By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Shadow of the Colossus... Not really enjoying it?

aceburg0413 said:
Credibility is not what I am going for, I am human, and I can see things from a different perspective than you, is part of being said human. I have every right to view and feel as I do, just as you have every right and reason to view things as you do.

What? It's got nothing to do with 'perspective'. A fact is a fact. They're not QTEs.



 

The PS5 Exists. 


Around the Network

In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over.

The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.



Why hate systems that bring you great games?

PSN: Aceburg0413

XBOX Live: Sheep of Doom13

Nintendo:  SheepofDoom13

3DS FC:  3222 - 5562 - 9867

Since I could not bold in the post
"constrain the player into taking only one specific action at a critical moment"
Is the effect I am trying to convey.
In monster hunter, the finishing strike IS something not done as a unique animation, is done as every other animation in the game.
Plus according to the definition of QTE, riding a horse or snapping a neck IS a QTE, as they are context sensitive behaviors as dictated by the game they emerge from. Shooting or stabbing or running would not be, nor would riding the horse post QTE.



Why hate systems that bring you great games?

PSN: Aceburg0413

XBOX Live: Sheep of Doom13

Nintendo:  SheepofDoom13

3DS FC:  3222 - 5562 - 9867

aceburg0413 said:
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over.

The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.

Yes, that's correct.

Now read through what you just cut and pasted.



 

The PS5 Exists. 


As I did, also why I posted, now, in what I posted, what am I getting wrong. Simply saying NO, does not educate someone on something that they do not see. So what am I not seeing?



Why hate systems that bring you great games?

PSN: Aceburg0413

XBOX Live: Sheep of Doom13

Nintendo:  SheepofDoom13

3DS FC:  3222 - 5562 - 9867

Around the Network

I don't think it's a game for everyone. Personally played it when I was a kid and took me a while to get into but then I loved it. I recommend to give the game a few more hours, then give up.



aceburg0413 said:
As I did, also why I posted, now, in what I posted, what am I getting wrong. Simply saying NO, does not educate someone on something that they do not see. So what am I not seeing?

It's just an attack with the sword like in any other game such as The Witcher. You're just aiming for the weak points. It's NOT a QTE.



 

The PS5 Exists. 


I didn't enjoy this game at first either. When I got down to playing it again though it became one of my favourites on the PlayStation 2. The game is basically a series of boss battles, each with unique ways to conquer them. I loved how every boss was memorable though. Go a bit further and see if that changes your mind. If not, then maybe it isn't for you.



GribbleGrunger said:
aceburg0413 said:
As I did, also why I posted, now, in what I posted, what am I getting wrong. Simply saying NO, does not educate someone on something that they do not see. So what am I not seeing?

It's just an attack with the sword like in any other game such as The Witcher. You're just aiming for the weak points. It's NOT a QTE.


Thank you, I seem to remember it differently.  I retract my QTE comment.



Why hate systems that bring you great games?

PSN: Aceburg0413

XBOX Live: Sheep of Doom13

Nintendo:  SheepofDoom13

3DS FC:  3222 - 5562 - 9867

aceburg0413 said:
In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen prompt. It allows for limited control of the game character during cut scenes or cinematic sequences in the game. Performing the prompted action improperly or not at all results in the character's failure at their task and often in an immediate game over.

The term "quick time event" is attributed to Yu Suzuki, director of the game Shenmue which used the QTE feature (then called "quick timer events") to a great degree. They allow for the game designer to create sequences of actions that cannot be expressed through the game's standard control scheme, or to constrain the player into taking only one specific action at a critical moment. While some uses of QTE have been considered as favorable additions to gameplay, the general use of QTE has been panned by journalists and players alike, as these events can break the flow of the game and force the player to repeat sections until they master the event.

The keyword is "shortly". There isn't a fixed (short) amount of time to hit the colossi's weak spots. The maximum time even raises levelling up. More one waits and higher is the damage, but so are the chances to lose control (but not the "QTE" sequence since there aren't any). On QTE there is always the same outcome doing one right. Do it wrong and the QTE fails, they are on/off. Not even Batman (at least the first two games I played) has QTE, we only get suggested that if we want there is a combo available (one can choose a different action without failing).

Oh, now I don't remember well, but don't  we have to press Square to start an action in SotC? QTE prompts instead appear by themselves. I mean.. Did you actually ever play the game?