By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Source: NX "Is Definitely Not Aiming To Compete With PS4 On Horsepower"

If its not as powerfull as an 8th gen console, then its suicide for hardcore gamers, and I really doubt 3rd party support. They will only keep nintendo loyal fans, and they are less every year. And parents looking for some cheap stuff for kids. Sad, really sad...



Around the Network

Almost gen 7 games on a gen 9 console. Great...
Unless it's a handheld, then noice :3



re: "3rd party support" & console power

Even a fan like me who'd love to see Nintendo return to glory, receiving major 3rd party support would be just a bonus.  The whole point of "Fusion" is to not rely on outsider developers as much as past consoles.

IMO Most Ninty fans that desire as much graphical power as possible, is to see Zelda, 3D Mario, Metroid, Fzero and yes  Starfox  take it to the next level. Those titles deserve big budgets. ppl who say "well nintendo doesn't need much power" are lying to themselves.  If Nintendo can't receive big third party titles, the onus becomes on them to provide those big quality games..  Otherwise, they risk being squashed and lost in the middle of the high end console and low end phonepad gaming.   NX doesn't have to match PS4 specs , but a sizable jump over Wii U would allow Nintendo to make their own big time games.  They can still have their lower budget goodness too with yoshi, toadstool etc.  The vast success of PS4/XB1 should show NIntendo that people value quality tech (even if its "boring") and will pay for it.

That  gamecube-looking Starfox Zero E3 showing, opened my eyes once again, that power can't be sacrificed, especially for a company that values 60fps gameplay.  Nintendo needs to get its standard right (doesn't have to be ps4 level) and stop cutting corners.  Nintendo should have confidence in their product, and sign a contract with their chip manufacturers that guarantees at least 50 mil in orders (hopefully what that AMD rumor becomes), instead of buying in chunks on demand that only keeps prices high, and in turn keeps the console price high.  Nintendo can easily put out a powerful (enough) console by next yr or '17 if they prioritize and have the right business approach.  

Last time Nintendo failed (GCN) they curled in a fetal position, upclocked specs, got a new coat and rebranded the console to "Wii".  Have a bad feeling Ninty could do the same, uptick the ram and gpu a bit and call it NX, then pray the gimmick + unified sw approach saves them.



bonzobanana said:
My belief at this point is its an AMD apu design and while the console itself will be capable of running the same games as ps4 and xbone easily I think it will do so with a lower spec gpu. End result is a console that can deliver fantastic cartoon graphics, competitive performance for multi-format games but using a low cost APU with perhaps 4 decent performance x86 cores (zen architecture perhaps) but with a gpu around 1 terraflop which will be the max level of their integrated radeon graphics for the new generation.

I believe the optical drive will be top loading for cost reduction and the controller will have a small touch screen in order to faciltate wii u backwards compatibility.

The handheld will be x86 based too using radeon graphics but at a lower performance level than the home console perhaps less than a third of the raw performance. Perhaps 4 low power cpu cores and a radeon gpu around 200-300 gflops. This will likely be the first 64bit handheld. It will run the same games as the NX console but with a simplified game engine and lower resolution graphics. All NX games will be jointly developed for both consoles with a single retail or digital purchase price to run the game on both systems.

Pairing of the consoles is exhaustive. Lots of benefits to owning both consoles in addition to dual access to games. Any game can be played from beginning to end either on home console or handheld at any stage. I.e. you start the game on the home console then you could play a couple hours on handheld etc.

I think the NX will easily beat the ps4 and xbone in cpu performance because that is something cheap to do but I don't think it will match ps4 graphics and likely won't match xbone graphics either but not sure about this.

That's my guess for the new console based on it likely being based on a new AMD architecture as already hinted by AMD and my hope that it won't be arm based which isn't up to speed yet in matching xbone or ps4 but more importantly I want NX games similar to ps4/xbone/pc performance not crappy android ports.

