fleischr said:
1. Framerate. Pretty obvious. Should be fixed, but for a game that's been this long in development and now been delayed a year - it's troubling
2. Soundtrack. What's with this awful Skrillex-like soundtrack. It doesn't match the setting at all.
3. Combat/Combo system. Kamiya-made games often feature an intricate combat combo system that reward you for dodging, blocking and nailing combos. Scalebound evidently is very simply a hack and slash - one where you can get make the dragon do most of the work.
4. Enemy AI. They barely engaged the main character in combat. More often, they consistently went after the dragon. The enemy attacks had almost no complexity, no variety. It honestly didn't seem to far off from a Dynasty Warriors-type AI.
5. It's slow. Very slow gameplay from an action title, especially from PG and Kamiya. Is the main character running? I can't tell because everything else seems to be standing still.
I'm disappointed.
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1. The game still has a while before releasing so the framerate will probably be fixed by then.
2. I personally thought it was pretty good in a get you hyped up sort of way but we can all have different opinions on it.
3. We've only seen one gameplay video of it breh, I feel like this is too early to say that it could be too simple.
4. Once again, one gameplay video so far. And for all you know they could just be easy low level enemies to start off the game with.
5. There's supposed to be a longer gameplay video later on apparently so I would wait to watch that first.
I feel that since people are so used to PG making very fast-paced games now that Kamiya is trying to make an action RPG people are just going to look at it and judge it before they even see more of it or play it.