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Forums - Gaming Discussion - Digital Foundry Face-Off: Batman: Arkham Knight

"The visual return is easy to see; on PS4 the game runs at a full native 1920x1080 resolution many hoped would be the standard this generation. It's perhaps not the crispest example of a full-HD game, owing to its heavy post-process anti-aliasing, and a film grain filter - but the visibility of Gotham's city-line is all the clearer for running at this pixel count. Pop-in is something that flares up from time-to-time, but overall the game looks gorgeous in motion and rarely shows its rough edges."

"On Xbox One, every single effect and detail carries directly across from the Sony release. Texture mapping is identical, and in terms of asset streaming there are only minor variances between the two versions when it comes to texture pop-in. However, it's a familiar scenario in the resolution stakes, and we get an upscaled 1600x900 on Xbox One that causes more pixel-crawl on distant buildings than we see on PS4. This is accentuated by Arkham Knight's post effects - the same gamut of filters as seen on PS4 - where a chromatic aberration pass heightens the effect of pixel-crawl in brightly-lit areas."

"Xbox One's performance profile is very similar to its visual divide when compared to PS4; it's close, but falls shy in certain regards. The worst dips we see from either are at the 26fps mark when first driving the Batmobile. Tearing is invoked here, but this settles down within a second on both platforms, and play unfolds without any major issues from there. For the majority of the time, PS4 and Xbox One are neck-and-neck at 30fps, but both are prone to minor hiccups with fast movements across the city."

"The PC's dire situation may cast a shadow over its launch, but the fact remains that Arkham Knight is an exceptional release on console. It also says a lot about Rocksteady's assessments of PS4 and Xbox One when designing the game, having laid out the game's blueprint well before truly knowing either console's specs. In the end, it's a superb release whether you go with Microsoft or Sony's hardware - though the preference is with the clarity of PS4's 1080p output. Also weighing in the slightly smoother performance overall when gliding through Gotham's streets, it's fair to say this is the technical champ of the two."

http://www.eurogamer.net/articles/digitalfoundry-2015-batman-arkham-knight-face-off

 

Except for 1080p and better framerate the PS4 and Xbone version are identical...

PC version... well it is better forget it.



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Now that I had time to read the proprer article I thought interesting the comparison with the 2011 Samaritan tech demo... I agree that Batman is the first game to have surpassed the tech demo in terms of assests and quality.

UE3 keeps delivering.



both are pretty much stable. hope to get the game soon. TW3 is taking me too long to do everything



Angelv577 said:
both are pretty much stable. hope to get the game soon. TW3 is taking me too long to do everything

Same. Hopefully by the time I finisher TW3 they have fixed the issues with the PC version.



4'20" is about the only place where I saw a really noticable difference in the backdrop, with the bigad on the wal being crisp and clear on the PS4 and being blurry on the Xb one. Otherwise thins looked very similar with just far distant images being a bit clearer. I only watched the first video and it seems like most of it was cutscene stuff, which is pretty meaningless as comparisons go.

Aside from always hitting 1080 and being able to solidly output 60fps if you want to, do games need to get better graphics than this gen is providing? I think we've hit the diminishing returns point with graphics now. From here on it's really just refinements rather than major leaps.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

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I'm kind of surprised the two were so close. Game is great and looks awesome, especially for an open world title.



Surprised they are that close. I bought it for my son on PS4, I have only glanced at it a few times as I am busy with Titanfall/Witcher 3/Evolve on Xbone, but it looks great.

I am building a new PC and my video card comes with a free copy of the goddamn Batman. I wonder how that works now that they have suspended the game?



It's a good thing you console gamers are getting it good. The PC version has more bugs than a haunted house.



LudicrousSpeed said:
Surprised they are that close. I bought it for my son on PS4, I have only glanced at it a few times as I am busy with Titanfall/Witcher 3/Evolve on Xbone, but it looks great.

I am building a new PC and my video card comes with a free copy of the goddamn Batman. I wonder how that works now that they have suspended the game?

They have suspended the new buys but who already bought it are receiving patches.

The first PC patch was out yesterday.



Seems bussiness as always. Small diferences mainly the resolution in favor of ps4 but still pleasant performance for x1, too bad pc was screwed over.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."