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Forums - Nintendo Discussion - The NX Set-Up That Makes Everyone Happy.

WhiteEaglePL said:
I don't see how this will ever work.......

or how even Nintendo will make NX work with thier current, stubborn, out of date philosophies.


This actually does work within Nintendo stubborn philosophies lol. 

A chip like GT7900 only sips 7-8 watts, I think, to generate a pretty impressive 800 GFLOPS. 

Downclock it to 600GFLOPS, and voila, there's your portable at 5-6 watts or so. 

Put it in a mini-console, and voila 800GFLOPS at 8 watts, enough to make a Nintendo engineer get wet downstairs. 

Put three of them inside a Wii U sized case ... and your still at sub-30 watts, this is even lower than the current Wii U!

The chip is also cheap and tiny. I could see them loving an approach like this. 



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Soundwave said:
sc94597 said:
Some details on the GPU you are citing by the way.

http://www.extremetech.com/gaming/199933-powervr-goes-4k-with-gt7900-for-game-consoles

"On paper, the GT7900 is a beast, with 512 ALU cores and enough horsepower to even challenge the low-end integrated GPU market if the drivers were capable enough. Imagination Technologies has even created an HPC edition of the Series 7 family — its first modest foray into high-end GPU-powered supercomputing. We don’t know much about the chip’s render outputs (ROPs) or its memory support, but the older Series 6 chips had up to 12 ROPS. The GT7900 could sport 32, with presumed support for at least dual-channel LPDDR4.

Quad-channel memory configurations (if they exist) could actually give this chip enough klout to rightly call itself a competitor for last-generation consoles, if it was equipped in a set-top box with a significant thermal envelope. Imagination is also looking to push the boundaries of gaming in other ways — last year the company unveiled an architecture that would incorporate a ray tracing hardware block directly into a GPU core."

For its part, Imagination Technology anticipates the GT7900 to land in micro-servers, full-size notebooks, and game consoles. It’s an impressive potential resume, but we’ll see if the ecosystem exists to support such lofty goals. If I had to guess, I’d wager this first chip is the proof-of-concept that will demonstrate the company can compete outside its traditional smartphone and tablet markets. Future cores, possibly built with support for Samsung’s nascent Wide I/O standard, will be more likely to succeed.


Yeah another quote:

http://www.techradar.com/us/news/gaming/consoles/this-is-what-the-ps4-and-xbox-one-should-really-be-afraid-of-1286117

What we will tell you is what all of this means: Imagination's new GPUs are good news for affordable gaming and potentially bad news for the PS4 and Xbox One.

As Imagination's Alexandru Voica told TechRadar, the new GPUs have the potential "to offer the performance of the current-gen consoles, but at a lower price point."

There was a rumor a while ago that Nintendo was accepting hardware pitches from both AMD and PowerVR (Imagination). I'm starting to think maybe they should ditch AMD for PowerVR. These guys make the iPhone GPUs, and they make them at massive volume. 

I don't see why they couldn't partner with both. AMD could supplement the CPU's and PowerVR the GPU's. Intel already showed that PowerVR could work with the X86 architecture when they released Intel Atom processors with PowerVR chipsets.

https://en.wikipedia.org/wiki/Atom_%28system_on_chip%29

I'm sure an AMD low-end APU (Kabini for Home Platform and Temash for handheld?) + PowerVR Chipset would support enough graphical horsepower, while maintaining an X86 architecture very similar to that found in XBO and PS4 for easy portability. By then, AMD should have some pretty veratile APU's for the power requirements necessary.



spemanig said:

Nope. Single screen tablet portable is a step back. Dual screen handheld and BC or bust.

Console controller must look like this:

Nice try. Try again.

Can you name me a 3DS game that uses the second screen in a good way?

From my collection only the 2 Zelda remakes benefited in any sort of way from the second screen. In my opinion the negatives far outweigh the benefits.



"The strong do what they can and the weak suffer what they must" - Thoukydides

One thing to note:

800GFLOPS at F32 precision. pretty sure most mobile games atm are done at F16 half precision so 1.6TFLOPS @ 800MHZ



 

 

One console, one handheld, period.



