FunFan said:
I think they make too many. I wish they would do less Wii Party style BS and focus more on Zelda caliber projects. Even if it results in overall less games, there would be more high quality ones, and less fillers.
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In retrospect, continuing to develop games like Wii Party and Wii Fit probably seemed like the logical direction after they were so successful on the Wii. They didn't work this generation and Nintendo responded by restraining their development; we haven't had any of those games in at least a year and I'm unaware of any upcoming titles.
I don't think that Nintendo revitalization is as simple as developing more games or enticing third-party developers. Nintendo needs to offer a platform with an experience unlike other consoles. I'd argue that the success of the Wii was dependent on its motion controls; they provided a new facet of gameplay that (at the time) could not be found elsewhere. Nintendo tried to be inventive with the gamepad, but it didn't offer the same type of experience as motion controls. With motion controls, we can pretend we're holding a baseball bat, swing, and see a response on the screen - with the gampad, we're playing Super Smash in the bathroom. I actually enjoy the gamepad, but it doesn't have the same wow factor.
Another issue is the waning popularity of Nintendo. On its own, 10 million sales for Pokemon ORAS seems monumental. But when we compare it to the 35+ million that Grand Theft Auto V sold across different platforms, it looks a lot less impressive. It seems like most people don't want Mario anymore... and eventually they won't want Grand Theft Auto or Call of Duty anymore either. We may even be reaching that time soon with the Minecraft games blossoming.