aceburg0413 said: In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over. The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event. |
The keyword is "shortly". There isn't a fixed (short) amount of time to hit the colossi's weak spots. The maximum time even raises levelling up. More one waits and higher is the damage, but so are the chances to lose control (but not the "QTE" sequence since there aren't any). On QTE there is always the same outcome doing one right. Do it wrong and the QTE fails, they are on/off. Not even Batman (at least the first two games I played) has QTE, we only get suggested that if we want there is a combo available (one can choose a different action without failing).
Oh, now I don't remember well, but don't we have to press Square to start an action in SotC? QTE prompts instead appear by themselves. I mean.. Did you actually ever play the game?