traveler72 said:
gabzjmm23 said: 1st market NX properly and push it to every retailer as possible and have a ton of ads. 2nd make the console in the familiar architecture with PC, X1 and PS4, this would help them get 3rd party support. make sure atleast the power and graphics are somewhat in those PS4 and X1 levels, so it won't be a dull 3rd party game. really try to expand more rather than keep your established cutie IPs, if the western audience needs M games,, collaborate those CODs, BF, etc... and get those new IPs in (or sequels from less established franchises), don't forget to market it. :) have a normal controller as the main controller. |
Third parties seem to ignore things that help them.
why would they bother with ps4/x1 level of power?. If NX is a portable, it will be much less powerfull, if it's a home console, it will be much more powerfull.
cutie IPs? Nintendo is definetely more expansive than others in the franchise department. they are always bringing new IPs (not that it's required). Now, why would they colaborate with multiplatform titles? colaborations are for exclusives.
They already have a normal controller as the main one, unless you think the NES, SNES, N64 and GC controllers aren't normal, because like the gamepad, they all introduced imputs without removing buttons/imputs. the gamepad is a normal controller with a screen.
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they need to get 3rd party big games in order for them to have better sales. they are in the middle of the current gen (PS4/X1), why would gamers buy another console that is subpar to PS4/X1 to play 3rd party games. and it would be an excuse for those gamers who won't buy an NX version since it is an inferior port....
they need to diversify and market more IPs outside the Marios, Zeldas, Kirby, Yoshi. They need to have more on Samus Aran, Bayo 3, etc...
collaborate with 3rd party of NX versions, why? because Nintendo knows, 3rd party alone coming to NX won't deliver and sales won't be great. again a chicken and egg, 3rd party supported a bit, sales aren't great, so they'll pull out. but gamers who reviewed and bought those Nintendo ports are worst than PS/MS counterparts... so collaborating it in terms of market and trying to finesse the game more...
again, a gamepad is not your typical normal controller. neither was the WiiMote. Gamecube's design is radical and so was the WaveBird. They really like innovation but not all innovative controllers are great. We knew Wii as a whole is a successful but does all gamers love it? can you really play a ton of games using the WiiMote? and why would Nintendo released a Classic controller?
Classic controller or the Pro controller is the normal hardcore gamer wants, just use your two hands and play it like how it is being played. I know Nintendo can still pull off a new type of controller like a gamepad 2 with slick, thinner design and better resolution, but how much would it cost the next console?
Even Iwata mentioned why the Wii U sales aren't great, and the cost of the gamepad is a lot hence they can't lower the console's price that much.