Hard to answer without knowing when the NX comes out
It'd be enough for me, but for the market? Who knows
Hard to answer without knowing when the NX comes out
It'd be enough for me, but for the market? Who knows
GameMasterPC said: What I said is true for both games other than the fact that they have unlocked framerate. But 30fps and 60fps is usually what these game run at, not at all times. I said GOW III is more demanding cause it has far better visuals and grander scope than Bayonetta 2. Your assumption that these two games are close in terms of visuals is what's wrong with you. As for pre-rendered, I didn't know that many of the dynamic gameplay segments in GOW III had prerendered backgrounds. Yeah sure they moved according to your relative position in the scene but regardless the background was rendered by the in-game engine so I didn't know it was pre-rendered. |
You don't get it do you. If a game is running at 1080p, it has to render 2,25 more pixels than at 720p. So how can a game at 720p be technically more demanding when the graphics are comparable with the 1080p game? How about when you add to this equation that 1080p game is running higher framerate? Pre-rendering techniques don't use as much hardware power and that is exactly how the grander scope was achieved in GOW3.
I cannot imagine toilet-free life.
Kebabs have a unique attribute compared to other consumables. To unlock this effect you need to wolf down a big ass kebab really fast, like under 10 minutes or so and wait for the effect to kick in. If done correctly your movements should feel unbelievably heavy to the point where you literally cannot move at all.
-Downtown Alanya Kebab magazine issue no.198
Mr Puggsly said:
Wii U is basically 7th gen specs and has no HDD. I feel it could have been 200 or 250 with a cheaper gamepad or wiimote. Bottom line, high price is what made Wii U such a bomb. |
Wii U have very compact and power efficient and solid (not strong) hardware. Wii U only consumpes around 30W, basicly like light bulb. Hardware like that have own cost regardless power of hardware. Like I wrote, Wii U would probably would cost $250-300 without gamepad instead $300-350, cost of gamepad is not $100 and you need to count cost of controller instead of gamepad.
What makes Wii U such a bomb isn't price point, it had much bigger reasons than that, like bad name of console, terrible marketing, week launch titles, software drouth..
I dont know what Nintendo Will do. A lot of people asume that they wont make a powerfull console, but nintendo once had the most powerfull console of its time. The Nintendo 64, It rendered 3D faster than any other and it was technically great.
Also it had Zelda Ocarina of Time and Mario 64, two of the best games of all times.
Hardware wise the N64 was awesome, surpassing the competition. If it had CD ROM support, it would have been one of the best consoles of all time.
But Nintendo can win without great hardware like with the Wii. Thing is, Casuals are going mobile, People dont care as much as before about controls like the wii mote, (how many games did sony or microsoft showed with kinect or move at e3 2015?). And Wii sold at 250 USS, very cheap. So, I dont think it will be easy to repeat that, doesnt mean they cant, but innovation is 4k and VR oriented now, Two things that Nintendo dont care much about.
So, I wish at least they make a console that can run good graphics at full hd (1080p) 60 FPS, that will be enough for the quality needed for the mayority and parents that want to buy kids a console. Also that would allow 3rd party developers to have enough power to run games. If nintendo makes a x86 machine then it wont be that difficult to port some 4k game to run at full hd with great graphics.
I wish they do something great, but if they go for no x86 compatibility and weak hardware, they better have some really amazing innovation under the hat, or they will be SEGAzed.
sc94597 said:
Both games utilized heavy pre-rendering making it harder to determine which is actually rendering more. Anything that can be described as "scale" in God of War III is likely pre-rendered. So unless you are a developer I don't take much credibility to your claim, "God of War III is far far more technically demanding tahn Bayonetta 2." All I know is that Bayonetta 2 looks much better than Bayonetta 1, and Bayonetta 1 ran much better on Wii U than it did on PS3. Visually they look quite similar in terms of quality.
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Those Bayonnetta 2 pics are PR bullshots. Thats from the real game (no AA):
I agree that NX should be more powerful than the 8th gen consoles. But nintendo has this policy about using the least amount of power possible. Like the 3ds vs vita or psp. But more than hardware they need a gimmic they dont support VR like Sony or Microsoft does. Plus it would be just like the Wii U it came out against PS3 and 360 but was in no way supported plus the late entry of the NX would make it a port machine since developers are currently working on the 8th gen consoles NX would need to be as close to a PC to gain some ground
Mr Puggsly said:
So? Again, power isnt why 3rd party games flopped on Wii U. It still has double the memory of 7th gen machines and those have solid ports of 8th gen games. I wish Nintendo read my memo, "the tablet is stupid, make it optional so the console is cheap." Now thats great advice. |
"More power doesent get great 3rd party support"
Third party just cut off the 360/PS3 quicker than they did last gen. Power was the issue.
Miyamotoo said:
Wii U have very compact and power efficient and solid (not strong) hardware. Wii U only consumpes around 30W, basicly like light bulb. Hardware like that have own cost regardless power of hardware. Like I wrote, Wii U would probably would cost $250-300 without gamepad instead $300-350, cost of gamepad is not $100 and you need to count cost of controller instead of gamepad. What makes Wii U such a bomb isn't price point, it had much bigger reasons than that, like bad name of console, terrible marketing, week launch titles, software drouth.. |
The marketing issues are a plausible reason but Microsoft figured out the reason why Sony wins gens and thats because they've got the bulk of the third party. Thats is the reason why Microsoft severed Sony's old marketshare last gen. Most gamers are playing third party not first party.
S.T.A.G.E. said:
Third party just cut off the 360/PS3 quicker than they did last gen. Power was the issue. |
Nope, PS360 is getting cut off because declining sales. Not power. Hence, if sales are good they keep making ports.
Wii U never had good sales for core 3rd party games so they got cut off quickly.
OG Xbox sold modestly so sofware support wasnt great after 360 launched.
PS2 did huge numbers and continued getting support well into the life of PS3. However, PS2 is a console we can look at and say it didn't get a lot of ports because it had shit specs. PS360 and Wii U can actually handle most 8th gen games with scaled back visuals. From my memory, not many games designed for PS360 came to PS2.
CoD kept coming to Wii because it did pretty good there. CoD didnt last long on Wii U solely due to abysmal numbers, not power.
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Mr Puggsly said:
Nope, PS360 is getting cut off because declining sales. Not power. Hence, if sales are good they keep making ports. Wii U never had good sales for core 3rd party games so they got cut off quickly. OG Xbox sold modestly so sofware support wasnt great after 360 launched. PS2 did huge numbers and continued getting support well into the life of PS3. However, PS2 is a console we can look at and say it didn't get a lot of ports because it had shit specs. PS360 and Wii U can actually handle most 8th gen games with scaled back visuals. From my memory, not many games designed for PS360 came to PS2. CoD kept coming to Wii because it did pretty good there. CoD didnt last long on Wii U solely due to abysmal numbers, not power. |
Its not just sales. Sales is part of the issue but that is not the reason the 360 and PS4 never got games like Assassins Creed, Batman Arkham City, The Witcher 3 and so much more. They put their foot down hardware wise, but they are cutting the chord soon enough since the demand for their sequels are driving console sales. It had already been decided a long time ago that games like Batman, Assassins Creed and the Witcher were going to be exclusive to next gen before sales even began to pick up for the consoles.