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Forums - Gaming Discussion - The chance to meet another person in no mans sky

I'm even more excited after seeing that math. This will be a great game to play casually while listening to something like interstellar soundtrack and having a conversation with my wife about real life stuff.



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I think that there will be tools one can use to find other players or places of frequent travel. It would make sense for them to have this kind of balance. Granted it's a huge universe, not all of it will desirable to visit.



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You forgot everyone is going on one direction, center of universe, the closer you are the bigger the chances to find someone. It is not totally random give this constraint.



I am guessing people will spawn in clusters. Maybe each solar system has one spawn points, maybe each galaxy also has a hub (center of the galaxy) that works to funnel players together.



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I think people will eventually meet too, but agree it won't be usual thing, unless two players want to be together.

On another note, this game has everything to be a massive thing on youtube, minecraft level. Or at least that's how it looks like so far.



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Ah man, I need this game now. the wait... is painful at this point.



JNK said:

I just thought about the chance (in %) to meet another person in no mans sky. I tried to solve this mathematically.

Yes, you did try. 

The mathematics is incredibly flawed. So for example, how many people do you need to gather in a room to have a better chance than not that there are two people with the same birthday?

Your setup would lead you to believe it's near 200 people, when in actuality you need only 23.



starcraft said:
It will be interesting to see how many tangibly different planets there will be to visit. Given its procedurally generated, the big numbers are all marketing fluff.

The real question is, have they built enough unique assets to feel like you're doing different things for most of the 40+ hours they claim it will take you to reach the centre?

Here's hoping!


This is my worry. So far it's done everything right in making it seem incredibly interesting and I can't wait to try it out. 

How long the game remains interesting for.... We will still have to see. It has vita remote play yeah? Might be the kind of game you dick around in while watching TV. 



Blob said:
starcraft said:
It will be interesting to see how many tangibly different planets there will be to visit. Given its procedurally generated, the big numbers are all marketing fluff.

The real question is, have they built enough unique assets to feel like you're doing different things for most of the 40+ hours they claim it will take you to reach the centre?

Here's hoping!


This is my worry. So far it's done everything right in making it seem incredibly interesting and I can't wait to try it out. 

How long the game remains interesting for.... We will still have to see. It has vita remote play yeah? Might be the kind of game you dick around in while watching TV. 

Given the combat is meant to be arcadey, maybe in the early days when its not meant to be too difficult, I can just split screen it with some sport or comedy and half-ass it. Easier to do if it isn't story heavy



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I think the devs- Murray, anyway- mentioned that if the game is successful and there's enough interest, he'd be very much interested in continuing to work on it post-release, rather than just moving on to a new title. Given presumably the universe itself won't be easily changed- i.e. what's on the planets, etc- such post-release work might instead be the addition of new mechanics or things to do within the created universe, basically giving them a sandbox of their own to develop ideas or activities. This could include more multiplayer-friendly elements or capacity, but I should note, to caution others, the purpose at launch does NOT seem to be to funnel players into a situation where player interaction is easy, if it's even going to be possible. The specific limitations are kind of only hinted at though, as some suggestions have been that direct player interaction simply won't be available, others that you CAN see players flying around and interact with them, but there's absolutely no mechanic to inform you that it is, in fact, another player as opposed to an NPC, meaning odds are if you see another player fly out of a station you're approaching, you'd never know who it is. Yet others suggest you can see it's another player, you just can't directly communicate, i.e. voice chat or whatever.

It's all in the air, really. =P Kind of getting the impression they're mostly focused on getting the actual universe, and its basic professions and activities, down before trying to add more to it. Hopefully the IGN First segments will be more specific at some point.



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