By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming Discussion - Suspension of Disbelief(Why western fans dislike JRPG's)

 

What is the main reason Westerns dislike JRPGs?

Aesthetics 66 26.83%
 
Suspension of Disbelief 16 6.50%
 
Convoluted Stories 43 17.48%
 
Linearity 24 9.76%
 
They are simple not open minded.... 97 39.43%
 
Total:246
Aeolus451 said:
vkaraujo said:
JRPG: Aims to tell you a history.
- Less choices, but allows for better character development.

WRPG: Invites you to live a history
- More choices, ways to express yourself (classes, races, hair color, .
- Less interpersonal relations


The truth is that those two things are different genres. The fact that we label them based on where they were made, something we never do with other genres, proves it. One of the biggest problems this generate is making consumers that like one of those two, expect a similar feeling from the other.

Also JRPG has dropped the ball big time in their narratives. The best of them, like Souls series or Monter Hunter, are actually Western RPGs made in japan, not JRPGs.

All JRPG literally means is that it's a japanese role playing game. Those are JRPGs but they just don't fit neatly into the JRPG stereotype. Japanese devs are starting to play around with different kinds of RPG's than what they typically do. I don't know how many gems we missed because they were never localized.

I disagree, i understand that the industry uses the term J-RPG not to games made in japan, but to those that follow a japanese school of design/narrative. 

That's why we can find "western J-RPG" references for example. We can make a pool about that later to see how VGC gamers see this.

I do agree the name was a mistake from the industry. We should be calling them "narrative RPG" (where we have a story to listen, like final fantasy) and "expression RPG" (where the focus on story will be smaller to allow you to do (and be) whatever you want, like Skyrim).



Around the Network
vkaraujo said:
Aeolus451 said:

All JRPG literally means is that it's a japanese role playing game. Those are JRPGs but they just don't fit neatly into the JRPG stereotype. Japanese devs are starting to play around with different kinds of RPG's than what they typically do. I don't know how many gems we missed because they were never localized.

I disagree, i understand that the industry uses the term J-RPG not to games made in japan, but to those that follow a japanese school of design/narrative. 

That's why we can find "western J-RPG" references for example. We can make a pool about that later to see how VGC gamers see this.

I do agree the name was a mistake from the industry. We should be calling them "narrative RPG" (where we have a story to listen, like final fantasy) and "expression RPG" (where the focus on story will be smaller to allow you to do (and be) whatever you want, like Skyrim).

 

It's an abbreviation for Japanese Role Playing Game. It only needs to be a rpg and made in japan to fit that. It does not pertain to a certain design or narrative. There's many sources I can find that agrees completely with what I said. 

It is no different than how WRPG is used and the meaning only differs on western/japanese. If a WRPG is not open world and has fixed narrative without being able to customize the charater's looks, does that mean it's a JRPG? No, it does not.

If you can find quotes from japanese devs who say that games like demon's souls or dragon's dogma are not JRPGs, I'll believe you. 



The jrpgs that are currently on my radar:

- Genei Ibun Roku #FE
- Persona 5
- Yo-kai Watch
- Monster Hunter Stories (depending on what kind of game it turns out to be and if it comes to the West)
- Mario & Luigi: Paper Jam
- Fire Emblem: Fates

So I disagree with the people who say the jrpg genre has declined...



Samus Aran said:
The jrpgs that are currently on my radar:

- Genei Ibun Roku #FE
- Persona 5
- Yo-kai Watch
- Monster Hunter Stories (depending on what kind of game it turns out to be and if it comes to the West)
- Mario & Luigi: Paper Jam
- Fire Emblem: Fates

So I disagree with the people who say the jrpg genre has declined...


I honestly think that JRPG's and japanese games in general are making a comeback in the west. That could be tied to the PS4's success. Japanese games do well on playstation consoles.



Aeolus451 said:
Samus Aran said:
The jrpgs that are currently on my radar:

- Genei Ibun Roku #FE
- Persona 5
- Yo-kai Watch
- Monster Hunter Stories (depending on what kind of game it turns out to be and if it comes to the West)
- Mario & Luigi: Paper Jam
- Fire Emblem: Fates

So I disagree with the people who say the jrpg genre has declined...


I honestly think that JRPG's and japanese games in general are making a comeback in the west. That could be tied to the PS4's success. Japanese games do well on playstation consoles.

Yeah, FF XV and Kingdom Hearts 3 look like they're going to be good games, just not really my cup of tea unfortunatly.



Around the Network
Aeolus451 said:


I honestly think that JRPG's and japanese games in general are making a comeback in the west. That could be tied to the PS4's success. Japanese games do well on playstation consoles.

There does seem to be somewhat of a new push towards the genre, especially from Sony if we are to believe Verendus' claim of them being involved in 5 JRPGs at the moment. We'll see how well that one turns out but suffice to say that there are currently more JRPGs on my radar than there've been in a long time.



AlfredoTurkey said:
Aerys said:


Are you serious ? It's the worst chara design and the most cliche " badass lol look at my big muscles and my big gun to make big explosions " ever, i understand why some people think games are stupid when they see this kind of stuff, it fits perfectly to moutain dew and duritos


If the world were about to end, and you needed a group of men to save the world, you'd WANT someone like Marcus to do it. Not only that, you would probably SEE someone who thinks, looks and acts like him as well. 

The characters fit the script and tone of that series perfectly. Whether you like said series or not is a differnet issue but yeah.

That has nothing to do with the fact it's an over exagarrated testosterone character and a good exemple of an extreme american stereotype ( and european since american culture influenced a lot Europe since years ), of course you can be a good soldier and save the world without looking like a profesional bodybuilder



Predictions for end of 2014 HW sales:

 PS4: 17m   XB1: 10m    WiiU: 10m   Vita: 10m

 

Burek said:
My problem with JRPGs is that almost all of them are turn-based.
I find that boring and tedious, tried to play a few and always had to fight falling asleep of boredom.
It's not the only problem I have with them, but is the main one.

I also think that they all look the same, play the same and have the same story.

I gave them several chances, there is no chance I'll ever play one again.

The one Tales game I played (Graces f) wasn't turn based. But I found the combat mechanic really fiddly that I set it to autopilot which meant I was only about 30% active in combat. The fiddly but was changing the active skills according to the vulnerabilities of the enemies, that go really tedious because  with each fight I'd have to take several minutes to set each character up.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix

 

Burek said:
My problem with JRPGs is that almost all of them are turn-based.
I find that boring and tedious, tried to play a few and always had to fight falling asleep of boredom.
It's not the only problem I have with them, but is the main one.

I also think that they all look the same, play the same and have the same story.

I gave them several chances, there is no chance I'll ever play one again.

- Genei Ibun Roku #FE
- Persona 5
- Yo-kai Watch
- Monster Hunter Stories (depending on what kind of game it turns out to be and if it comes to the West)
- Mario & Luigi: Paper Jam
- Fire Emblem: Fates

These are the ones on my radar. Besides the first two, none of them look the same, play the same or have the same story.

Yo-kai Watch and Monster Hunter (Stories) are also not turn-based. Mario & Luigi is turn based, but because you need to time your button presses correctly the battles are very engaging. And characters can counter-attack during an enemy phase in Fire Emblem (and vice versa), so it's not really tedious or boring.



I don't need realism in a game at all, but there should be an explanation for things. If the enemy has no back story, it's not that I don't like it because I have different tastes, that's just plain lazy storytelling.