Samus Aran said: It's the shittiest Zelda game ever made. And yes, I'm including the Zelda CD-I games when I make that statement. At least those games were so bad that they were entertaining. Skyward Sword is just... bad. Why am I saying this? For the following reasons... - The artstyle is shit. Impressionist my ass... I've seen better looking gamecube games. Case in point: - The game doesn't have an overworld, it's divided in sections which you will revisit over and over in the game. This game has more backtracking than Metroid. - Sky loft feels incredibly empty. Only the town feels alive. - The game's world feels artificial. Where are the gorons? Where are the Zora? Where are the towns or cities these races live in? - The motion controls suck. I can't count the amount of times where I had to recalibrate the wii motion controller and no I didn't waggle it... - The whole game was way too formulaic. Complete a Silent Realm, enter new area, dowse for hidding objects that are needed to progress, complete pre-dungeon puzzle, complete dungeon, rinse and repeat. - Dowsing is the most boring mechanic ever introduced in a Zelda game. - Silent Realms give me chest pains because of my anxiety disorder (the sole reason why I quit playing the game at the silent realm in the volcano area). - Shields that can break are stupid. - You have to fight the forbidden over and over again in this game (again, too formulaic). |
samus go home, you'e drunk and jelly, u jelly.... lol other m