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Forums - Microsoft Discussion - ROTR's Lara Croft is stunningly beautiful and detailed!!!

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Darc Requiem said:
FragilE^ said:
The entire game still focuses on destroying Lara. It's retarded.

Bash her against a cliff, throw her off a building, drop her on rocks and/or spikes. Drown her, burn her, freeze her. ALL THE FUCKING TIME.

Tomb Raider is completely dead to me, can't for a second get immersed in these games.


Those things happen if you are terrible at the the game. If you know what you are doing and she doesn't die. Those things don't happen. How is that different than any other game in the genre. It must be a generation thing. I grew in the arcade era. The continue screen was always your lead character in some sort of dire straights. The Final Fight and Ninja Gaiden arcade games immediately come to mind.

A continue screen due to Lara having a spear through her head is fine, srsly. I don't mind that. I do however wonder why there are about a hundred of extremely brutal ways for her to die.

Every second jump she does, REQUIRED JUMPS, that DO NOT lead to death, end up with her breaking a leg or slamming her head against the wall. She bleeds constantly, her bones crack, she's knocked uncounsious, she gets beaten up, she steps in bear traps. She hangs over fire to burn the rope she's tied with (which would burn her hands long before the rope, but hey). 

If these things happened a few times then fine. But the game is completely centered around these events. From the cutscenes to the gameplay, #kill Lara.

Its a long torture simulator from the beginning to the end. I'm not interested in that.



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Darc Requiem said:
FragilE^ said:
The entire game still focuses on destroying Lara. It's retarded.

Bash her against a cliff, throw her off a building, drop her on rocks and/or spikes. Drown her, burn her, freeze her. ALL THE FUCKING TIME.

Tomb Raider is completely dead to me, can't for a second get immersed in these games.


Those things happen if you are terrible at the the game. If you know what you are doing and she doesn't die. Those things don't happen. How is that different than any other game in the genre. It must be a generation thing. I grew in the arcade era. The continue screen was always your lead character in some sort of dire straights. The Final Fight and Ninja Gaiden arcade games immediately come to mind.

I'm far from terrible at the game, and I love getting her killed over and over. What else is there to do :p I do hope there are less of those disguised qte sequences like navigating down the rapids. That kind of repeat until you get the sequence right gameplay sucks, I can kill her just fine by myself.  I'm glad they're making the tombs bigger, yet it's still not TOMB raider. Tombs should be the main part of the game, not a side activity to pass the time in between killing people.



SvennoJ said:
Darc Requiem said:
FragilE^ said:
The entire game still focuses on destroying Lara. It's retarded.

Bash her against a cliff, throw her off a building, drop her on rocks and/or spikes. Drown her, burn her, freeze her. ALL THE FUCKING TIME.

Tomb Raider is completely dead to me, can't for a second get immersed in these games.


Those things happen if you are terrible at the the game. If you know what you are doing and she doesn't die. Those things don't happen. How is that different than any other game in the genre. It must be a generation thing. I grew in the arcade era. The continue screen was always your lead character in some sort of dire straights. The Final Fight and Ninja Gaiden arcade games immediately come to mind.

I'm far from terrible at the game, and I love getting her killed over and over. What else is there to do :p I do hope there are less of those disguised qte sequences like navigating down the rapids. That kind of repeat until you get the sequence right gameplay sucks, I can kill her just fine by myself.  I'm glad they're making the tombs bigger, yet it's still not TOMB raider. Tombs should be the main part of the game, not a side activity to pass the time in between killing people.

Actually you have no clue if the Tombs are the main part of this game.  A few developers have mentioned that now they have gotten the orgin part out of the way that this game will have a more Raiders focus on the tombs.  I believe you are developing an opinion without actually playing or even reading about the actual game.



SvennoJ said:
Darc Requiem said:
FragilE^ said:
The entire game still focuses on destroying Lara. It's retarded.

Bash her against a cliff, throw her off a building, drop her on rocks and/or spikes. Drown her, burn her, freeze her. ALL THE FUCKING TIME.

Tomb Raider is completely dead to me, can't for a second get immersed in these games.


Those things happen if you are terrible at the the game. If you know what you are doing and she doesn't die. Those things don't happen. How is that different than any other game in the genre. It must be a generation thing. I grew in the arcade era. The continue screen was always your lead character in some sort of dire straights. The Final Fight and Ninja Gaiden arcade games immediately come to mind.

I'm far from terrible at the game, and I love getting her killed over and over. What else is there to do :p I do hope there are less of those disguised qte sequences like navigating down the rapids. That kind of repeat until you get the sequence right gameplay sucks, I can kill her just fine by myself.  I'm glad they're making the tombs bigger, yet it's still not TOMB raider. Tombs should be the main part of the game, not a side activity to pass the time in between killing people.


