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Forums - Nintendo Discussion - Nintendo: The Wii U Gamepad is the only real innovation this console cycle

 

Gamepad is the only real innovation this gen

Yes, because... 188 54.02%
 
No, because... 160 45.98%
 
Total:348
mZuzek said:
Aeolus451 said:

Should I expect a mud pie flung my way. I just don't like the controller and I explained to different degrees in posts why I don't.

No, you didn't. You said "Nintendo is so intent on being a hipster or different that it works against them". And by saying that, you didn't express an opinion, you just made it clear how wrong you were.

I mean, what the fuck? Nintendo didn't reverse the ABXY button layout because they wanted to be hipsters. In fact, they didn't reverse the ABXY button layout, because that's the same layout they've been using for 25 years now on every system they've ever had, and I'm pretty sure before Microsoft came in that was the only ABXY the world knew. It's not just the same with the Pro Controller, it's the same with the 3DS, DS, Wii Classic Controllers and SNES. Why the fuck are they "hipsters" for not changing something as simple as the button layout they invented themselves because another brand has changed it and is right now more popular?

Sigh.

The right analog stick placement might be weird to you, but I don't know how Nintendo's at fault here. Everyone places their sticks in different positions and I don't see you complaining about that. Nintendo placed the sticks how they did because it allows for better gameplay on dual analog games - either way, it's honestly a matter of hours to get used to it, because there's nothing wrong with it. There's no "hipster" intention behind it. That's just how it is.

Not every controller in the world has to be a Xbox controller.

Edit: oh and I think it's really safe to say that "it works against them" now, right? Because last gen it sure didn't, mind you.

As expected, I guess. Nintendo hasn't been using the same buttons for 25 years because they change the controller every generation. Just to clarify so  there's no misunderstanding. I'm not talking about the lettering on the buttons or anything. I was talking about the right analog stick in relation to where the X/Y/A/B buttons are on the gamepad and pro controllers.

 

It's basically the opposite layout of the 4 buttons/right analog stick on the PS4, Xbox one and yet the gamecube had it's main buttons and analog stick relatively in the same areas as playstation and xbox controllers. Why did nintendo decide to change it for the wii u? For the sake of being different from sony and xbox? Nintendo is so obsessed with being innovative/different from the competitors that they've become the near perfect example of a hipster. Nintendo is being different for just the sake of being different.

If sony or micosoft innovate or utilize something new heavily, nintendo will not touch it or it's extremely slow at adopting it. Nintendo consoles still can't play DVDs or blu-ray, doesn't use headsets during gameplay, no live streaming. no cross-game chat and has yet to come with a controller they stick with. Just some examples.

The most used buttons on controllers besides the triggers are X and square buttons on a PS controller. It's the same with thing with a xbox controller except they are X and A buttons. Most devs make use of those two buttons heavily which are the closest to the right analog stick. With the wii u controllers, it's reversed which makes the controllers horrible overall and very ackward to use especially to gamers who are long time xbox or playstation owners. I prefer the kind of controllers that the xbox one and playstation 4 have. They are refined more and more every gen.  It's easier for 3rd party devs to develope games for compared to the wii u controllers. 

 

If I think nintendo are hipsters or extremely stubborn for not adapting to things they didn't create themselves then yes it's still an opinion. Also, nintendo's general lack of sales for it's consoles is proof enough that they are doing some wrong with their consoles most of the time and I'm sure that their controllers are a part of the reason why. The Wii was a fluke more or less based on the history of it's consoles that caught on with casuals.  No, I'm not talking about handhelds every time I mention consoles.

 



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Innovation is such an overused term both by Nintendo and their followers.The WiiU pad is not innovation anyway as touch screens and dual screens have already been used in games.Sega did it first with the Dreamcast memory card (not as advanced obviously) and like the Dreamcast the WiiU has failed.I could care less about creativity and innovation because that does not equal quality.



binary solo said:
Second screen came along late 7th gen with tablet integration. Nintendo took that idea and slapped an actual controller around it. If that's the pinnacle of innovation this generation then we're screwed.

Surely getting VR into a home consumer ready state is an innovation at least on par with the gamepad. But VR is probably more innovative since there are no pre-existing consumer devices, whereas tablets existed quite a bit before Wii U. It will probably prove to be less popular than Wii U, but it's still an innovation.

Shareplay is actually innovative and it came through the network and software.Yet it get's no creditmbut it would if Nintendo did it.There are tons of innovations that do not get recognition and they go beyond a gimmick controller.



twintail said:
The innovative idea that has actually worked is the dedicated share button tbqh

WiiU gamepad is a novel idea that barely anyone can actually use in any meaningful manner, and that includes Nintendo - whose WiiU gamepad output is pretty laughable.

That's another underrated innovation, which has been used by millions regularly and improved the overrall gaming experience since people love to watch and share their gaming experience.The innovation in games themselves comes from game design anyway,not controllers since adding a second analog.



