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Project H.A.M.M.E.R untold story, the fall of Nintendo Software Technology and racism within Nintendo

Forums - Gaming Discussion - Project H.A.M.M.E.R untold story, the fall of Nintendo Software Technology and racism within Nintendo

Here's the Unseen64 video based on this game and problems within Nintendo, But i will included the Nintendo life article on it. But I must stress that you should watch the video.

Project H.A.M.M.E.R. was supposed to be a Wii title which catered for the needs of serious gamers, thanks to its gritty setting and focus on intense destructive action. Developed by Nintendo Software Technology - the North American studio responsible for titles like Wave Race: Blue Storm, Metroid Prime: Hunters and 1080° Avalanche - Project H.A.M.M.E.R. entered early development in 2003 and was officially announced at E3 2006, but would endure a painful development process before its eventual cancellation in 2009.

Our friends over at Unseen64 have been speaking to various sources close to Nintendo Software Technology and the resultant report - which includes gameplay footage and CGI renders created by external studio Silver Ant for the game's cut-scenes - doesn't paint a pretty picture of working practices at the studio.

Project H.A.M.M.E.R. - which was referred to internally at NST as Machinex - went through several revisions over the years and was actually close to being finished at one point, but the same conclusion appears to have been reached on several different occasions - the core Wii Remote-smashing gameplay simply wasn't fun enough. There was even a point when the game was totally rebooted as Wii Crush, a cute title which retained Project H.A.M.M.E.R.'s destructive overtones, but little else.

Perhaps more worrying are the accusations levelled at Nintendo's higher-ups in the report, which hints at cases of racism within the walls of NST. The project was overseen by senior Japanese staff based in NST's offices, and this created a cultural issue for the game, which was clearly aimed at a Western audience.

According to Unseen64's source, Western NST staff found their ideas repeatedly ignored, even being told that they wouldn't understand the reasoning because "they weren't Japanese". Around the time the title shifted focus and became Wii Crush, NST staffers began leaving the company in droves. The game's head designer was unceremoniously fired, and was blamed by NST's senior Japanese management for the failure of the project. They seemingly took no personal responsibility.

Departing staff would directly accuse the Japanese NST staffers of "nationalism", and this forced Nintendo of America to step in and take charge. An internal review took place - the actual content of which Unseen64 is unable to divulge - but it can say that moral survey scores came back as a record low. In 2009 the game was formally cancelled, marking the end of five and a half years of fruitless labour for NST.

The end result, Unseen64's sources state, is that NST has now been reduced to a minor role within Nintendo's development hierarchy. While the studio is still active - its most recent title was Mario vs. Donkey Kong: Tipping Stars and it assisted with the creation of Google-powered app Wii Street U - it is no longer trusted with AAA retail releases, and may never be again. The talent which created some of the studio's most impressive games has long since departed, many leaving due to their experience with Project H.A.M.M.E.R. and its painful development.

http://www.nintendolife.com/news/2015/07/project_hammer_expose_reveals_torrid_state_of_affairs_at_nintendo_software_technology

This is really revealing about nintendo as a whole.



     

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Tagging this sh*t. It's gon be gud...



Do you have fun playing a console different than mine?

DON'T!!!

And this kind of behavior is one of lesser know reason for Nintedo's many failures. Nintendo treated DMA Design in a similar way during the development of Body Harvest, which I consider their biggest mistake since DMA went on to make one of the most popular video game series and the main reason the PS2 was so popular. I bet something similar happen to Retro and Raven Blade, too. I wonder if Nintendo have recently changed their ways, given all the recent restructuring. One can only hope.



“Simple minds have always confused great honesty with great rudeness.” - Sherlock Holmes, Elementary (2013).

"Did you guys expected some actual rational fact-based reasoning? ...you should already know I'm all about BS and fraudulence." - FunFan, VGchartz (2016)

I take it, this is going to be another one of those threads where Japanese management gets blamed for shutting down a Western-centric game, even though the game in question was never any fun at any stage of its development.



Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

A Biased Review Reloaded / Open Your Eyes / Switch Gamers Club

Some of the culture clashing is interesting but I think that the game was never really good from the sound of it. Looking at the studio's history, one wouldn't expect anything more than a decent game.

Sad to see a studio executives practicing such things though. Not good.

One pet peeve though, this is not racism, it's nationalism, or ethnocentrism, as we have no idea what the races are of the western staff.



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Sounds like the game just sucked (Wii gimmicks) and accusations started flying around for scapegoating purposes



Wow.



Well, this is new.

Read.

RolStoppable said:
I take it, this is going to be another one of those threads where Japanese management gets blamed for shutting down a Western-centric game, even though the game in question was never any fun at any stage of its development.

Probably. And they act as if japanese games are abundant and western ones a rarity in this industry. 



FunFan said:
And this kind of behavior is one of lesser know reason for Nintedo's many failures. Nintendo treated DMA Design in a similar way during the development of Body Harvest, which I consider their biggest mistake since DMA went on to make one of the most popular video game series and the main reason the PS2 was so popular. I bet something similar happen to Retro and Raven Blade, too. I wonder if Nintendo have recently changed their ways, given all the recent restructuring. One can only hope.

Michael Kelbaugh stated Raven Blade was trash and he was glad it never released.



"The talent which created some of the studio's most impressive games has long since departed, many leaving due to their experience with Project H.A.M.M.E.R. and its painful development."

Which talent? You mean the talent which created everybody's favorite game, Metroid Prime: Hunters?