Yeah, pretty much this - I loved torturing her in Reboot, I don't see her as Lara at all, so I had no connection to her.

Reboot was disgrace for a game called Tomb Raider, unfortunatelly , it seems that  most people have absolutely zero clue who Lara Croft was in original games, how she became what she was (clue: she was trained since she was a kid, she didn't need some 'emotional' C-rate Hollywood shit for that) and what are staples of TR games.



Yeah, pretty much this - I loved torturing her in Reboot, I don't see her as Lara at all, so I had no connection to her.

Reboot was disgrace for a game called Tomb Raider, unfortunatelly , it seems that  most people have absolutely zero clue who Lara Croft was in original games, how she became what she was (clue: she was trained since she was a kid, she didn't need some 'emotional' C-rate Hollywood shit for that) and what are staples of TR games.

It's not that ppl don't have a clue, it's that they relatively enjoyed the new game and the changes made.  The controls in the old TR games were pretty bad and I welcome that change in gameplay.  I like that she wasn't trained and that she slowly becomes a bad ass as the game progresses.  That way you gain skills as the game goes on instead of starting off with the full aresenal, and it also allows the player to get to know Lara on a personal level and grow with her as she grows.  Those kind of small changes can really help a player relate to a character better.  



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alternine said:
Less QTE kinda turns me off. I hate when devs listen to the vocal minority.


Vocal minority? Dude what....everyone hates QTEs, except for you I guess. 



Marks said:
alternine said:
Less QTE kinda turns me off. I hate when devs listen to the vocal minority.


Vocal minority? Dude what....everyone hates QTEs, except for you I guess. 


If you spend most of your time on the internet you'd believe that everyone hates them. Its not the case.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

alternine said:
Marks said:


Vocal minority? Dude what....everyone hates QTEs, except for you I guess. 


If you spend most of your time on the internet you'd believe that everyone hates them. Its not the case.


I'm speaking more from my friend's and my own opinion.

QTEs are good in some games like God of War for boss battles and whatnot...but some games are so stupid with them...like Mash Triangle 500x to open a door. 



HoloDust said:
SvennoJ said:
Darc Requiem said:
FragilE^ said:
The entire game still focuses on destroying Lara. It's retarded.

Bash her against a cliff, throw her off a building, drop her on rocks and/or spikes. Drown her, burn her, freeze her. ALL THE FUCKING TIME.

Tomb Raider is completely dead to me, can't for a second get immersed in these games.


Those things happen if you are terrible at the the game. If you know what you are doing and she doesn't die. Those things don't happen. How is that different than any other game in the genre. It must be a generation thing. I grew in the arcade era. The continue screen was always your lead character in some sort of dire straights. The Final Fight and Ninja Gaiden arcade games immediately come to mind.

I'm far from terrible at the game, and I love getting her killed over and over. What else is there to do :p I do hope there are less of those disguised qte sequences like navigating down the rapids. That kind of repeat until you get the sequence right gameplay sucks, I can kill her just fine by myself.  I'm glad they're making the tombs bigger, yet it's still not TOMB raider. Tombs should be the main part of the game, not a side activity to pass the time in between killing people.


Yeah, pretty much this - I loved torturing her in Reboot, I don't see her as Lara at all, so I had no connection to her.

Reboot was disgrace for a game called Tomb Raider, unfortunatelly , it seems that  most people have absolutely zero clue who Lara Croft was in original games, how she became what she was (clue: she was trained since she was a kid, she didn't need some 'emotional' C-rate Hollywood shit for that) and what are staples of TR games.

As if it mattered what she was in the old games (which were terrible btw). The boobs were the only reason she was relevant. The reboot did a great job making a more believable Lara. 



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

alternine said:
HoloDust said:


Yeah, pretty much this - I loved torturing her in Reboot, I don't see her as Lara at all, so I had no connection to her.

Reboot was disgrace for a game called Tomb Raider, unfortunatelly , it seems that  most people have absolutely zero clue who Lara Croft was in original games, how she became what she was (clue: she was trained since she was a kid, she didn't need some 'emotional' C-rate Hollywood shit for that) and what are staples of TR games.

As if it mattered what she was in the old games (which were terrible btw). The boobs were the only reason she was relevant. The reboot did a great job making a more believable Lara. 


Yeah, it matters a lot...well maybe not for younglings like yourself, who think that Reboot is actually a TR game, when in truth it has nothing with them in common but the name.

TR games were about exploration, puzzle solving and acrobatics, not about 'emotional' C-grade stories, psychotic lead character, 3rd person cover shooting and almost no tombs.

Calling them terrible and thinking that boobs are the only reason they were relevant just shows how little you know about them and about their influence in industry. Over and out from this conversation, so please don't bother.