Playstation_awaiter said: This is useless because third parties won't waste time with it if only xbox has it. |
Then they'll only sit on the way side, while other games that do use it pass them by. If MS wants to give this level of destruction to Battlefield and EA as a marketing move, that's not going to make CoD look very good.
ethomaz said:
You can't transfer the data in 1/60 seconds lol |
The physics don't have to transfer at the same framerate.
Crackdown 3 runs at 30fps, the physics update at 12fps.
bonzobanana said: At the current time there is no real substitute for having more powerful hardware.
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And yet even if the XBOX 3 had 14x the CPU power of the XBOne, it would only offer the same level of physics as CD does.
bonzobanana said:
Also if a game requires dedicated computing power at the other end of your internet connection to assist your local hardware so it can render quicker or compute faster then you will have to pay for that, its not going to be cheap for the provider.
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Sunken costs. Redundant for crackdown anyways since its a MS published game. Even so MS already moved live over to the 300,000 servers a couple of years ago.
300k out of 14 million is nothing (especially since the latter number will grow over the rest of this generation) it's 2% of their server capacity.
The cost for game developers:
So, why did we build Xbox Live Compute? When we were planning the next generation of Xbox Live, we spent a lot of time talking with game creators about ways to make games better. We realized that there was an incredible opportunity to bring together the resources and global scale of Windows Azure, with the game services of Xbox Live to build a cloud computing platform that was uniquely focused on gaming and game creators. Our intent was to enable developers to take advantage of server resources in their games without having to deal with the challenges that come with building, managing and running servers at scale. So, we chose to provide cloud features that allow the game creators to push the limits of their gameplay experiences and apply the bulk of their investments to game creation, rather than server and operational resources. In fact, we even give them the cloud computing power for FREE so they can more easily transition to building games on Xbox One for the cloud.