But, and that's my biggest doubt with all the theories of a handheld and a home console sharing the same hardware design, wouldn't an x86 based handheld be too power hungry? Because the autonomy of the 3DS is rather low despite using an ARM chip, and ARM has quite a big advantage over AMD in power efficiency.

And that makes me wonder: could an x86 processor emulate an ARM one?

Because if it can, it would make more sense for Nintendo to launch the handheld version of NX with an ARM based APU and use an x86 APU for the home console. That way, you are offering the publishers 3 options: 1-Develop their games for both platforms. Of course, that would mean developing for an ARM CPU, but the home console could run the game at a higher resolution and maybe even higher graphics quality thanks to its more powerful GPU; 2-Develop only for the handheld. It would limit the market without a good reason except for the development being maybe cheaper and shorter or because they want to take advantage of the "gimmick" it will have (like the dual screens, 3D display or whatever Nintendo comes up with next); and 3-Develop only for the home console. That will allow developers to make use of the full potential of the hardware (whatever it is) as well as also use whatever new trick Nintendo has decided to use.

I think that going this way, Nintendo would cover most of their bases without incurring in too many extra costs and without upsetting any of its customers. But of course, that's only if an x86 processor can emulate an ARM one.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

vivster said:
Because having games look and run better is the worst. It's so much better to save the customer 50 bucks on a long term investment than delivering the full package.


i find it interesting that youre willing to make a statement like this considering how much you seem to like rocket league. do you think rocket league requires all the power that is in a PS4? how powerful a system do you need to run games like that?



Around the Network
RubberWhistleHistle said:
vivster said:
Because having games look and run better is the worst. It's so much better to save the customer 50 bucks on a long term investment than delivering the full package.


i find it interesting that youre willing to make a statement like this considering how much you seem to like rocket league. do you think rocket league requires all the power that is in a PS4? how powerful a system do you need to run games like that?

Something a bit more powerful than PS4 since even there you have framedrops when the weather kicks in. The Wii U woudn't even come close to getting RL to a smooth 1080p60.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

vivster said:
RubberWhistleHistle said:


i find it interesting that youre willing to make a statement like this considering how much you seem to like rocket league. do you think rocket league requires all the power that is in a PS4? how powerful a system do you need to run games like that?

Something a bit more powerful than PS4 since even there you have framedrops when the weather kicks in. The Wii U woudn't even come close to getting RL to a smooth 1080p60.

really? the wii u wouldnt be able to get rocket league to 1080p 60fps? i usually take peoples word when they say stuff like this, as i dont know much about tech, but i find that extremely hard to believe considering most of nintendo's games achieve this.



It really doesn't have to be as powerful as the PlayStation 4. All I want is great games. If we are really stating that powerful hardware and graphics do create a great game, Shovel Knight is one of the worst games of all time using said logic.



" It has never been about acknowledgement when you achieve something. When you are acknowledged, then and only then can you achieve something. Always have your friends first to achieve your goals later." - OnlyForDisplay

RubberWhistleHistle said:
vivster said:

Something a bit more powerful than PS4 since even there you have framedrops when the weather kicks in. The Wii U woudn't even come close to getting RL to a smooth 1080p60.

really? the wii u wouldnt be able to get rocket league to 1080p 60fps? i usually take peoples word when they say stuff like this, as i dont know much about tech, but i find that extremely hard to believe considering most of nintendo's games achieve this.

It's really simple though. If it's not able to run at a persistant 1080p60 on PS4 it won't be close to that on Wii U. While RL runs 1080p60 99% of the time there are drops below, which means that's quite close to the edge.

Basically there is more behind RL than it looks and it will never ever run that well on Wii U.



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

DakonBlackblade said:
DerNebel said:
That thing is so not getting any third party support.


Ye, if it is weaker than PS4 and XOne itll face the same kind of problems the WiiU did. I dont get what Nintendo is trying to do here, abandom theyre WiiU userbase and release an underpowered console makes very little sense to be.

Main reasons why Wii U dont have third party support is terrible sale and not good architecture for porting. NX easily could fix those two things.