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Forums - Gaming Discussion - Dragon Quest 11 to be announced on july 28?

Hynad said:

Teeqoz said:

-snip-


I edited my comment prior to your reply. 


Your source says publisher gets 30$, and after expenses like shipping and marketing etc. they are left with 16$ per unit sold in profit. Now, marketing shouldn't be taken as a per unit cost, cause marketing is a fixed cost, and will be equal, regardless of wether it's a 3DS game or a PS4 game. let's say marketing is at 10 million dollars, and instead, we say publishers make 20$ per unit (13$ per unit for a 40$ handheld game) instead of 16$ per unit. Right?

That gives us:

PS4: 4M x 20 -25-10= 45M

3DS: 4M x 13 -2-10= 40M

 

And if you read my last paragraph of my latest post, you'll see, I meant only for big titles that sell a lot after they've passed the breakeven point. And I also don't think the PS4 version of DQ XI will make as much money as the hypothetical 3DS version, I just mean that they'll be closer than you'd think, and that there are more factors than just that that matters.

 

BTW, don't you agree that those figures seem really low? It would mean SE "only" made something like 53 million USD on the bestselling DQ ever (DQ IX).



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Teeqoz said:
Hynad said:


I edited my comment prior to your reply. 


Your source says publisher gets 30$, and after expenses like shipping and marketing etc. they are left with 16$ per unit sold in profit. Now, marketing shouldn't be taken as a per unit cost, cause marketing is a fixed cost, and will be equal, regardless of wether it's a 3DS game or a PS4 game. let's say marketing is at 10 million dollars, and instead, we say publishers make 20$ per unit (13$ per unit for a 40$ handheld game) instead of 16$ per unit. Right?

That gives us:

PS4: 4M x 20 -25-10= 45M

3DS: 4M x 13 -2-10= 40M

 

And if you read my last paragraph of my latest post, you'll see, I meant only for big titles that sell a lot after they've passed the breakeven point. And I also don't think the PS4 version of DQ XI will make as much money as the hypothetical 3DS version, I just mean that they'll be closer than you'd think, and that there are more factors than just that that matters.

 

BTW, don't you agree that those figures seem really low? It would mean SE "only" made something like 53 million USD on the bestselling DQ ever (DQ IX).


What?

Marketing isn't a fixed cost at all. 

My gosh. I'm done with you for tonight. This is getting ridiculous. I'm going to bed. xD



Samus Aran said:
outlawauron said:

Handhelds don't get main entries in those series (with DQ9 as the only exception). That complaint has zero merit.

What is the best selling DQ game?

Thought so.

and? If you really want to drill into profit (as you don't quite get that creators have an impact on how a game is made), then compare revenue made. DQ8's MSRP was 9,500 yen compared to the 6,000yen MSRP of DQ9. Let the semantics go deeper.



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Reading all the post here, i predicted there will be a lot of people crying when they announce which platform DQ 11 will be coming to. and ofcourse there will be thread like this " how come DQ not coming to (.....) " or " Why this company is bias ???" bla bla so on and so on



HollyGamer said:
Reading all the post here, i predicted there will be a lot of people crying when they announce which platform DQ 11 will be coming to. and ofcourse there will be thread like this " how come DQ not coming to (.....) " or " Why this company is bias ???" bla bla so on and so on

I'll be happy enough with a DQXI announcement. I'll be even more ecstatic if DQXI goes to home consoles because it has been a while since the last home console DQ



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outlawauron said:
Samus Aran said:
outlawauron said:

Handhelds don't get main entries in those series (with DQ9 as the only exception). That complaint has zero merit.

What is the best selling DQ game?

Thought so.

and? If you really want to drill into profit (as you don't quite get that creators have an impact on how a game is made), then compare revenue made. DQ8's MSRP was 9,500 yen compared to the 6,000yen MSRP of DQ9. Let the semantics go deeper.

Why would you ignore development cost? Also, retailers take a smaller cut from handheld games than they do with HC games.

And Nintendo published DQ IX in the West anyway, so that part of the cost was all on them.

Creative types shouldn't run companies (there are obviously exceptions to this "rule"), hence why nobody wants to see Miyamoto as CEO of Nintendo. Can you imagine Nintendo being led by Hideki Kamiya? They'd be bankrupt in a day.



