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Forums - Gaming Discussion - Project H.A.M.M.E.R untold story, the fall of Nintendo Software Technology and racism within Nintendo

gigaSheik said:
Samus Aran said:

NST has never made a good game. Metroid Prime Hunters was just terrible (worst selling Metroid game for a reason) and Nintendo wants to continue that story line for some reason? They should push NST deeper in the grave by ignoring that game exists.

1080 Avalanche was just mediocre compared to the much suprior SSX series. No idea what people see/saw in this studio.

Ridge Racer 64 was a good game. A really good Ridge Racer game. Waverace Bluestorm was a nice game as well. Not as good as the N64 but a good game nevertheless. People in their rush too bash NST and keep Nintendo sitting on its immaculated golden throne forget that it belongs to Nintendo. NST is a 1st party Nintendo developer for Christ sakes! Nothing they do happens without Nintendo supervision and approval. If NST made crappy games then it is due to Nintendo own incompetence for not giving NST the right directions and support for a good final product. The way Nintendo handled this company was a complete disaster. Disaster! Disaster Day of Crisis. Now that's a crappy game! 

Edit: Ridge Racer 64, Waverace Bluestorm, 1080 Avalanche and Metroid Hunters are waaaaaayyyyyyyy better than anything Nintendo showed at this year E3... I mean... Digital Event... or something. No company with such a poor and mediocre showing like that can't say a thing about NST software.

Yoshi's Woolly World, Mario & Luigi: Paperjam, Fire Emblem: Fates, xenoblade chronicles x, Genei Ibun Roku #FE

Prime Hunters is by far the worst singleplayer campaign in the Metroid franchise.



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While Nintendo do cater to the fans with sequels to their many ip's, the ultimate philosophy of Nintendo is no to give you what you want but to give you what you didn't know you want! You really have to think about it, it's really a great way of approaching game development.
On the other hand, in the last few years they don't have a good hand with this philosophy for the Western audience. They really need Western developers to cater to the Western taste. Let them do their thing without much involvment of HQ.
Back in the days of NES and Super NES, the taste between Japan and the West was not that much different. Even the JRPG's were loved by the Western audience, something the Japanese HQ's (not just Nintendo) never got and unfortunately many brilliant JRPG's never made it to the West (even less to Europe) . But now, the situation has changed, there is a big difference between Japanese taste and Western taste. Therefore, every big gaming company needs a Western development team to be globally recognised.



Samus Aran said:
gigaSheik said:

Ridge Racer 64 was a good game. A really good Ridge Racer game. Waverace Bluestorm was a nice game as well. Not as good as the N64 but a good game nevertheless. People in their rush too bash NST and keep Nintendo sitting on its immaculated golden throne forget that it belongs to Nintendo. NST is a 1st party Nintendo developer for Christ sakes! Nothing they do happens without Nintendo supervision and approval. If NST made crappy games then it is due to Nintendo own incompetence for not giving NST the right directions and support for a good final product. The way Nintendo handled this company was a complete disaster. Disaster! Disaster Day of Crisis. Now that's a crappy game! 

Edit: Ridge Racer 64, Waverace Bluestorm, 1080 Avalanche and Metroid Hunters are waaaaaayyyyyyyy better than anything Nintendo showed at this year E3... I mean... Digital Event... or something. No company with such a poor and mediocre showing like that can't say a thing about NST software.

Yoshi's Woolly World, Mario & Luigi: Paperjam, Fire Emblem: Fates, xenoblade chronicles x, Genei Ibun Roku #FE

Prime Hunters is by far the worst singleplayer campaign in the Metroid franchise.

Is Hunters meant to be a single player focused game? Do you have a difficulty understanding design goals for a product? But don't worry! I bet Oompa Loompas in Armors... I mean... Metroid Prime Federation Force, the most beloved E3 game ever, will be much better.

I still mantain what I said which you obviously ignored. Didn't even bother to bring into conversation. Probably lack of argument. NST is a first party Nintendo game so, if that studio sucks at creating games, its just because Nintendo, as the parent company, sucks at management. Weird to see that. A person celebrating the downfall of a studio just to keep his beloved Nintendo in its revered place. Are you a gamer? I mean true gamer. Do you like games or just Nintendo cuz you don't behave like a gamer.



Very insightful video... all things I hoped weren't true in the industry but I have heard rumors about them before.



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Trunkin said:
oniyide said:


Im just going to be that guy and say, SOny doesnt have this problem, wonder why.

Wasn't it this some similar sort of nonsense that ruined SOCOM 4 and doomed Zipper Interactive? It was a while ago, but I remember reading a few articles about some developer who came out about the whole thing.

Though Sony and most western studios generally do seem to be a bit more open than Japanese studios, from what I hear.

from what you hear? GoW? Uncharted, the proof is in the games. When was the last time Ninty had a series that was western developed that was anywhere close to GoW and Uncharted in terms of scope and support? ANd im not talking some old IP that was just assigned to some company.

