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Forums - Sony Discussion - So I just played TLOU for the first time..

darkknightkryta said:
Imnus said:

 

BTW what was so revolutionary about Ocarina of Time? I don't seem to be able to remember anything in particular.

The z-targeting that got abandoned in every game near the end of the PS2 era.  Everything else Mario 64 did first.


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d21lewis said:
darkknightkryta said:

The z-targeting that got abandoned in every game near the end of the PS2 era.  Everything else Mario 64 did first.


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Foolish Lewis, Batman did it first :P.  Though I guess the dodge mechanic would be Ocarina of Time's greatest contribution.



Very much agree - it's the most emotional game I've ever played :)



We disagree on the ending, but I understand why they did it.

Gotta make a sequel! Also, pissed the hell out of me.



I got The Last of Us for my PS3 launch day. I remember getting home and being slightly hyped but mostly I had a feeling of not knowing what to expect. For me I remember thinking it was kinda slow to start... I could feel those feelings of being let down creeping on in.. Then around the time (spoiler?) the bad thing happens to Tess... Things just picked up.. The tension was so thick. The atmosphere was off the charts. Watching the relationship between Joel and Ellie form right in front of me... I felt invested.. I felt a part of it. It was truly a magical ride that I don't see any other game ever doing to me again. It was just something special. When I got a PS4 the the bundle they had on sale happened to be one with a free TLOU voucher. So I have it again remastered. Haven't played much of the Remaster but this thread has made me want to start it again tonight!



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i love TLOU on PS4. the picture-mode is awesome.

Ellie, Sarah, Joel



BraLoD said:

TLoU made this stigma of a super hyped game being a letdown due to people hyping it too much turn to dust.

I also got to play it wanting to avoid expecting too much 'cause it just couldn't be that good, and yup, it was, even better.

It's a pretty damn nice feeling, getting cautious, then understanding the hype was real and then also getting the feel it should be even stronger, 'cause it was even better than how highly it was already being said.

Things like this are pretty rare, and to be honest TLoU was the strongest ever IMO, one in a lifetime experience.

I'd have to disagree: I can't help but recall the 2012 E3 demo of TLoU and how amazing the game looked then. The actual release build disappointed me.

I don't think it was Naughty Dog lying as some have suggested, I think it was them just promising too much and not being able to deliver.



KLAMarine said:
BraLoD said:

TLoU made this stigma of a super hyped game being a letdown due to people hyping it too much turn to dust.

I also got to play it wanting to avoid expecting too much 'cause it just couldn't be that good, and yup, it was, even better.

It's a pretty damn nice feeling, getting cautious, then understanding the hype was real and then also getting the feel it should be even stronger, 'cause it was even better than how highly it was already being said.

Things like this are pretty rare, and to be honest TLoU was the strongest ever IMO, one in a lifetime experience.

I'd have to disagree: I can't help but recall the 2012 E3 demo of TLoU and how amazing the game looked then. The actual release build disappointed me.

I don't think it was Naughty Dog lying as some have suggested, I think it was them just promising too much and not being able to deliver.

What pray tell did they promise to deliver but didn't?



darkknightkryta said:
KLAMarine said:

I'd have to disagree: I can't help but recall the 2012 E3 demo of TLoU and how amazing the game looked then. The actual release build disappointed me.

I don't think it was Naughty Dog lying as some have suggested, I think it was them just promising too much and not being able to deliver.

What pray tell did they promise to deliver but didn't?

The AI shown at E3 2012.



KLAMarine said:

The AI shown at E3 2012.


I feel like the AI is a big stickler for a lot of people. Though one of the big things people like to point out is that the enemy doesn't notice your allies. That said, shouldn't we be glad that they didn't notice our allies? Wouldn't that have made the game absolutely insufferable? I would happily take a few amusingly immersion-breaking moments over absolute frustration.

The other big AI annoyance is your allies getting in your way while you're trying to get through a threshold or a door. That is annoying and there's no real way to spin it.

That said, I do get the feeling that TLOU was pushing the PS3 a bit beyond its limits in terms of AI. While I don't have any hard evidence, the fact that Stalkers, which were clearly the most AI-intensive enemy, were so rare throughout the game, might be an indication that they were just too hard to incorporate normally without being too taxing on the PS3.