) Nobunaga shipped copies = 11,107 - 21,157 Romance of Three Kingdoms shipped copies = 8,918 - 16,985
FW sales of Nobunaga = 4,443 Copies on Nobunaga on shelves = 6,664 - 16,714
FW sales of RoTTK = 3,567 Copies on RoTTK shelves = 5,351 - 13,418
I agree, in absolute numbers terms, there have been much worse bombas that have been much more overshipped. I just don't understand how Koei Tecmo managed to convince retailers to take so many copies. I thought the whole thing about Japanese retailers was that they can't return games to the publishe so anything that gets overshipped has to be price slashed to be moved. To be honest, I'm not quite sure why they're doing ports like this for such low sales. Even the Ateliers on Vita, which I thought haven't been worthwhile post-Meruru, move about 3 x more than these. |
Both games cater to the same audience, so I am sure retailers vvanted enough stock for both to sell at maximum potential in case the other didn't sell at all. Their might not be anymore shipments but most of the shipment vvill sell in 2 vveeks, and 10,000 copies split betvveen 2 SKUs and 2,000 stores leaves not too much shelf space. I think the handheld ports are a vvaste of time, but it can try to bring more people to the console versions.