Hynad said:
Teeqoz said:


Your source says publisher gets 30$, and after expenses like shipping and marketing etc. they are left with 16$ per unit sold in profit. Now, marketing shouldn't be taken as a per unit cost, cause marketing is a fixed cost, and will be equal, regardless of wether it's a 3DS game or a PS4 game. let's say marketing is at 10 million dollars, and instead, we say publishers make 20$ per unit (13$ per unit for a 40$ handheld game) instead of 16$ per unit. Right?

That gives us:

PS4: 4M x 20 -25-10= 45M

3DS: 4M x 13 -2-10= 40M

 

And if you read my last paragraph of my latest post, you'll see, I meant only for big titles that sell a lot after they've passed the breakeven point. And I also don't think the PS4 version of DQ XI will make as much money as the hypothetical 3DS version, I just mean that they'll be closer than you'd think, and that there are more factors than just that that matters.

 

BTW, don't you agree that those figures seem really low? It would mean SE "only" made something like 53 million USD on the bestselling DQ ever (DQ IX).


What?

Marketing isn't a fixed cost at all. 

My gosh. I'm done with you for tonight. This is getting ridiculous. I'm going to bed. xD


Christ, do you seriously mean that publishers pay 4 dollars in marketing per copy sold? That it is directly related to each copy? Or is marketing not a cost that comes outside of that, and you have to cover that cost (hence the minus 10 million). It's not like SE pays less for marketing a PS4 version, even though it is likely to sell less copies.

I might not be wording myself perfectly, considering it's 6 AM here, so fixed cost wasn't the right word. What I meant was, it wasn't tied to each copy, it is an external cost, and thus it would be on big "payment", not millions of small payments depending on how many copies you sold. No reason to get so bloody semantic, I'm sure you understood what I meant.

Anyway, regardless of all your semantics, my original point (albeit poorly worded which I admit it was) about a game not having to sell as much on a home console to make the same amount of money as on a handheld, if, and only if, it sells substantially more than it's breakeven point, which, surprise surpise, Dragon Quest games usually do!

This is getting quite ridiculous indeed, as I proved my point long ago, but you continue to find little things to nit-pick on. Anyway, good night Hynad!



I see this thread got off to a ridiculous and whiny start. Regardless, I will look forward to next week, hopefully it will be what we're all anticipating.



Aura7541 said:
HollyGamer said:
Reading all the post here, i predicted there will be a lot of people crying when they announce which platform DQ 11 will be coming to. and ofcourse there will be thread like this " how come DQ not coming to (.....) " or " Why this company is bias ???" bla bla so on and so on

I'll be happy enough with a DQXI announcement. I'll be even more ecstatic if DQXI goes to home consoles because it has been a while since the last home console DQ

Yup, for me i dont care which platform they will coming for. Maybe only you , me and small percentage people that happy for all SE decisions made so far



darkknightkryta said:
johnsobas said:

stop trolling.  How in the hell is the wii a dead console in Japan in 2009?  Bottom line about monster hunter is it will only sell 3 million on a portable console.  There is no evidence that a home console version will sell anywhere close to that.  It is popular because it is played with friends on wi-fi.  The portable version will sell more even if it comes out afterwards as a port.

Selling slightly above the PS3 isn't dead?  Or was the PS3 selling gangbusters in Japan in 2009?  Monster Hunter will sell 3 million on whatever platform it lands on if that's the only platform it will have.  Same with Dragon Quest.  You're also assuming there will be a portable port for either franchises from now on.

Who said selling slightly above PS3 is dead, much less even bad.  What does that make the PS4 then?  Wii sold 2 million that year in Japan, PS4 might get 1.5 million if it's lucky this year.  You gotta be kidding me here.  So it will sell 3 million on any console it goes to even though it didn't even come close before on any other home console and it's popularity in japan was based on it being wi-fi and playing with your friends and also wii doesn't count.  MH became popular on PSP because it was portable, and that continued onto 3DS naturally.  It was popular on Wii but not a mega franchise.  The game on Wii U sold a tiny fraction of the 3DS.  The PS2 one didn't sell that great either.  MH will sell 3 million on 3DS or vita, but on Wii U or PS4 you're looking at around a million maybe 1.5.  

We haven't seen a real DQ on a home console in 11 years (probably gonna be 12 or 13 before it comes out), the home console market has really shrunk since then.  Most games that sold a million in the PS2 era don't anymore, actually million sellers on home consoles are a rarity now.  DQ will be one of them no doubt, but we have yet to see if it can get to 3 million anymore.  



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