Faelco said: Still no real informations? You know, numbers like how many chapters per game, how many characters and how many hours per game. Everyone is saying "yeah, it has more content than Awakening", or "it's the biggest FE ever", but can anybody compare the numbers with a simple chart? With Awakening and Radiant Dawn... That would be the best way to stop these debates. Without that, it's still one game and 2 DLCs... I don't believe the "it has more content than the previous game, it should be sold in two part". Almost every franchise try to have more content in each new game. Nobody ever said "Hey guys, our new game will be bigger than the last one, so we will cut it in two games!". I'm more interested in the differences between the games. I'm pretty sure to be bored as hell while playing Hoshido, so I will surely buy Nohr only, but what about the third one? |
*sigh* I don't have time to do that right now. I will say that I think anyone putting so much emphasis on the volume of content in strict terms like 'hours' or 'chapters' or freaking 'campaigns' (an extremely vague term which treats actual content volume as utterly arbitrary) is doing a disservice to media in general. You wouldn't complain that The Half-Blood Prince is a ripoff at full price because it's some 200 pages shorter than Order of the Phoenix. You wouldn't complain that the three Lord of the Rings films were all made at the same time and therefore should have been screened as a single 9-hour movie for $10, and that charging $10 for parts 2 and 3 was like charging $30 for one movie.
With Fire Emblem you get a staggering amount of content for $40 which puts most $60 games to shame. The quality of that content is very high -- early impressions suggest that Fates fixes most of Awakening's (admittedly few) flaws. This is a tighter and more balanced game than Awakening, with a lot more effort put into the story to boot.
Regarding "our new game will be bigger than the last one, so we will cut it in two games," that is not what anyone at IS said. What they said (as explained during the Iwata Asks) was:
I (the game's producer) thought, if we packaged them separately, people could have the fun of choosing which one they wanted, and wondering "Which should I get?" (...) A few days later, he (the director of both Awakening and Fates) came by, and said, "I completely agree that we should make two games, like do you ally with kingdom A or kingdom B, but I also think that you could choose not to ally with either. So I want to do three."
They decided from the start to make three games, and realized this would mean three games' worth of content. Not splitting up a single game into three. Personally I think it's telling that the third game is not being sold separately -- they probably don't see it as a full new game because it shares so much content (mainly characters) with the other two.
I don't know much about the third version because I'm trying to avoid spoilers. I don't know whether it has any unique characters of its own. The maps are certainly different though -- for reference, Awakening's main story was 27 chapters long, Fates' is 28. The first six chapters of Fates are shared between all three versions, but take my word for it, chapter 1 is a tutorial that literally takes under a minute to complete if you skip the tutorials & dialogue. This is why I don't think comparing raw numbers of things like chapters is helpful. But if you really want to do that, you're looking at 22/28 unique chapters in each version (actually I don't know for sure that the third game has 28, but the first two do), which is over 78% unique content. Consider also that the first six chapters, even aside from the first one, are fairly small and short compared to later chapters, as usual for the series.