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Forums - Microsoft Discussion - Phil Spencer: Fewer 3rd party exclusives, focus is on 1st party

Xbox One already has the best games right now so this is only going to make it so much better.



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DerNebel said:

The point when your bias goes so far that you try to pass off Driveclub as a game looking worse than an early 360 title.

I wouldn't go that far....Driveclub would need a free-roam, replays and split-screen just to match the bullet points. Basic, basic standard. Maybe they'll fix that for #driveclub 2 releasing Nevermber 32nd 2000 and not.

DerNebel said:

I'm simply addressing how MS must turn its focus from how it has been very reliant on third party exclusivity deals

None of the games he mentioned are 3rd party exclusivity deals, if they were, Microsoft would be making deals with the Publisher and IP holder...which is themselves.



S.T.A.G.E. said:
LudicrousSpeed said:
S.T.A.G.E. said:
EspadaGrim said:
I guess that people seem to forget that almost all of Sony's big studios were bought Naughty Dog, Guerrilla, Sucker Punch and Media Molecule.


True...Sony bought a lot of companies and invested in them creating their own development style. Notice how sonys developers make games in different genres but follow a similar art style? Also naughty dog never made the games they made with sony before they were with sony. Sony changed their direction and restructured naughty dog. Now they've split naughty dog into two teams.

"similar art style"? What does that even mean?

Killzone games do not follow the same art style as Uncharted.

LittleBigPlanet games do not have the same art style as Infamous.

God of War and Last of Us have very different art styles.

Most of Sony's "artsy" games aren't even made by Sony but are just funded by Sony. Which is fine.

Just put it bluntly and honestly. Sony bought a lot of their studios after they proved themselves to be talented. Nothing wrong with that. They also bought some that didn't pan out, just like MS.


Then sony should have the failure rate in development  of microsoft. They are not the same. Microsoft has no sony Santamonica even a sony Japan that they build from scratch but sony has their own turn ten in polyphony. Sony has always had an idea of what they want to make. Getting talented teams to work with is obvious but you have the edge when you have a goal for yourself and the talent internally tomake it happen. Today microsoft has more developers than sony and still petitions third party to make their first party ips more than sony. This gives sony the edge and sony will  continue to out develop microsoft until microsoft learns how to develop key aaa first party from the inside. If Nintendo could get their act straight with third party and build relationship with third party like Sony or microsoft it would be evident that Microsoft is the weakest link because if you add up development by all parties involved the longevity is strong in the ones who have all parties working  on key content, rather than  just everyone else.

 

As for sonys development  style. They tend to focus on making games borderline cinematic action games, with tight camera movement and have a strong sense of western storytelling. They are big on immersion and wanting a game to be an experience and not just a typical game. Sometimes they go too far like ready at dawn whom has been working for them for a while now. That game is definitely sonys style in the order but it went way off the handle with the cinematics. As I said sony has various genres  but they bring it all together with cinematic direction.


Oh, MS's development failure rate is worse than Sonys? Id love to see the criteria and tallies for that conclusion. Not saying youre wrong, but please, lets check the math. It should be a fun read.

As for their own version of SCE Japan or SSM, I dont think Japan Studios has really been relevant in almost 10 years, theyve mostly assisted with other devs games or developed mostly stinkers. If Halo 5 turns out to be any good then you could put 343 up there with them both in terms of quality and more importantly success. Japan Studios games are casual/handheld/shovelware type stuff with the occasional niche quality title thrown in. SSM is basically a GoW factory. MS actually has a GoW factory of their own. The Coalition. They both even had new IPs canceled to get that GoW churning out again.

LOL, cinematic experiences has been a trend in the industry ever since technology allowed it. Thats not some Sony style. Its what all devs try to do in order to sell games and tell stories. 

In closing my last reply to you here on this matter, id welcome you to look over who actually develops a lot of PS4 and PS3 exclusives. Apparently youll be very surprised to see they contract out loads of games.



sasquatchmontana said:

For one, the pre-launch reviews of both DC and MCC mentioned no online issues. I read one review of DC that mentioned the online issues...3 weeks after launch.

Both Driveclub and TMCC, launch day were reviewed on the basis that their online worked correctly as these issues evidently did not occur for reviewers. Driveclubs launch day meta is based on it working correctly. It was low because the game pretty much missed some glaringly obvious staples, which for any modern racing game is a big no-no

Aiming for 60fps? Released at 30fps. Zero splitscreen. Hyped up weather? No weather. No replay? What is this 1996? Content lite. Yeah, last time I saw a racer with 5 tracks it was on Sega Saturn. There's barely any game. A 12 month delay and the the whole game reeks of simply being a small scale game, shoved onto a disc because maybe Sony didn't have enough retail exclusives.

Now I think it's perfectly fine if you don't want to make an open world racer, but you should be at least 60fps (Especially since Forza was doing it a year earlier witth 50% less power right?) and if you're not 60fps , you should be a looker at 30fps

I mean, i'm used to this from my 30fps racers

Freaking PGR4 from 7 years ago. 7 YEARS!!!! 2700 days difference. Split-screen? Check. Free-roam mode? Check. Lacking in content? Hell no. Weather? Day 1. Photomode and replay? You bet your ass.

And if you're not a looker, you should have a game with content and local multiplayer. And if you got little content, you should at least have a fun game. Driveclubs gameplay is unremarkable. And the bare minimum you should have a god-damned replay in a freaking racing game. Seriously?

