Now play Opposing Force.
Chrizum said:
Rubang: you're evil. You abused my lack of skill of the English language for your own amusment. For this, you'll go to hell. |
Oh oops. Forgot about the language barrier. The scientists are complaining about a resonance cascade when the shit goes down at the beginning. Maybe I just have all the scientist dialogue memorized because I've started that game about a million times and love the intro and the scientists.
Oh the things I've done those scientists with that crowbar...
They got it even worse than the scientists in GoldenEye.
You should download some mods for half life..Some of them are even better than Opposing force and Blue shift..
konnichiwa said: You should download some mods for half life..Some of them are even better than Opposing force and Blue shift.. |
I recommend the mod Someplace Else for Half-Life 1 and Minerva mod for Half-Life 2 (probably need the Orange Box or Episode 2 though). Both are made by the same guy and they're pretty impressive.
lol, Half-Life (and expansions) and Counter-Strike taught me how to platform in first person shooters. Flying around in low gravity Counter-Strike matches is just fun as hell.
I haven't played HL1 in a long time, but when it came out, it really revolutionized the fps genre. It had the best story (well, most fps' at the time really didn't have much of a story) and the most varied gameplay, but it's most influential trait was the adaptive ai. Everyone does it now, but Valve did it first.
Also, the sdk led to a plethora of really awesome mods. CS, TFC, DoD just to name a few. I spent $30 for an awesome game and got about 1000 hours of play out of it.
I enjoyed HL, great game, hard as heck final boss (j/k).
You will love HL2, HL2:ep1, and HL2:ep2. Also remember that Portal is a side story to HL so play that too.
Squilliam said: It's definately a KZ2/Haze killer. Can't wait till it comes out on the PS3 |
I was just joking.
Tease.
sc94597 said:
For it's time this game was the best. |
Absolutely. It's easy to forget that just two years prior, gamers were happy just to get the ability to look up and down in video games, and that the "stories" were universally about collecting guns, killing bad guys, grabbing keys, and moving to the next level. In 1997, Goldeneye started to change the face of the FPS by adding story-based objectives, and then Half-Life finished the overhaul by making a truly immersive story with no levels, no cutscenes - I think it's the first non-RPG I ever played in which the story actually seemed to matter. I loved the fact that guns, armor, ammo and health weren't just randomly dropped here and there - usually there was a logical reason for it to be there. Hell, I even liked the puzzles.
Was it perfect? Not quite. Some play mechanics are now quite dated, and some of the pacing was off, but for what you could get 10 years ago it was phenomenal. Even today it would be pretty damn good.
I never played Half-Life 1, I played and enjoyed the other Half-Life games except for Half 2: Episode 1 which was total crap IMO.