I really dont know what is amazing about crumbling buildings honestly. I mean, its cool but nothing jaw dropping.
I really dont know what is amazing about crumbling buildings honestly. I mean, its cool but nothing jaw dropping.
looks amazing, will have to check it out. Now if that was possible back on the ps360, something like crackdown 3 should definitely be possible locally on ps4/xbone. Crackdown 3 looks better but it's not 2 generations ahead.
Nintendo released a vitual reality headset 20 years ago so why should anyone care about Morpheus? That's basically the kind of argument you're making with this thread by trying to downplay Crackdown 3 by comparing it with Red Faction Guerilla. Don't get me wrong I loved that game but it never tried to do anything as ambitious as what Crackdown 3 is attempting.
DaveTheMinion13 said: Battlefield has 10 timed better graphics and can handle a lot of destruction. You let dice make a cartoony game and I Bet they could easily make a 100 percent destructible map. |
With a cartoony game, 100 percent destruction was possible also on PS2
walsufnir said:
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May not be the same but is as impressive and serves the same purpose
Sully_The_Best said: This was already possible on PS3 and xbox360 with GeoMod 2.0 Engine Red Faction Guerilla DESTRUCTION MONTAGE |
And in other news: Sega Rally had snow, rain, day and night, even mud before the likes of drive club! :)
https://m.youtube.com/watch?v=wWq54xH_iJo
Puppyroach said:
And in other news: Sega Rally had snow, rain, day and night, even mud before the likes of drive club! :) |
But in Forza 6 and Sega Rally are static, instead in DriveClub are dynamic.
Sully_The_Best said:
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Sully_The_Best said:
But in Forza 6 and Sega Rally are static, instead in DriveClub are dynamic. |
And in Crackdown 3, the destruction is handled by the cloud, compared to an offline solution in Red Faction:
If you want to compare apples and pears, why shouldn´t the rest of us do the same?