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sc94597 said:
Soundwave said:
sc94597 said:
Some details on the GPU you are citing by the way.

http://www.extremetech.com/gaming/199933-powervr-goes-4k-with-gt7900-for-game-consoles

"On paper, the GT7900 is a beast, with 512 ALU cores and enough horsepower to even challenge the low-end integrated GPU market if the drivers were capable enough. Imagination Technologies has even created an HPC edition of the Series 7 family — its first modest foray into high-end GPU-powered supercomputing. We don’t know much about the chip’s render outputs (ROPs) or its memory support, but the older Series 6 chips had up to 12 ROPS. The GT7900 could sport 32, with presumed support for at least dual-channel LPDDR4.

Quad-channel memory configurations (if they exist) could actually give this chip enough klout to rightly call itself a competitor for last-generation consoles, if it was equipped in a set-top box with a significant thermal envelope. Imagination is also looking to push the boundaries of gaming in other ways — last year the company unveiled an architecture that would incorporate a ray tracing hardware block directly into a GPU core."

For its part, Imagination Technology anticipates the GT7900 to land in micro-servers, full-size notebooks, and game consoles. It’s an impressive potential resume, but we’ll see if the ecosystem exists to support such lofty goals. If I had to guess, I’d wager this first chip is the proof-of-concept that will demonstrate the company can compete outside its traditional smartphone and tablet markets. Future cores, possibly built with support for Samsung’s nascent Wide I/O standard, will be more likely to succeed.


Yeah another quote:

http://www.techradar.com/us/news/gaming/consoles/this-is-what-the-ps4-and-xbox-one-should-really-be-afraid-of-1286117

What we will tell you is what all of this means: Imagination's new GPUs are good news for affordable gaming and potentially bad news for the PS4 and Xbox One.

As Imagination's Alexandru Voica told TechRadar, the new GPUs have the potential "to offer the performance of the current-gen consoles, but at a lower price point."

There was a rumor a while ago that Nintendo was accepting hardware pitches from both AMD and PowerVR (Imagination). I'm starting to think maybe they should ditch AMD for PowerVR. These guys make the iPhone GPUs, and they make them at massive volume. 

I don't see why they couldn't partner with both. AMD could supplement the CPU's and PowerVR the GPU's. Intel already showed that PowerVR could work with the X86 architecture when they released Intel Atom processors with PowerVR chipsets.

https://en.wikipedia.org/wiki/Atom_%28system_on_chip%29

I'm sure an AMD low-end APU (Kabini for Home Platform and Temash for handheld?) + PowerVR Chipset would support enough graphical horsepower, while maintaining an X86 architecture very similar to that found in XBO and PS4 for easy portability. By then, AMD should have some pretty veratile APU's for the power requirements necessary.

I don't think it would be worth it. PowerVR is already giving you 800 GFLOP performance in under 10 watts, there's no point in having AMD tag along. 

x86 is nice, but it's not the be all, end all. Every major development house and even most indie studios are familiar with the PowerVR architecture because it's in every iPhone and iPad, so Nintendo would have no problem getting developer support for it. 

Unless AMD can give you a better price, I say ditch 'em. I don't even think they can beat PowerVR for price, PowerVR works in massive volumes, not even just dinky little PS4 shipments, they have to supply Apple's product chain, which is 10x more any game console. So they likely can give Nintendo the best price and have no problem with things like yields. 



Random_Matt said:
One console, one handheld, period.


These rules are silly when you have a unified platform. What if I said "one handheld version only". Well that's just stupid, 2DS, 3DS, 3DS XL are fine. 

For console Nintendo has to swallow their pride a bit and realize many people simply don't want to pay $300 for a Nintendo console. Or even $250. Or even (gulp!) $200. 

That's because they have a PS4 or XBox One. But you know what? Maybe they wouldn't mind playing a little Splatoon. Maybe they have a soft spot for Mario Kart and wouldn't mind getting in on that Mario Kart 9. So give them an impulse buy item that they can buy without breaking the bank and use as a secondary console. 