-snip-

Are you really trying to imply that DC wasn't graphically impressive? :p To the point you use PGR4 as a reference? Because no matter how you try to present that claim, i think you'll find yourself in a minority. The weather effects in particular were outright stunning.

You don't have to personally think it looks as nice as many of us do, but comparisons like these are more likely to make people think your argument is born from a bias rather than objective thought (not saying that's the case here, but it's the impression such comparisons will give people).



Jimbo1337 said:

 Just because the reviews don't mention the match-making issues doesn't mean they weren't there in the first place.  

Never said they weren't in fact I agreed they should both be marked down. I'm looking at DC's meta right now and it's 2 points below the last time i saw it which was 2 days after launch. I don't think the broken online impacted the titles meta too much. It was always going to be around that.

To re-iterate. the MCC collection has 4 games worth of content, if you have no internet at all, it's reasonably good value IMO. Now if Driveclub was a re-mastered PGR 1, 2, 3 and 4 collection it would be overflowing with content. That's just not the case, it's lacking content compared to most racers. Shipping without the hyped weather is embaressing given the delays, shipping with out a replay mode? It's mind boggleing in this day and age that Sony or Evolution could not get it out on time with an extra year to cook.



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sasquatchmontana said:
DerNebel said:

The point when your bias goes so far that you try to pass off Driveclub as a game looking worse than an early 360 title.

I wouldn't go that far....Driveclub would need a free-roam, replays and split-screen just to match the bullet points. Basic, basic standard. Maybe they'll fix that for #driveclub 2 releasing Nevermber 32nd 2000 and not.

Stop dodging, you suggested that Driveclub graphically looks worse than PGR4, a statement that on no level is even remotely explanable by anything but an extremely unhealthy bias.



Zekkyou said:

Are you really trying to imply that DC wasn't graphically impressive?

I think when you're trying to hype up a 30fps racer with less cars, no open world, 2 x MS AA and no splitscreen compared to what else is on market as some kind of technical benchmark, it would need to look at least 2 x better then driveclub. It doesn't really have strong texturing or ansitropic filtering either.

Zekkyou said:

The weather effects in particular were outright stunning.

And they weren't there for some months.....I played PGR4 7 years ago which also had weather. For such a long amount of time, the "improvement" is small. Realistically speaking. If MS were to re-release PGR4 in 1080p and that were the only change, it would certainly be a very close race visually. PGRs free roam and split-screen would make it a shoe-in for the technical side.

DerNebel said:

Stop dodging, you suggested that Driveclub graphically looks worse than PGR4, a statement that on no level is even remotely explanable by anything but an extremely unhealthy bias.

Not really. I could be unbiased and simply say that it doesn't look particularly next-gen and that a 7 year old game with a vastly better feature set (which are quite technically demanding) is it's closest visual contempory.



duplicate post



sasquatchmontana said:
fireburn95 said:

In that interview, he is talking about the first party support for this year. But when you think about it, it's sequels of the four titles they were mocked for for constantly having on xbox 360. The fables, the halos, the gears and the forzas. Yes they need to make those four, but they severely lack in first party prowess,

Problem? You saying if Sony had Uncharted, God of War, Gran Turismo and The Last of Us all releasing in the same holiday they wouldn't emphasise that as their best lineup? Certainly would be best for PS4 thus far.

And if they were mocked that those aren't neW ips. They might defer to new IP developed externally like Bloodborne or The Order? And for future new IP they wouldn't bring up Horizon and Dreams.


What i'm saying is gamers want something new. Evidence? Destiny and Watch dogs both sold extremely well for new ip's. Destiny arguably accounts towards some of the success of the PS4. This is a new gen and while popular franchises should be continued, it should be balanced with new ip's directly from first party studios. Guerrilla the killzone studio are now making horizon. Media molecule the Littlebigplanet studio are now making Dreams. Gerilla cambridge, a studio who have pretty much focused on other peoples ip's are now making their own VR ip. Sony have this to boast.

I'm not at all complaining about them boasting they have big titles in the holiday. I'm complaining that those big titles are the exact same big titles we saw through the xbox 360 yearly. I want a fresh new ip that screams "GET AN XBOX NOW" rather than "THESE ARE SEQUELS TO XBOX 360 GAMES, ALL OF THEM, just get em when they're cheaper"

And by the way, we both know sony never cram there games in one holiday. Xb1 hasnt had a single retail exclusive this year. Not one. Sony have had three (or four I forget).



fireburn95 said:
Eddie_Raja said:


Exactly.  When Sony had trouble in 2006 and 2007, they bought up and pumped money into first party studios to compensate - and because they knew it would also help them a ton in the long-term.  

It just doesn't seem like MS is doing this.

In that interview, he is talking about the first party support for this year. But when you think about it, it's sequels of the four titles they were mocked for for constantly having on xbox 360. The fables, the halos, the gears and the forzas. Yes they need to make those four, but they severely lack in first party prowess, it just doesn't seem like the studios are given the freedom to create what they want. 343 is now gonna be a halo factory, and black tusk were working on a new ip and have had to scrap that for gears. Where are the titles that actually give a reason why this console is better than the 360 when the 360 was released.


There aren't any.  Xbox always was and will be a Halo-Gear-Fable-Forza factory.  Everything else is on PC, and hell even Fable is on PC.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]