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Forums - Gaming Discussion - Analysis: 5 things wrong with Scalebound

Burek said:
Well, I don't have a definite opinion because it is not on a console I own, but even if it were I would never play it because it has three things I always avoid in games: dragons, annoying Japanese character models and hack/slash combat.

So, obviously not a game for me, and it is really hard for me to assess the popularity of this game. It's made for the hardcore fans, I guess.


Hardly, the game is obviously appealing to a lower skill level. It's depressing.



I predict NX launches in 2017 - not 2016

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Looked great to me, can't wait for it.



fleischr said:

1. Framerate. Pretty obvious. Should be fixed, but for a game that's been this long in development and now been delayed a year - it's troubling

2. Soundtrack. What's with this awful Skrillex-like soundtrack. It doesn't match the setting at all.

3. Combat/Combo system. Kamiya-made games often feature an intricate combat combo system that reward you for dodging, blocking and nailing combos. Scalebound evidently is very simply a hack and slash - one where you can get make the dragon do most of the work.

4. Enemy AI. They barely engaged the main character in combat. More often, they consistently went after the dragon. The enemy attacks had almost no complexity, no variety. It honestly didn't seem to far off from a Dynasty Warriors-type AI.

5. It's slow. Very slow gameplay from an action title, especially from PG and Kamiya. Is the main character running? I can't tell because everything else seems to be standing still.

 

I'm disappointed.


1. ofc you saw this
2. personal falvour
3. dunno
4. maybe. just maybe they played on a very low difficult and have other options with different AI
5. dunno and/or personal flavour
5.



fleischr said:

1. Framerate. Pretty obvious. Should be fixed, but for a game that's been this long in development and now been delayed a year - it's troubling

2. Soundtrack. What's with this awful Skrillex-like soundtrack. It doesn't match the setting at all.

3. Combat/Combo system. Kamiya-made games often feature an intricate combat combo system that reward you for dodging, blocking and nailing combos. Scalebound evidently is very simply a hack and slash - one where you can get make the dragon do most of the work.

4. Enemy AI. They barely engaged the main character in combat. More often, they consistently went after the dragon. The enemy attacks had almost no complexity, no variety. It honestly didn't seem to far off from a Dynasty Warriors-type AI.

5. It's slow. Very slow gameplay from an action title, especially from PG and Kamiya. Is the main character running? I can't tell because everything else seems to be standing still.

 

I'm disappointed.

1. The game still has a while before releasing so the framerate will probably be fixed by then.

2. I personally thought it was pretty good in a get you hyped up sort of way but we can all have different opinions on it.

3. We've only seen one gameplay video of it breh, I feel like this is too early to say that it could be too simple.

4. Once again, one gameplay video so far. And for all you know they could just be easy low level enemies to start off the game with.

5. There's supposed to be a longer gameplay video later on apparently so I would wait to watch that first. 

I feel that since people are so used to PG making very fast-paced games now that Kamiya is trying to make an action RPG people are just going to look at it and judge it before they even see more of it or play it. 



It's holiday 2016 game, so you mostly will see it in next E3 and Gamescom.
If you don't think it's good for now, wait next year conferences and see will it improve or not.



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The frame rate and combat I can agree needs to step up.



1. Hopefully it will be fixed.

2. It's intentional and it may be because they are trying to be ironical.

3, 4, 5. Sadly, this is not an action game, so obviously it won't be like other Platinum productions.



My bet with The_Liquid_Laser: I think the Switch won't surpass the PS2 as the best selling system of all time. If it does, I'll play a game of a list that The_Liquid_Laser will provide, I will have to play it for 50 hours or complete it, whatever comes first. 

D-Joe said:
It's holiday 2016 game, so you mostly will see it in next E3 and Gamescom.
If you don't think it's good for now, wait next year conferences and see will it improve or not.


I honestly hope it does. But I'm going to keep my expectations comfortably low.



I predict NX launches in 2017 - not 2016

I only saw it with no audio but i doubt i'd have a problem with the character and ost, since i liked both in DmC (seems to be in that vein?). But I read that it has co op and that was enough to kill the game for me.



Yeah...most of that stuff should be able to be fixed by launch. But I am a bit bummed with how shallow the combat looks.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.