I'd rather have these people in my NX ecosystem buying my games than not have them. 

I'm sure there are plenty of PS4/XB1 owners here who would probably buy a Wii U if it was $150 or so, but never at $250-$300, because it's just not worth it for a handful of games. 



Seems too complicated. They don't want to confuse their customers with too many models that differ that much from each other. It would also be difficult to advertise 3 very different models.



    

NNID: FrequentFlyer54

Soundwave said:
sc94597 said:
Soundwave said:
sc94597 said:
Some details on the GPU you are citing by the way.

http://www.extremetech.com/gaming/199933-powervr-goes-4k-with-gt7900-for-game-consoles

"On paper, the GT7900 is a beast, with 512 ALU cores and enough horsepower to even challenge the low-end integrated GPU market if the drivers were capable enough. Imagination Technologies has even created an HPC edition of the Series 7 family — its first modest foray into high-end GPU-powered supercomputing. We don’t know much about the chip’s render outputs (ROPs) or its memory support, but the older Series 6 chips had up to 12 ROPS. The GT7900 could sport 32, with presumed support for at least dual-channel LPDDR4.

Quad-channel memory configurations (if they exist) could actually give this chip enough klout to rightly call itself a competitor for last-generation consoles, if it was equipped in a set-top box with a significant thermal envelope. Imagination is also looking to push the boundaries of gaming in other ways — last year the company unveiled an architecture that would incorporate a ray tracing hardware block directly into a GPU core."

For its part, Imagination Technology anticipates the GT7900 to land in micro-servers, full-size notebooks, and game consoles. It’s an impressive potential resume, but we’ll see if the ecosystem exists to support such lofty goals. If I had to guess, I’d wager this first chip is the proof-of-concept that will demonstrate the company can compete outside its traditional smartphone and tablet markets. Future cores, possibly built with support for Samsung’s nascent Wide I/O standard, will be more likely to succeed.


Yeah another quote:

http://www.techradar.com/us/news/gaming/consoles/this-is-what-the-ps4-and-xbox-one-should-really-be-afraid-of-1286117

What we will tell you is what all of this means: Imagination's new GPUs are good news for affordable gaming and potentially bad news for the PS4 and Xbox One.

As Imagination's Alexandru Voica told TechRadar, the new GPUs have the potential "to offer the performance of the current-gen consoles, but at a lower price point."

There was a rumor a while ago that Nintendo was accepting hardware pitches from both AMD and PowerVR (Imagination). I'm starting to think maybe they should ditch AMD for PowerVR. These guys make the iPhone GPUs, and they make them at massive volume. 

I don't see why they couldn't partner with both. AMD could supplement the CPU's and PowerVR the GPU's. Intel already showed that PowerVR could work with the X86 architecture when they released Intel Atom processors with PowerVR chipsets.

https://en.wikipedia.org/wiki/Atom_%28system_on_chip%29

I'm sure an AMD low-end APU (Kabini for Home Platform and Temash for handheld?) + PowerVR Chipset would support enough graphical horsepower, while maintaining an X86 architecture very similar to that found in XBO and PS4 for easy portability. By then, AMD should have some pretty veratile APU's for the power requirements necessary.

I don't think it would be worth it. PowerVR is already giving you 800 GFLOP performance in under 10 watts, there's no point in having AMD tag along. 

x86 is nice, but it's not the be all, end all. Every major development house and even most indie studios are familiar with the PowerVR architecture because it's in every iPhone and iPad, so Nintendo would have no problem getting developer support for it. 

Unless AMD can give you a better price, I say ditch 'em. I don't even think they can beat PowerVR for price, PowerVR works in massive volumes, not even just dinky little PS4 shipments, they have to supply Apple's product chain, which is 10x more any game console. So they likely can give Nintendo the best price and have no problem with things like yields. 


So  who will be the manufacturer and what CPU will this platform use?



The Bowser w/o the funky controller set-up would make me happy...