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Forums - Sony Discussion - The Order 1886 not a huge flop?

That a lot of people that got scammed then.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

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Maybe give the Order IP to Sony Bend, they have experience with third person shooters (uncharted vita).



I wouldn't say that's a huge flop but it wasn't well-received as anticipated. I however really enjoyed the game and hope a sequel can still happen regardless of the break between Sony and RaD.



z101 said:
Whether bloodborne, order or sunset sales are good. At least from the publishers perspective. Probably all of them make a huge loss.

On the other hand there is a game like Splatoon, has sold more than a million and break even already.

This gen needs more middle budget games.


You know Bloodborne is already at 1.3 million units and is on of the fastest from software selling title to date. I am pretty sure it can even get to 2 million this year with a bundle at the end of this year. That game is defenitly going to make a profit for Sony, not to mention Sony needed a really good exclusive. Besides Bloodborne isn't a graphical masterpiece, just really good on the artist side and a bit of marketing did wonders so on that front not all that much cash is lost. Splatoon did cost quite much on the advertising front in Japan, so it's not middle budget is's no 500million but it sure as hell wasn't below 10 either I guess around 25 all together. 



Please excuse my (probally) poor grammar

_Jameson said:
Maybe give the Order IP to Sony Bend, they have experience with third person shooters (uncharted vita).

Or guerilla cambridge they could do well with this IP, it has much potential and the open end suggests a sequel.



Please excuse my (probally) poor grammar

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twintail said:
After seeing UC4, I would have no problem if ND devoted a 2nd team to at least concluding the story of the order (DLC< another game).


Man, seeing uncharted 4 graphic makes me wonder how much cost ND required to make the game looks (and play?) that good. 

 

OT: I think it flopped, but not really low.



         

celador said:
The devs spent 5 years on the project, which included two years making their own engine I believe. So it is still far away from breaking even, and I doubt it will get there, even if the actual sales numbers are half decent.


While it may not break even, the game wasn't in "full production" for all these years. You don't need everyone that's included in the credit of the game to build the engine. The team grows as development progresses. But yeah, it probably won't break even. But what they've built for the game can now be used for their upcoming games. So all isn't wasted.



Ruler said:

maybe we see a sequel, would be sad because the game ended the same way like Shenmue 2

 A sequel would be nice, but unless R@D can get some better resources to work on it, Sony should just get another developer, that is more competent, to do it. If ND's B-team isn't up to anything after UC4, I think they should do it, while the A-team works on a new IP/ TLoU2.





0331 Happiness is a belt-fed weapon

DialgaMarine said:
Ruler said:

maybe we see a sequel, would be sad because the game ended the same way like Shenmue 2

 A sequel would be nice, but unless R@D can get some better resources to work on it, Sony should just get another developer, that is more competent, to do it. If ND's B-team isn't up to anything after UC4, I think they should do it, while the A-team works on a new IP/ TLoU2.



RAD isa  very competent developer if you look at their past projects. This is their first and only flop critically and commercially, which coincidentally happened to be their most important and mainstream project, tainting their image.



It was not a comercial failure by any means but it was a critics failure. I like the game.