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Forums - Gaming Discussion - Why don't many modern games have save slots?

Manual saving is a nice feature that I wish was in more games.

The auto save system in Bioshock Infinite drove me insane.



"Just for comparison Uncharted 4 was 20x bigger than Splatoon 2. This shows the huge difference between Sony's first-party games and Nintendo's first-party games."

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hatmoza said:
Why don't games have level passcodes anymore?

Or Game Genies!



Thankfully most of the games I play use manual saves. I cannot stand auto-saves... idk why but Ive never trusted them XD plus they always save either way before or way after I reach a certain area



Wright said:

It drives me crazy when I try to exit a game and it tells me that I'll lose all progress after the checkpoint, and I have no clue where was this "checkpoint".

 

Games should bring back the manual save. Even if it is just one slot; at least I would know when I'm safe to quit the game. I never understood this auto-saving craziness unless it is done right (like the Souls games, which inmediately save everything you do so that you don't cheat; and even then, they politely ask you to leave the game properly so that it can save without problems).

Also games with manual save tell you you'll lose all progress after the last save, even if you saved right before it. Frigging confusing, and a few times my game actually did not save while I thought I had and thus lost a lot of progress. Save and exit option, only way to go to be sure.

I'm paronoid about saving anyway. We lost months of fun and hard work when our ps4 Minecraft got corrupted. Now I make a copy of it every time I exit. (Helps too with destructive kids) The nasty thing about one slot autosaves is that a power outage can wipe your whole game progress. Might need a warning on the box, do not play during thunderstorms.

Then you also have games that let you save manually, yet still reset you to the last checkpoint on reload, joy.



Autosaves + account system makes it easier for casuals, while RPGs and Visual Novels kept their saveslot tradition.

I guess it doesn't matter in a lot of game genres, missable trophies/success aside.



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Aeolus451 said:
If you're complaining about the soul games then oh well. Multiplayer is built into the single player and punishing a player is pointless if they can weasel out of the consequences by reloading a save before it. The fallout series and elder scrolls series, it's pretty much mandatory to have a bunch of auto save spots and regular save spots so you can try to get around bugs. In the vast majority of other games, autosaves work well for 'em.


The bolded is exactly why some games need autosaves. I was playing Fire Emblem GBA not too long ago, and man does that game penalize the crap out of you for every mistake! It autosaves after every single action, so you can't just sit there and scum save files every time you do something dumb. My gf played it on the Wii U VC with save states, so she didn't get the same sense of urgency and how careful you need to plan every single move, because she just made a new save state at the start of every single turn.



Ka-pi96 said:
spemanig said:
One of my favorite things about Pokemon is that there's only one save slot.
I'll never understand the urge to replay a game like that.

Then again, I think trophy hunting it stupid too.

How can that really be something you like? If it had more than one but you only wanted to use one then you wouldn't really even notice that there were more. More options is never a bad thing, don't like the options? Well no one is forcing you to use them.


Anybody who grew up with siblings and had to share games with them would have killed for multiple save slots in Pokemon. I'll never understand why people think having only one save slot for a single playthrough at a time is ever a good thing.



Wright said:

It drives me crazy when I try to exit a game and it tells me that I'll lose all progress after the checkpoint, and I have no clue where was this "checkpoint".

 

Games should bring back the manual save. Even if it is just one slot; at least I would know when I'm safe to quit the game. I never understood this auto-saving craziness unless it is done right (like the Souls games, which inmediately save everything you do so that you don't cheat; and even then, they politely ask you to leave the game properly so that it can save without problems).

 

Several times I've tried to save in recent years and not a feature so go "Crap...when was last auto-save?" and end up playing not because I want to, but because need to get to next one to be able to turn off system without losing data.  If I am really tired I have put PS4 in sleep mode so can hop right back in next day, get to auto save and then feel safe won't lose data. Just cross fingers no major storm and power outage during that time.



I prefer manually saving over autosaving and multiple save slots are always nice



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There are many games that do both manual & autosaves, they have the best of both worlds.... but yes it does seem to be rarer.
If it lets me I usually save 2-4 copies of the same playthrough, either by double saving when I quit or by rotating the overwrites.