Not really but it's by far the biggest one, at least for me who can't handle VR. I just hope they're smart enough to continue supporting(and please make it optional) it before someone else and this becomes an iPhone vs Symbian situation.



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Aeolus451 said:
mZuzek said:

No, you didn't. You said "Nintendo is so intent on being a hipster or different that it works against them". And by saying that, you didn't express an opinion, you just made it clear how wrong you were.

I mean, what the fuck? Nintendo didn't reverse the ABXY button layout because they wanted to be hipsters. In fact, they didn't reverse the ABXY button layout, because that's the same layout they've been using for 25 years now on every system they've ever had, and I'm pretty sure before Microsoft came in that was the only ABXY the world knew. It's not just the same with the Pro Controller, it's the same with the 3DS, DS, Wii Classic Controllers and SNES. Why the fuck are they "hipsters" for not changing something as simple as the button layout they invented themselves because another brand has changed it and is right now more popular?

Sigh.

The right analog stick placement might be weird to you, but I don't know how Nintendo's at fault here. Everyone places their sticks in different positions and I don't see you complaining about that. Nintendo placed the sticks how they did because it allows for better gameplay on dual analog games - either way, it's honestly a matter of hours to get used to it, because there's nothing wrong with it. There's no "hipster" intention behind it. That's just how it is.

Not every controller in the world has to be a Xbox controller.

Edit: oh and I think it's really safe to say that "it works against them" now, right? Because last gen it sure didn't, mind you.

As expected, I guess. Nintendo hasn't been using the same buttons for 25 years because they change the controller every generation. Just to clarify so  there's no misunderstanding. I'm not talking about the lettering on the buttons or anything. I was talking about the right analog stick in relation to where the X/Y/A/B buttons are on the gamepad and pro controllers.

 

It's basically the opposite layout of the 4 buttons/right analog stick on the PS4, Xbox one and yet the gamecube had it's main buttons and analog stick relatively in the same areas as playstation and xbox controllers. Why did nintendo decide to change it for the wii u? For the sake of being different from sony and xbox? Nintendo is so obsessed with being innovative/different from the competitors that they've become the near perfect example of a hipster. Nintendo is being different for just the sake of being different.

If sony or micosoft innovate or utilize something new heavily, nintendo will not touch it or it's extremely slow at adopting it. Nintendo consoles still can't play DVDs or blu-ray, doesn't use headsets during gameplay, no live streaming. no cross-game chat and has yet to come with a controller they stick with. Just some examples.

The most used buttons on controllers besides the triggers are X and square buttons on a PS controller. It's the same with thing with a xbox controller except they are X and A buttons. Most devs make use of those two buttons heavily which are the closest to the right analog stick. With the wii u controllers, it's reversed which makes the controllers horrible overall and very ackward to use especially to gamers who are long time xbox or playstation owners. I prefer the kind of controllers that the xbox one and playstation 4 have. They are refined more and more every gen.  It's easier for 3rd party devs to develope games for compared to the wii u controllers. 

 

If I think nintendo are hipsters or extremely stubborn for not adapting to things they didn't create themselves then yes it's still an opinion. Also, nintendo's general lack of sales for it's consoles is proof enough that they are doing some wrong with their consoles most of the time and I'm sure that their controllers are a part of the reason why. The Wii was a fluke more or less based on the history of it's consoles that caught on with casuals.  No, I'm not talking about handhelds every time I mention consoles.

 

 

The DS controllers are shit, played Killzone on the PS2 with a friend today, aiming with Dual Analogue is the worst thing I've ever experienced in a game. Didn't help that the game barely ran at 15 fps in dual screen. Then we moved on to Battlefront II which was a much better experience because the game helps you aim and it runs at a much better framerate than Killzone. Still not nearly as good as the gyro controls in Splatoon.

Been mostly gaming on PC and Nintendo, so when I occasionaly take a dive in the PS world I really start to appreciate just how much superior the controllers are on PC/Nintendo consoles. I only play shooters, RTS and MMO games on the PC though.



I suppose it is - even though they promised us 2 tablet controllers running on 1 Wii U console for local multiplayer and never delivered.
PS4 and XBone are basically the same as their predecessors but with more power, and they were the same as the PS2 and Xbox but with more power.
Whether you like what they produce or not nobody can deny that Nintendo are prepared to take risks and not follow the competition - this is what makes them so important for the industry. However, I would like to see them take those risks with the actual software they produce and stop relying too much on old IP.



I hope they know that VR exists ...

Just how insecure are Nintendo going to keep acting ?



fatslob-:O said:
I hope they know that VR exists ...

Just how insecure are Nintendo going to keep acting ?

So innovative that everyone and their cat has been doing it.



Samus Aran said:

So innovative that everyone and their cat has been doing it.

Just like how touch screen has been done to death ...