And its not just Ninty they just seem to be able to get away with it more, Sega has been known to do this for a long time



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Deadly Creatures is like that. So much flicking of the Wiimote and its just so boring because of it.

 

Also, I agree with the above that the the critisizm of Japanese producers is a wholy convenient explanation for a problem that was most likely a shared problem. Developers have blamed Nintend FOR YEARS. 

I don't see why Western Developers even return the phone calls then, if they're so rock headed about these decisions. 



“When we make some new announcement and if there is no positive initial reaction from the market, I try to think of it as a good sign because that can be interpreted as people reacting to something groundbreaking. ...if the employees were always minding themselves to do whatever the market is requiring at any moment, and if they were always focusing on something we can sell right now for the short term, it would be very limiting. We are trying to think outside the box.” - Satoru Iwata - This is why corporate multinationals will never truly understand, or risk doing, what Nintendo does.

Fight-the-Streets said:
While Nintendo do cater to the fans with sequels to their many ip's, the ultimate philosophy of Nintendo is no to give you what you want but to give you what you didn't know you want! You really have to think about it, it's really a great way of approaching game development.
On the other hand, in the last few years they don't have a good hand with this philosophy for the Western audience. They really need Western developers to cater to the Western taste. Let them do their thing without much involvment of HQ.
Back in the days of NES and Super NES, the taste between Japan and the West was not that much different. Even the JRPG's were loved by the Western audience, something the Japanese HQ's (not just Nintendo) never got and unfortunately many brilliant JRPG's never made it to the West (even less to Europe) . But now, the situation has changed, there is a big difference between Japanese taste and Western taste. Therefore, every big gaming company needs a Western development team to be globally recognised.


I disagree, the taste were always different the problem was if you wanted western like games, you really had to game on PC. While the home consoles were made by Japanese companies with Japanese sensibilities. That started to change when PS hit the scene, yeah they are Japanese but as people have always pointed out they let there branches do what they do. Probably because they have been global and have there hand in so many different areas that it would probably be almost impossible to have a grip like Ninty and Sega do. So Sony lets whatever game fly on there systems regaredless of where they are from. GOt even crazier with PS360 when consoles finally "caught up" to PCs at least enough to get the games that they couldnt get before and you better believe it started effecting the Japanese games, didnt help they were getting worse IMO

Hell you wouldve never caught me playing something like Fallout3 but here i am excited for the next installment, probably more than FF15, crazy



oniyide said:
Fight-the-Streets said:
While Nintendo do cater to the fans with sequels to their many ip's, the ultimate philosophy of Nintendo is no to give you what you want but to give you what you didn't know you want! You really have to think about it, it's really a great way of approaching game development.
On the other hand, in the last few years they don't have a good hand with this philosophy for the Western audience. They really need Western developers to cater to the Western taste. Let them do their thing without much involvment of HQ.
Back in the days of NES and Super NES, the taste between Japan and the West was not that much different. Even the JRPG's were loved by the Western audience, something the Japanese HQ's (not just Nintendo) never got and unfortunately many brilliant JRPG's never made it to the West (even less to Europe) . But now, the situation has changed, there is a big difference between Japanese taste and Western taste. Therefore, every big gaming company needs a Western development team to be globally recognised.


I disagree, the taste were always different the problem was if you wanted western like games, you really had to game on PC. While the home consoles were made by Japanese companies with Japanese sensibilities. That started to change when PS hit the scene, yeah they are Japanese but as people have always pointed out they let there branches do what they do. Probably because they have been global and have there hand in so many different areas that it would probably be almost impossible to have a grip like Ninty and Sega do. So Sony lets whatever game fly on there systems regaredless of where they are from. GOt even crazier with PS360 when consoles finally "caught up" to PCs at least enough to get the games that they couldnt get before and you better believe it started effecting the Japanese games, didnt help they were getting worse IMO

Hell you wouldve never caught me playing something like Fallout3 but here i am excited for the next installment, probably more than FF15, crazy

Western developers/games sprouted really when OG Xbox hit the scene.

Games like: Elder Scrolls: Morrowind, Jade Empire, KOTOR, Fable, etc...



yep Nintendo shutting down an American Studio is racist (which is not possible because Americans are not an ethnicity) but Microsoft shutting down Japanese developers like Mistwalker and Artoon is totally fine and has no discrimination involved according to the media?

Nintendo's Wii was never made for AAA but this studio wanted to go in the direction which is more expensive to develop than cartoony games made by Nintendo. Its no rocket science why they didnt want to support this game for the Wii which sold millions despite being a last gen console and lacking AAA games at the time. The game doesnt fit with Nintendos concept.



looking at the gameplay I'm glad they canceled the game as it does look boring



    R.I.P Mr Iwata :'(